[Suggestion]: Super-Realistic Car Damage.

I would like it as long as they add gas and service stations.

No problem at all with sim driving games going the direction of actual upkeep of vehicles … but I am kind of a nerd for this kinda thing. Not necc for visual reasons only though.

If say, 2 Vettes had the exact same build and tune, but differed in upkeep, which affected performance, that would bring an entire new dimension to the game. I think each vehicle would be more personal and every decision would matter more.

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I don’t want to turn this into a feature wishlist, but I want to elaborate of this post. It would be nice to have dyno tuning with simulation damage. You tune the motor extra hot (more advanced timing or leaner fuel mixture) to get those extra horses. Doing that you’d be straddling a very fine line, yes you’re faster than the competion…but for how long? That would make people’s cars infinitely different as well as perform different, then the good tuners would truly benefit and earn their extra selling power.

Then put it in the wish list? You just did what you said you didn’t want to do…

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I did, but it’s also related to the thread title of realistic damage and the post that I quoted. I’m just adding on to the suggestion of one of the posters…aggressive tuning causing damage.

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Horizon is not the series where “realistic damage” should be applied, if it were even possible. It is a more casually-focused series and I wouldn’t be surprised if a large number of players have damage completely disabled when racing offline (Online Adventure has it disabled also).

Motorsport could do with some slight improvements on its damage model, but not to the point where we’re crushing cars into cubes.

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All of the folks pining for damage realism in this thread don’t appear to understand what the game is; it’s not a game based on realism. If it were, you wouldn’t be able to jump a car for 700 feet and be able to drive it… simple as that, Kid…

The developers have successfully created a franchise with some real-world physics, modeling and statistics and a tank full of fun. If driving realism was the true goal, you’d have a game more like Project Cars.

So far, FH3 has sold ~2.5 million units and there are ~14 million unique players involved in the Forza community which says you’re not a majority stake holder… if you’re going to whinge about something, craft some creative criticism that can actually better the game as it’s designed to function (or is it that you just don’t have anything better to do than complain?).

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Yeah, I did not read the OP or thread as whinging or anything. Maybe I missed some posts.

I doubt anyone here (but me) wants a literal depoction of real life in Horizon LOL

Probably more of an illusion of cause and effect is something some people do want.

If literal realism was a thing, we would not have video games. I usually take that into consideration when reading certain requests for more ‘realism’

As an aside, this reminds me a bit of the discussions we used to have about the sun in Laguna Seca.

Some people wanted to tone the sun down, some were saying the sun was realistic, and then there were a few saying “put on sunglasses”

Good times. LOL

^the PI system would have a very hard time with that, I would image that T10 would have toyed with those ideas but would end up in a too hard pile.

i think they need too do it and car company’s need too understand its a video game and there cars get wrecked and totaled all the time IN REAL LIFE com’mon really i want more realistic damage