Steering Wheels and You - A Hopefully Helpful Guide

I did the same I bought the wheel a few months ago because pcars was horrible with a controller. I’ve always had wheels but when forza 5 launched there were certain issues people were having so I figured I’d just wait until they were fixed so I did. But when I got the wheel, Pcars did indeed feel really good and I was I really happy with the purchase, but then I tried it on forza 5 and horizon 2 I was taken a back by how much worse it felt. I was expecting forza 6 to remedy certain problems from 5 and combat the pcars threat but it did not. It’s not unplayable, but it’s not at an acceptable level imo considering its competition, not only from pcars and asseto corsa but even last gen games such as gran turismo which has better wheel control.

Quick question. When you guys are changing your wheel settings. Are you setting DOR in the Forza6 Wheel/Controller menu or are you doing it in game? Also lets say you are using a DOR 540 are you also setting DOR to 540 in the Thrustmaster PC Control Panel using a computer or are you leaving that @ 900 DOR and just changing it in game?

No need to go into the control panel on the PC. a) nothing you do in there carries over to the console… that’s PC-only settings. b) hold Mode and press Left or Right on the D-pad to change the DOR on the wheel. I think 4 flashes is 900, 3 is 540, 2 is 360, and 1 is 180? Someone can jump in here to correct me, or you can check Thrustmaster’s website for the manual.

More directly to your question though, I change mine on the wheel itself, and the game settings adjust automatically accordingly. Others have said that doing it in-game also automatically adjusts the wheel hardware, but YMMV with that as mine definitely does not (firmware V50)

Thanks for the info. I am running Firmware V50. With that being said I finally fixed my issues. The issue I was having, like many others is if the car starts to fishtail/slide/oversteer/drift whatever you want to call it. The car would instantly spin out when trying to correct. No matter what I did, it would be insta-spin. With a controller, same car, same settings, same track, I can correct easily.

I tried the 0-20 deadzones like mentioned in the other post. 900DOR and sensitivity on 4. It helped a little but still pretty bad.

IN GAME I switched to DOR of 270 using the wheel controls. All my issues went away! I can control a drift easy now with no spin outs.

What I did notice. If I have in Forza Wheel settings @ 900 DOR and if I switch it to 270 in game via the wheel. Once you go back into the menus and back into the game, the game overrides the wheel settings and puts it back to 900 DOR.

I set it to 270 DOR in the Forza Wheel settings menu. Sensitivity 4. 0-20 deadzone. All my problems are GONE. I am extremely happy the way the wheel controls the car. No more “Insta-Spin” at any loss of traction in a turn. I can fully correct it with no problems.

Here is a vid of a stock GT350R with all assists off. I was just messing around to see if I can countersteer instead of spin out thats why my driving is terrible. I was not trying to set record laps.

http://1drv.ms/1PouMNs

So for you guys having the same issues as me. Try DOR of 270 and 0-20 deadzones Sensitivity 4. It worked for me!

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Glad to hear you found a setup you like! I hope more people try something like this because it has made all the difference in the world for me (360 DOR, sensitivity 1-3 for me). I really recommend varying that sensitivity setting to match the type of car you’re driving (try sensitivity 2 or 3 for race cars, as they typically have 270 or 360 DOR steering racks in real life)

Edit: just to clarify, though, what i mean by “all the difference in the world” is that i’m actually enjoying playing forza with my wheel now, and am able to save spins with an appropriate level of input. There is still a ton of room for improvement if the devs are paying attention here… ideally, we shouldn’t have to use these work-arounds at all.

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You don’t have to do anything in the thrustmaster contro panel, just leave that to 900. Forzas in game settings override the wheel hardware so if the forza settings are 540 the wheel will automatically be 540, if you set it to 900 the wheel will be 900.

DOR settings when adjusted via the hardware are 900, 540, 360 and 270.
Not necessary to adjust both. Easiest to leave at 900, and then adjust in game which also gives the added benefit of offering DOR in smaller increments that the wheel hardware allows. It is important to note however, that if you are running 540 DOR or less, the SENSITIVITY setting should be adjusted to 2 or 3. I was playing on SENS 1 until I did some reading on the TM website, where they recommend a lower SENS setting at the lesser DOR settings.
540 deg. works well with Forza as the input on the wheel is mirrored exactly in the game…eg. when you are at 200 degrees on the wheel, the wheel in the cockpit in the game is also 200 degrees etc…all to say it is a 1:1 mapping.
All that said…I have become pretty adept with the wheel, also using the T3PA Pro pedals and the TH8A shifter…my entire rig cost me $1800.00…so ask me if I am bummed the FFB issues in FM6 exist?? LOL
I believe they will adjust some stuff, we just need to be patient, as the game code would need to be re-worked and this takes time folks. Christians lack of response is not surprising…I would venture a guess that it is due to the fact that the issue has been acknowledged, but until they know more about the problem as a whole, or how to remedy it - they are not comfortable admitting it, or engaging in Forum banter regarding it.

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As an afterthought…I have been playing a lot of MP lately…and it is BRUTAL. Contact with a controller is hard enough to recover from…using a wheel with things the way they are right now, makes it damn near impossible. The slightest tap, crash or nudge, makes recovery with a wheel an impossibility, unless you get lucky. Anyways, this is not the proper thread to vent about MP, but I can’t believe how terrible the community is on-line, everyone tries to win the race on the first turn…no one has respect for clean driving, a total $hit show.
With the wheel it makes things exponentially more difficult.
Just my .02, lol, I will get off my soap box now.

I’ve never seen the wheel in cockpit traverse more than 90 degrees from centred.

Show me a screenshot of the wheel in cockpit at 200 degrees to backup your claim?

Actually how about just plus or minus 180 degrees, which means the wheel is upside down from centred.

