On a lighter more laughable note…has anyone attempted a race in the rain with a high powered car (class S as an example)…I feel like I am on the ragged edge with a dry surface, racing in the wet on a wheel in a high powered car requires Devine intervention in order to finish the face without multiple accidents.
I have tried all the recommended settings, and some are o.k but as mentioned in an earlier post, these work-arounds are annoying, and should not be things we need to do in order to make the game playable, or tolerable - with a wheel.
Funny, I thought when I was getting a wheel, I would have an advantage over those using a controller…I guess the joke is on me!
Sorry if this has already been discussed but I can’t find it within the thread.
(Using Thrustmaster TX) Anybody else feel the FFB is exceptionally weak compared to any other PC/Xbox One game? For example Project Cars at 100% FFB feels like it could break your wrists sometimes, where as Forza 6 at 100% feels like PCars at 25%. I’m using simulation steering, no assists if that makes any difference. Have tried every combination of DOR & sensitivity on the TX, doesn’t seem to make much difference at all it is still very weak.
I’ve had my Logitech G920 for a few days now and have taken all the advice I can apply to it from this thread and others on the internet. After a good bit of experimentation, I’ve got a setup that works better for me than a controller, but only because I’ve always sucked with a hand held controller in any racing game. What I can say is that my experience with Forza 6 and the Logitech G920 is a distant second to what I experienced with Forza 4 and my Fanatec GT2 wheel. It’s a real head scratcher… a next-gen console that is reportedly better at translating and transmitting control inputs, a base game that’s two more iterations down the road, and a brand new force-feedback steering wheel from a respected developer, and it feels like a 12 year old game.
I’m not going to bail out on it now because I think Logitech and Turn 10 have too much invested in this to ignore it, but it’s clearly not a high priority right now. Meanwhile, I’d still rather play Forza 6 with the G920 than the XBox wireless controller, but I can easily see how others who are much more adept with the controller than me would have a different opinion… you guys are still leaving me in your wake, but at least now I can hold a line as you pass me
Interesting post. Still I think there is still a lot of room for improvement. I should be able to drive faster with a wheel than a controller but this isn’t the case. I find the wheel feedback has a big deadzone in the 1st few degrees of rotation. This makes driving the in a straight line at speed quite challenging.
Also the game should have a calibration function for the pedals. I’ve added a break mod to my trustmaster tx pedals and I’m only getting 30% break when I press all the way. I press the pedals a few times after booting the console & again after loading the game but I still only get 30%.
Please put some more manpower into getting the wheel to feel better with your game as other than this, the game is the best forza Motorsport I’ve ever played. And I’ve played them all.
I bought a TX when FM5 launched only because I was just pittyful with a controller. I put the wheel away after about 3 months of constant frustration. Who knew I could be even worse with a wheel? I rocked it on the 360 so natural to think Xbone and wheel for me was the way to go.
Lots of us have been hoping for a fix through FM5 to H2 and now FM6…I guess we should face reality and that is we are all wrong…there really is nothing wrong with the wheel program in any of those games or it would have been fixed by now…we are just crazy!
I really should thank all responsible at MS and T10 for making the wheel and xbone just like water in your gas because now I am pretty darn handy with the controller that I was forced to learn because of their actions or lack thereof or my plain uselessness with any game input device…
Thank you all responsible for making my $490 TX just another ornament on my wall of obsolete games display! Really I mean it. It’s right next to my 70’s pong game.
Thank you, could not have done it otherwise.
Just call me the old controller master.
Really!
Sorry, gotta go, the nurse wants me to take my pill. TTYL!
Well not owning a wheel but im looking to buy a wheel and i made my choice to buy the TX.
This thread got me worried a bit i have to say due the amount of issues i see with the TX.
Is the Logitech G920 after the update trouble free or is it because of the smaller userbase that i dont see any problems with it?
The wheel problems are universal, but seem to be more prevalent with the TX because more people seem to have that wheel. There are G920 and Fanatec users on this thread also that describe the very same issues. All to say, this issue is one of software, not hardware.
All of this would be SO much more tolerable if someone from T10 would post a comment simply acknowledging the issue. Even without a commitment or timeline on a fix, I would feel better if they would admit there is an issue.
Can’t help but feel as though we are all getting left out in the cold here.
TX has a huge base relative to other wheels. The problems have dropped dramatically since an update a year and a half ago. There is a 1 year warranty and you can purchase an extended warranty from certain retailers. I would imagine if your wheel was a lemon you’d find out in the first 10-20 hours of driving. Nothing to back that up, just reading lots of forums.
G920 user here. I don’t know about trouble free but I feel I have adapted to it. My times are comparable to controller times now after a week of fairly heavy play. I have good control but haven’t gotten as good with controlling drifts, catching the occasional slide is more descriptive.
Check the Inside Sim Racing review of it on YouTube, what they say about lacking dead centre feel is accurate.
I got mine at almost 50% discount so I can’t really complain. I would have a hard time justifying full retail price, but at a discount it is fine.
