Steering rate unrealistic ally slow makes very poor simulation

Speaking as not only a race simulation fan and game player, but also as an engineer with a lot of actual automobile racing experience, the rate of steering in forza is up realistically slow. So slow in fact that it completely ruins the game and makes it unplayable in my opinion.

The physics may or may not be good, can’t evaluate vehicle output if you can’t make realistic vehicle inputs.

Move the stick from one direction to the other to correct steering and watch as the wheel slowly goes in that direction. By the time the games steering matches your input it is too late and no longer an appropriate input.

Ever wonder why you can’t play without steering assist and it feels like there is an overemphasis on being super smooth? Because this is the only way to play the game, as the steering input is all screwed up and completely unrealistic and as a result you cannot control the car on a realistic way.

I like race sims. Can’t believe people accept this as even close to one. Sure it looks pretty. Maybe it works for customers who know nothing about actually driving a car and have no expectations or just plain don’t know about racing or vehicle dynamics.

2 Likes

The force feedback, is in the game even when using a controller. Isn’t that what is preventing the wheel from quickly turning in some cases? The steering animation only being 270 is a turn off, for that reason (and the muffled audio) I usaully run hood and chase cam.

nvm

i believe you need to use a steering wheel to get the experience you are expecting.
it is unrealistic to expect a stick that moves half an inch in a straight line from center to full lock to give you the same feel as a wheel thats 12" in diameter and spins.

This isn’t PC. Consoles have nothing better available. Being the best racing sim on consoles will have to suffice.

In my humble opinion even PC sims aren’t REALLY all that realistic. There is no REAL way to simulate all the stuff that is influencing the driver. No gravity working against you, no force making muscles tense and ache no heat or cold. A MASSIVE input for me and others I have spoken to is the butt dyno. I get no feedback in my torso or butt. Which is often much more sensitive to what is working really well or not.

I am not trying to argue the point but I just personally think someone trying to argue that one racing game is much less realistic than any other is missing the point that none of them are really that realistic.

1 Like

Not to mention inertia. I also get a lot of feedback from my feet, because the pressure I apply (throttle, clutch or brake) actually translates into a reaction from the car. I haven’t found any pedals with FF yet, so that is something that no racing sim has that I’ve seen.

unlikely you will.

The Fanatec Clubsports brake pedal was nice, but now the controller does a similiar function with its tactile triggers.

Outside of that, you need to go really high end in the PC space.

http://www.frex.com/gp/pedal/index.htm

Forza is not a full blown sim,its a simcade,still pretty good and yes its great with the wheel.

i completely agree, there should be options in the advanced controller settings that allow you to adjust the sensitivity. i dont understand why its still missing. yes you need a wheel to experience forza properly, but microsoft ruined that didnt they.

i have the same issue as the op, the steering input is so slow with no way to adjust it it makes it unplayable espesially with my >$1000 wheel setup i have starring me in the face when im playing, huge putt off

3 Likes

What $1000 dollar wheel set up do you have that works with Xbox One? Or did you just pay way too much for the currently available wheel?

It doesn’t work on the Xbox one, which was my point of having to put up with the controller she the wheel Is just sitting there, it’s a massive turn off, and is why ivhave hardly spent any time on forza 5

I’d like to think that an engineer would have a grasp on just why you can’t wang the wheel from lock to lock.

4 Likes

look at the leaderboards. alot of them can play without the steering assists. read the board, there are more complaints about twitch aka overly sensitive. if you want the car to react more tune your front toe to +3. if thats not twitchy enough for you put it on sim steering. if thats not twichy enough…try getting the car out of 1st gear. why is smooth steering better? ever watch a real race? the smooth guys are at the front making it look easy. the guys in the back sawing at the are usually mostly beeps on tv when talking to their crew cheif wheel. you can tune the cars to react how ever suits you. you shouldn’t need to be making constant over corrections, fast is hitting your breaking points, holding it online smoothly and getting back on the gas.

as an engineer you should understand that cars have so much energy in them. if that energy is used going from side to side and back again that energy can not be spent going forward. twitch is slow and smooth is fast. engineers do know about the laws of momentum right? rather than consistantly having to “save it” why not take a better line in the 1st place so you dont have to save it and you come out of the corner under full power on line to make the next corner as well.

and if you are one of those people useing the beetle or mini in s class…there is a reason those cars aren’t used against supercars in real life. thats never going to work anywhere except a videogame. well maybe if eddy griffin was driving the ferrari but then again i could beat dnf on a tricycle

try playing on sim steering then come back and complain.

2 Likes

The complaint about the steering on a controller that I have and I assume is the same for the op, is not that it’s smooth, obviously there has to be some sort of buffer to smoothen the inputs to make it playable on a controller, that I understand. But not havingng an option the adjust how heavily it dampens and slowed your inputs is obsurd. That is why tank slappers are so prone on SIM steering as soon as you get out of shape, when you straighten your counter steer on the stick the damper on the steering first allow fast enough correction to avoid it. Same goes for drifting, transitioning from lock to lock even on normal steering is difficult because how slow it is going from lock to lock, you have to smash full opposite on the stick before the car is even changed direction to even have a hope of catching it. It’s too slow, it needs to be adjustable.

1 Like

Honest to God not trying to be difficult here and I am trying hard to understand- How can someone using a controller (which is fine) REALLY expect ANY setting to give you ANY realistic experience such as you are expecting.

This forum is full of drivers much better than I am who are using a stick while I use a wheel and I just don’t notice them complaining about it not being realistic. I think they understand that there are limitations to the controller.

Perhaps you may be what is being a bit unrealistic?

Because I don’t except thing the way they are, if it’s not right I like to tune and modify thing to make it better, my setup is a good example, everything has been moddified at some point because I wasn’t satisfied with it.

I don’t see how adding a setting into the advanced controller setting to adjust the sensitivity/ speed of steering on a pad is going to affect anyone other than in a positive way, people like you will just continue to play the same way you know, and people like me can adjust it to our liking. It’s not like it’s a feature that’s never been seen before, I mean, come on…

For those who find the steering too slow should turn on the “sim steering” option.

I like sim steering because it is fast, but a little too fast. Driving it is OK but correcting counter steering is very very difficult with a controller, especially so in FM5. In FM4, I only used sim steering but in FM5 oversteer correction in high classes (A/S/R/X) has become impossible for me so I have opted back to Normal steering.

FM5 has exceptionally good tire physics and visuals but mediocre race presentations. FM5 is a great book with a very thick cover.

Again, try the simulation steering option and it may change your mind about “slow” steering.

Personally, I do not find the steering too slow. FM has always been fantastic in steering feel and doing a great job in translating the controller inputs to in-vehicle steering angle.

2 Likes

Wrong. There is no difference in speed of input between normal and SIM steering, the main difference is that on normal steering the game outomaticaly lessens steering input when in over steer at the moment just before the car changes direction so it doesn’t spin out of control, aka tank slapper.

1 Like

That’s a very intriguing claim on how normal steering works. I am personally interested in learning more about it. Would you mind sharing what you know and/or how you came about this insight?