So what do you think about differences? I read many opinions but they are very different. I am not sure now but I love H5 too. It still feels a bit strange to me but as a game it’s better than H4. When I started it felt worse because it looked like they made it easier but after some time I am not sure because many good things are simulated.
I wouldn’t say they feel heavier, exactly, but it seems like their weight has more effect in turns… or maybe it would be more accurate to say it affects their inertia more?
I have a problem mostly with inertia. It looks much lower. Cars look lighter to me but it could be because of strange gravity and the intertia. They tuned physics somehow. It’s great now but I can’t see real cars in it still. Something is off.
On the other hand I maybe use simulator skill now much more. For instance, braking and turning feels more like a simulation but overall it feels more arcadey. I don’t know. But that’s the reason I asked.
They made the tyres slippier taking the physics from Motorsport. Heavier cars slippery tyres, and more realistic mud physics. But the Offroad tyres are grippier.
I have always preferred the physics used in Horizon over the physics in FMS. When we use to get a new Forza game each year, alternating between FMS and Horizon it always took me a bit of time to get used to the new handling.
Perhaps this is why I really liked how the cars handled in Horizon 4 over Horizon 5.
I totally agree with this. For the cars that I have driven in 1:1 scale that are used in the Forza franchise, (and there have been quite a few), I have always felt that the handling in Horizon was more representative of how the real cars handled.
Why is optimal tyres pressure about same it was in FH4? In case you didn’t my point:
All cars have too high tyre pressure by default which leads them to be slippier.
Playground Games already made a video about them using Motorsport Tyre physics in FH5 for the first time. I remember the post where I replied that I prefer FH4 tyre physics.
Yeah, it’s kind of mix. I very like lower grip on tarmac because it was too much in H4. That’s the simulation part I like. On the other hand Sesto FE is much faster than anything we saw in H4. It’s just impossible in H4. I would guess inertia is lower but still don’t know about car weight. It rather hard to tell from physical perspective because they can tune any part of it which is not possible in real life.
Gravity affects car weight, I am a games programmer, I have programmed car physics before. They have changed gravity to make cars heavier. The gravity in FH4 was too weak.
I absolutely prefer FH4 physics to the new setup but this is the simplest answer and it makes the most sense. Added gravity was needed to keep the cars glued to the ground while storming down the side of the volcano. Aqua, excellent observation!
The car is always falling regardless. Driving flatter roads or softening the rebound damping to let the wheels stay glued to the ground are legitimate options.
This was a major improvement. Cars are more predictable and react better to bumps. Controlling drifts is easier.
But technically this should have made cars grippier and not…? Higher gravity influences available grip.
Car weight has increased, but car mass, which is what polar inertia depends on, should be unchanged, unless they added new hidden assists which dampen it.
Yes more weight makes cars grippier, but new tyre physics make cars slippier. There is more than one change in the game. The advantage of the gravity is to do with slopes, and in FH4 cars would slide a lot on slopes.
I already said all that. The changed gravity, tyre physics, and mud physics. Plus they made the cars fly off jumps a bit more automated. Plus they altered some brake balance. I think they tried to fix the RWD issue but gave up.
Yeah it gets complicated. But I can only say what I see, and gravity is different. You drop off small humps quicker, and you bang when you hit the ground. Off big jumps PG put some automatic flight into the game to compensate for higher gravity. It turns off near to the ground, and you bang again.