If you bring up telemetry and look at the steering input, it only shows 180 degrees.

Now consider how a lot of people have suddenly found the TX useable at 20 Outside Deadzone, with 900 DOR, this equals 180 DOR: 0.2 * 900 = 180

I’d say that 180 DOR provides the 1:1 mapping based on what we can see over what has been claimed. It even makes sense in the context of a controller.

Bear in mind that a certain dev team member has also claimed that FM6 will auto rev match so heel-toe is not necessary. So they can say stuff here that is just plain wrong.

Auto rev match huh? Did they really say that lol

There is a recent thread titled heel toe down shifting or something like that.

Look, its OK for a person to make a mistake like that, we’re all human and prone to error on occasion. Just reminding everyone that even a T10 staffer might post something that is not right.

But considering he is the Lead Gameplay Engineer AND he is an ‘experienced wheel player’ he should know how the game works 100%. It gave me the impresion he’s just a sunday driver, and is one of those people that is happy with the way wheels work with Forza, and this made my heart sink.

I’ve raced his times, hes no Sunday driver, i dunno if he used the wheel or not. Honestly the way the wheel is setup might have worked in past forza titles, but it’s not up to par with other racing games now a days. I think forza has the best controls with an actual controller but it is a racing game and just as much care should have been put into the wheel. I know it’s a small percentage of players, but i think we’re the ones who will go all out and invest in the racing game genre more than others. When people see a person on YouTube or twitch with a full racing setup and they’re playing the game, that’s what sells the game. But when you see videos from someone like team vvv and he won’t even bother racing with a wheel, that’s not good press, i mean the guy got the new tx rim and tested it on driveclub for God sakes, that’s not good. I really dont expect much could be done at this point without major work and there are workarounds for certain less than desirable traits of using the wheel, i just wish it was acknowledged, maybe add a slider or two, or just let me see a list of the cars programmed dor and I’ll do the rest, anything at this point would be good.

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I retract the Sunday driver statement then.

I agree, the game is superb on controller (minus the option for sensitivity adjustment) but for someone who is a true enthusiast there is no other way to play than with a wheel. Unfortunately wheel input has not been t10s strong suit as issues have been persistent since forza 3, and that’s 6 years ago.

With the main aim of their force feedback model to give an authentic experience, it just doesn’t deliver that. I have had multiple friends and family try my rigs over the years (MS wheel, fanatec 911 gt2, fanatec csr elite, crazy modded high torque csr elite, thrustmaster tx) and forza always gets this impresion, “it’s really cool but it feels weird”. Then I usually throw them on a pc game and they have a much more natural ability to drive the car, and usually get a response like " this is €÷^@¥×^ AWESOME"

It’s just disheartening that over the past 6 years it hasn’t gotten any better, it’s a shame. I love forza, it’s what got me into driving games, it’s what convinced me that I needed an xbox one, and convinced me to get more than a couple of steering wheels, but this is the one single aspect of the game that has ruined it for me.

I’m in the same camp.
I’m kind of GT guy,raced hours GT cars in forza 5 with the same TX wheel and handling was perfect,loved the game. Then forza 6 came out - new tracks,pits and endurance! Must make a switch I thought, will transform my GT experience to another level + same or better handling we have in F5. Guess what? Yes you know. Oversteer,countersteer problems,no connection with the car. Not even close to F5, how is that possible - to ruin a game.
And more: why should I even try to set wheels setting to some extreme like steering 0-20 deadzones DOR900 or SEN4 to solve the problem in behalf or so. I want to use proper DOR,proper SEN to get the center feel of GT car or any race car in the game and have a planted feeling to it.

There is a problem and its not about wheel settings.

I’m waiting for patch to fix it,or TX new software to match the game or both. For now i’m back to F5.

I sent a couple of Twitter messages over the weekend and got a reply from Dan Greenwalt, I summarised as best I could the issues that most are having and linked him to this thread.

He said he’d pass it on to the physics team. Hopefully something may happen. I suppose it could help if others tried to contact? He was very nice!

I don’t want to be a pessimist, but I’m going to be a pessimist. That is basically a meaningless answer. We don’t even know what the physics team is working on. No specifics, no feedback, and what was supposed to be an interaction with the community in this thread has become a talk amongst ourselves.

Only setup that kinda work for me. Until they fix the FFB…
Is 540 DOR on the tx wheel ( 3 blinks)
420 DOR on forza advanced controller settings
100 FFB
25-30 vibration
Rumble ON
1-2 on sence on the tx itself…
If u want the game to feel more realistic, then 270 DOR is the highest u can go… And that sucks If ju spend 3 Times what the console cost itself on wheel and rig and add- ons just to play forza 6! Like i did…
I hope that they will fix it so we can enjoy the game in higher DOR… KEEP THIS THREAD ALIVE!! is our only chance…

This thread is a sticky, that was started by a Turn 10 staffer, who has offered to answer our questions while he writes up a more detailed explanation of how FFB works in this game.

Why do we need to either point it out to Dan on Twitter or keep it alive? This is not a knock on the two posters above me, just a bit of annoyance that we’re still waiting for any kind of reply here. Sure he is busy, but he has managed to drop a note in other threads in the meantime too.

For my part, I’ve seemingly adapted to the wheel by simply slowing things down and falling back on basic principles like slow-in, fast-out and after a week of ownership, my controller times are being rivaled by my wheel times.

Still some improvement necessary on the FFB, especially dead centre and even a few degrees off.

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You’ve answered your own questions there. There has been no follow up from Christian, countless settings shared which do t work well enough. In short nothing’s happening.

thought I’d try luck and yes I am aware I’ve probably been fobbed off with that cra*py answer. Worth a try though right? Christ.