If they’re not talking about it, chances are it’s not going to be fixed. And this isn’t just a g920 thing, they’ve had the thrustmaster for the entire development and didn’t get it right.
I follow your thinking here, and the silence from the devs in this thread that was started by one of their own is a bit concerning. I think they’re tied up with more mass market issues at the time and that’s why we’re not hearing any specifics on wheel and FFB updates. Still, a token ‘we’ve still got this on our to do list’ comment would be encouraging.
Well guys, based on your posts, I’ve caved and purchased Project Cars. Will test it out once done downloading (on Xbox One). Will be curious to see how the wheel “should” work vs. how it is working with Forza 6. Such a bummer because I’ve been such a Forza guy for so long. It’s the only reason I dropped so much money on the wheel and wheel stand in the first place Using the Logitech G920 and the Force Shifter attachment / add-on.
I’ll let you know how it feels and performs. It’s a shame that, from what I’ve heard, Project Cars automatically adjusts the DOR for each car accordingly yet Forza 6 requires us to go into Advanced Settings and play with this for every car. That’s just absurd with the large number of cars in the game.
The part that eats me up the most is that not a single developer has dropped by in over a month to provide ANY updates to whether or not they are actively working on anything around this. Release game, cash in, cash out and vacation until Forza Horizon 3 / Forza 7, apparently. I’ve slowly started losing my high level of love for Turn 10. They sure nailed the graphics and normal Xbox One controller gameplay. It sounds like they don’t have any concern to prioritize gameplay with a wheel.
Make sure you check out Jack Spade’s FFB support file for the console versions at Project CARS official website. There’s a lot more to setting up the force feedback for that game than Forza 6. You almost have to take a college level course to understand the force feedback settings for the PC version, but I don’t think the console versions are quite as deep.
Hey Gusy, maybe someone here had the same Problem like me or knows a Solution:
I’m using the TX Racing Wheel since Forza 5 and on Forza 5 and the first Weeks in Forza 6 everything worked fine for me. A few Weeks ago I got a Problem with Braking:
It doesn’t matter which Car or Track I try… after some Laps (sometimes it takes 30Min., sometimes it appears after a few Laps) when I hit the Brakes full the Wheel rumbles and the Car turns left. Its like the Car has a damage on the front left or something. I have to work hard to keep the Car on track. No other Problems besides this. I tried it on Multiplayer, Singleplayer, Free Play, Career Mode, different Cars, different Tracks… I tried to look after it to get some Clue about it…after some time racing I recognize a little rumbling in the Wheel while shifting and I know right away the next Corner the Brake-Problem will come up. First I thought I had damage on the Car, but it appears also in Races without Damage. Pitstops won’t help out either. Ending the Race, starting a new one sometimes helps, sometimes not. Returning the Main Menu or starting the whole Game new helps for a while. Once in a while the Problem doesn’t show up, but in most Races it does.
I tried out Forza 5 in Pcars and the Problem won’t come up in these
My Settings are not that unusal:
I use 0 - 100 on Deadzones
70 on Vibration
80 in FFB
(tried to vary both, but doesn’t help)
360 or 540 in Rotation, depends on Car.
Maybe someone knows help. Racing sucks, when you’re always in wait for that Problem to appear…
As I posted, right above your post, turn rumble off. The left-pulling bug is connected to the rumble effect for some reason, but the glitch doesnt happen for me with rumble off
you are experiencing the “hard left pull” bug… just like getting into the grass… locking up your tires (which it sounds like you may be doing), will get the left pull once the bug is active in your game play…
to fix, exit to menus, turn down Vibration significantly, and return to play… I think I’m okay now running vibration at 35… it seems light at first, but I can still make out all the road surface vibrations through the wheel here… Frankly, at 100, I thought it hit too hard anyway… I like Force higher and run it on 85-100.
I believe they will eventually address this too, and always remain optimistic about other fixes/improvements as well… It does take time though…
as always, I’ll add… I love FM6, and driving with the TX wheel. for this game I think it is enough… quite great really… If I were playing PC Sims like IRacing. I might opt for a higher end Fanatec or other… the TX never lets me down in Forza though…
Yeah, when I hit the brakes just a bit, its not that strong… but hitting them hard, locking tires, I barely can hold the Car on Track… Its strange, cause in FM6 I’m trying to race without ABS for the First time and then suddenly this bug appears… I first tought, if this is braking without ABS… I better go back to using ABS lol
Have a Race in the BTCC-Series in our Community tonight… will try it with Vibration turned down.
what about wheels without FFB, surely turning the wheel a tiny amount should not translate into full lock, and why cant i change the DOR on the games settings as that would mean i could adjust it myself to make the wheel turn more before the car goes into full lock.