I’ve had a few people ask me in PMs, what settings I’m using with my Logitech G920. I’m honestly a less than average driver who does well just to finish a D class hopper race on the clock. With the wheel though, my accident avoidance chances have increased significantly, I can now race side by side with “sporting” drivers without incident and hold lines that better drivers know how to deal with and pass me cleanly. So take that into consideration as you view my settings. I’d say they’re a good starting point for wheel novices.
I’m using 540 DoR for E through B class cars, which is what I’m racing 95% of the time now. I have the steering inside dead zone set to “0” and the outside set to “98”. I use “94” for vibration, as anything higher seems to set up a false feedback loop that gets out of hand when you run off the track. Finally, I have my Force-Feedback set at 100%. I don’t worry about the wheel settings from the profiler that you can use with it on the PC, because I’m told those values don’t carry over to the XBox One.
I’m also using Simulation steering settings, as the game feels too much “on rails” in normal with a wheel. I can better feel what’s happening with the car with Simulation on… there’s more feedback, but also more chances to screw up. Eventually, I think it will make me a better driver. I have STM ON, and Traction Control OFF. If I turn STM OFF, then I’d have to go normal on steering… I prefer the latter right now, but that could change.
When I race an Indy or Formula One car, I find it’s better to run 450 DoR with Indy, and 360 with Formula One, although neither of them feel like I really want them to. I think Turn 10 and/or Logitech have a long way to go to get force feedback steering working like it should on the XBox One. I consider what we have now as nothing more than “tolerable”.
I really, really, really hate to say this but if you wanna see what your wheel can do, pick up Project Cars. I’m sure you can get it pretty cheap, it’s a different type of racing game than forza, more of a simulation, but it was designed using a wheel and it shows. It has its issues as all games do but if you want to see what your wheel is capable of, buy it.
I have Project CARS for the PC, and I can follow what you’re saying. I had a great offline race in Project CARS last night in my '67 Lotus against the AI drivers, after I’d installed the latest version of Jack Spade’s FFB tweaker files. I don’t think this latest version has the weaker overall FFB strength of the G920 in mind. For example, Jack Spade’s latest (2.3) file recommends a Steering Gain of “1”, in the “Overall” settings. This left a very weak FFB strength when I practiced with the '67 Lotus. I changed it back to the default value of “3” and it felt much better. Even at that though, the G920 does’t feel as though it’s modeling as many forces as my Fanatec GT2 does with Proect CARS.
I can tell that Project CARS has a lot more perculating in terms of force feedback handling forces, but I think there’s some more tweaks that are needed for Jack Spade’s FFB files that are needed to bring them out better with the G920. It’s still a work in progress, but yeah, even though I was tickled with the way my Fanatec GT2 worked with Forza 4, it still didn’t compare to the elegant force feedback effects that the same wheel delivered with the PC version of Proect CARS.
This is true, pCARS from Patch 3.0 onwards is a revelation with the TX wheel feels close to real cars on track now. Assetto Corsa (great physics, tyre modelling, car control - but poor gameplay compared to F6 & pCARS) is even better imo the cars are alive with the TX wheel. The Nissan GTR at the 'ring transmits every surface change, weight transfer and lift perfectly (back to back pCARS tracks still feels a bit flat). I don’t expect Forza steering feel to match Assetto Corsa but I did hope it would match or maybe even slightly better pCARS. Strangest thing is for some cars Forza and TX wheel work well and are satisfying but for just too many cars the wheel feel is inconsistent. I still hold out hope Turn 10 will patch the wheel to work properly at 900DoR and give us a consistent level of experience across cars.
Yes some cars do feel better than others and I think that has to do with finding their proper dor. Not every car will work with 900, 540 or 360, some might be 330 or 630 or whatever. Pcars and Assetto Corsa automatically change this so you don’t have to. Forza having so many cars is a blessing as well as a curse, there’s 4 times the cars as pcars so they can’t put as much work into each individual one as sms did. Not to say the physics in all the cars in pcars are modeled properly, but most are. I can accept certain compromises to be made for the amount of content in a game but to make a racing game with whatever % simulation forza is, the wheels should work just as well as a controller, if not better because your controlling, ummm ughhhh a car.
Well, I ended up returning my g920 due to lack of evidence that it was ever going to be properly supported. Pretty big bummer. The cashier thought I was crazy, she asked why I was returning and I told her that Forza 6 doesn’t handle wheels correctly, she acted like I was making it up, like a driving game that didn’t support wheels correctly was preposterous, lol. I told her to go look at the forums here at the huge thread, I’m not making this up. Although in her defense, if a month ago somebody told me that wheels didn’t work right in Forza I probably wouldn’t have believed them either.
Ever? I don’t know how you can say that it won’t be “ever”. The G920 only officially released for full retail in the USA yesterday. Yeah, it’s obvious that wheel support is not a top priority for Turn 10, but be realistic… how much of Forza 6’s audience have Force-Feedback steering wheels? I think they’re having to schedule their resources to deal with more pressing issues, only a month into the release of a new game. I’m going to give it six to eight months before I start hitting the panic button. My consolation is that as bad as I suck with a handheld controller, even in its current state, the G920 is easily my preferred option for Forza 6.