I don’t know if this is correct or not but I have noticed that when I have the steering set to Simulation when cornering sometimes I cannot apply as much lock as the stick indicates, if I crank the stick right over I don’t get anywhere near the amount of lock that I have ‘physically’ applied. I don’t know if this is intentional to stop the car from losing traction but if I brake more I can then apply more lock. I would have expected in Sim mode for my motions to be pretty much translated as is. I appreciate that the realism of being able to apply full lock in an instant is not very true to life, however it does sometimes seem that my motions are not being translated accurately? Hope I explained that well?
I have performed the controller update so don’t think it is that. Can anyone shed any light on this? Thanks
No matter what steering mode you have selected for the gamepad, your inputs are filtered. Sudden, extreme movements of the stick are more faithfully reflected in ‘sim’ mode, but that is about all. There are a bunch of filters covering things like yaw angle, relative velocity, and jerky and over rapid inputs. Sometimes I think it’s a miracle you can get a car to turn at all.
At the same time, every racing game would have the absolute worst handling if a 90 degree pivot of the thumb stick - or 180 degrees, for that matter - represented the 360+ degrees of real world steering wheel rotation. For these reasons, it is no wonder Turn 10 had to add additional filters for controller users as the lot of gamers would be spinning out at every corner. After all these years (nearly 10), there are still complaints about this feature; but, I don’t suppose the complainers understand ratios or the concept of braking for a turn, rather than trying to go full lock at breakneck speed.
Thanks guys, I had assumed there was some kind of filtering it just seems sometimes I turn in and even holding the stick appropriately to one side after a few seconds I still don’t get the required lock and the car drifts off track. (Might just be my bad driving lol) what I am trying to say is it doesn’t seem consistent, very annoying when you are on for a personal best on a track and then cannot turn in on the last corner! Guess it might be time to invest in a wheel.
No I am saying I don’t get the required lock, I am fully aware of under steer and it’s causes but this is where I can see in cockpit mode that the ‘virtual’ steering wheel is not turning as much as it should, it’s not that I have reached the grip limit for the front wheels.
Unless of course Forza dictates what it believes is the maximum steering angle for any given speed and prevents the wheel turning any more. (Yes I am also aware that the ‘virtual’ wheel in Forza does not turn as much as a real wheel) my driving isn’t that bad, although I have lost it a few times approaching a corner too fast and oversteer has caught me out. By the way I am not complaining just trying to understand how Forza interprets the controller input against speed etc.
I hate to be that guy, but if the cockpit view wheel does not in any way simulate what your front wheels are doing, “Why put it there?”
Cockpit driver’s need to know what the car is doing somehow and if this isn’t in part represented by the steering wheel, why not just leave it out? Why not let it spin around in circles for the duration of the race? Are you really sure that the steering wheel in no way represents what the wheels are doing?
Shadows edge, I stated in my previous post that I know the wheel does not represent the true turning circle of a real wheel, however I do know it does not just turn a random amount. Anyway, next time I will switch on the stats so I can see how much steering is being applied at the time.
worm I imagine that the maths behind the input handling is very complex, as previous people have stated I suppose a direct correlation between input of the sticks and actual steering would create mayhem and steering would be ridiculously sensitive, so we have to have a happy medium.
The original issue only seems to happen occasionally so I guess I can live with it. Thanks for all your input (pun intended) still loving Forza 5 it’s the only game that sits in my xbox one, don’t own any others!
Don’t know about the cockpit wheel, but the little graphical wheel you see in telemetry view displays the effective steering angle of the car rather than the input from the gamepad. On quite a few circuits if you are off-line on a sharp bend you will also see exaggerated understeer because of the way they have coded areas of lesser grip on the track. On some hairpins even when letting off the throttle completely at a relatively low speed the car will simply refuse to turn. Lesson is, stay off the marbles and hold to the racing line.
Just as a quick update having adjusted my dead zones for steering to 0 inside and max outside this seems to have improved the overall feel, the speed sensitive steering is still there but more manageable.
The only downside seems to be with the inside set to 0, in photo mode I cannot get locked on the subject without the field of view moving as can no longer centre my left stick!!! Didn’t think the dead zones would Affect this aspect of the game or am I losing the plot