Nothing will change, other than the pull to the left bug which I haven’t seen, but it will be fixed because it is a bug. But as for the wheel controls, they were basically the same with forza 5 and horizon 2, all they seemed to have done was switch the default dor to 540 instead of 900. The lack of center ffb is still there and the basic ffb that they have seems to be a direct port of the controller haptic feedback. There are work arounds throughout these wheel threads if you wanna look for them but the bottom line is this is the way it’s going to be so if you wanna use the wheel you just gotta get used to it.
Why then did Christian say in his initial post that they did a lot of work/testing to improve the wheel experience in FM6?
That would suggest not a direct port of games gone by - but rather a new logic to better support the wheel user-base.
Regardless, if the decision is to stand pat…than so be it. The consensus here is a very simple one - speak the truth. Plans to fix it? Great…do tell.
No plans? Bummer - but at least man up and say as much.
Seems to me a great many people have invested a lot of money to get ‘more’ out of the game, but instead have come away with less.
Which ever way you slice it - the silence kinda stinks, and is only amplified by the fact that a T10 employee started the thread to help wheel users, only to abandon it in the face of overwhelmingly negative feedback.
I agree, and am a bit suprised he never posted the ffb info he said he would. As far as a direct port or not, i dont know for sure but it certainly feels pretty similiar to forza 5. I never did a direct comparison because I honestly don’t care at this point, the wheel just doesn’t feel right to me. I still use it from time to time but it’s just for single player, i dont even bother trying to play multiplayer with it anymore. It is very disappointing, and I find myself barely playing the game at all. I still stick by my past comments that it won’t be changed, it is what it is and today a mod posted a tweet from Dan Greenwalt, i dont know in what context it was in and since I don’t know how to post pictures I’ll just quote what it said- " If our vision for Forza doesn’t agree with you, there are lots of great racing games out there. Game on!" So this tweet was my answer to the wheel issues as well as some other things I would have liked to have seen changed or added. This is their vision take it or leave it, so little by little I’m seeing myself leaving it.
to me it does seem like racing with the wheel is a disadvantage. I’m pretty good at Iracing but I’m a mid pack runner in this game. I wish there was a wheel only lobby to even out the playing field.
I had the thrustmaster TX italia when I bought the game and learned to use it even though the handling seemed weird. I recently bought all new Fanatec gear, racing with the wheel just makes it more fun…even though I’m fighting for 10th instead of first through 3rd.
on a side note when can I finally post without getting the message that a mod needs to approve my post? its kinda getting old.
The acceleration, brake, and clutch deadzones are up to you. I did go with an inside deadzone of 8 and and outside deadzone of 64 on brakes, because of the limited travel of the brake pedal thanks to the damper on the Logitech G920.
My G920 settings in the advanced screen from top to bottom are
0
100
0
100
5
100
0
100
10
100
66 Vibration
60 FFB
420 for me seems to be my sweet spot for E-class to R-class, P/X-class 390
If you are new to driving with a wheel like i was, you cant drive like you can with a controller its totally different. I was always spinning out for what felt like no reason at all and i thought what a waste of money and F*$# the wheel. I slowed myself down and got used to the car handling with the wheel setup and i am now lapping quicker than i could with a control.
Ask ourselves; Why would anyone go to bat for a system or a product that is so severely flawed like the wheel code in this game when it would be better to just get at solving it rather than arguing with a bunch of whining customers, yeah guys just like me. Clearly a no win conversation without a fix in hand.
I wonder if the problem would have come to light so brilliantly if Christian had not stumbled onto it with in his altruistic effort to explain something he didn’t know was broken?
The guy is a GOD to me now, and I just can’t wait to see the coming fix and “part 2” of his wheel setup primer!
Well this is a unique twist on the situation… perhaps a bit PollyAnna-ish, but I hope you’re right. Actions do speak louder than words, but in the absence of words, one starts to wonder if there are any actions going on behind the wall of silence. Christian did articulate the way the wheel is interpreted by the game quite well… enough so that I would think that someone with that level of understanding about why it is the way it is could conceivably be instrumental in improving the wheel’s functionality. We’ll see, but I’m expecting it won’t happen until four to six months from now.