if you set a steering angle of TOT degrees, 3% of the degrees set in the right turn end stop and the left turn end stop are automatically excluded in the game for a total of 3% of the total degrees.
Example: if I set 360° and steer completely to the right, the game does not complete 180° but 174.6°, the same thing to the left, with a total steering angle of 349°.
If you want an effective 360° steering angle, you have to set 360°+ 6% or 381.6° in the software
Once the steering angles have been set, the tires in play do not stop steering when the steering wheel reaches the end of the stroke, but 60 degrees earlier.
So if we actually wanted 360° of steering in play we had to add 32% more steering angle.
So 382 x 1.32 510° to have an effective 360
To recap, if I wanted an actual 600° in play on the steering wheel software, I have to multiply 600° by a factor of 1.4, then 840°
720 x 1.4 then it will be 1008° FOR AN EFFECTIVE 720°