Ok so i think i’ve found what’s wrong with the steering wheels in forza. I’ve got some more testing to do but i think it’s save to say all cars have this “problem”. First thing to do is to put your DOR at 900 ingame and sensitivity at default (1 flash). Now take any car you want to a track, best to do so in test drive. Now when standing still, press the Y button to look backwards, keep looking backwards while you start to turn your wheel. First thing you’ll notice is that the wheel onscreen stops moving at the 90 degree mark, wich is normal. Now turn the wheel further, you’ll see the tires will follow your physical wheel and turn more degrees now BUT and here comes the issue. The tires will come to their full cycle when you only have turned your wheel 270 degrees to the left or right, basicly givibg you only a DOR of 540! Remember, this is with the dor ingame and on the wheel itself at 900. So you’ll lose 360 degrees of play! Surely this is a bug, right? I’ve also tried 540 ingame and on the wheel, now i have a range of 360? The tires come to a complete halt when only turning the wheel 180 degrees?
Sounds strange. Did you try looking into the telemetry? There is an indicator showing your current steering position. Could you see this issue in the telemetry too?
Yip same thing happens in the telemetry. The steering range indicator (or whatever it’s called) in the telemetry will follow your wheel perfectly but the tires stop turning way before you reach the end.
What wheel are you using? because I am not seeing this with my Logitech G920 wheel. I assume that you are using the TX wheel, since you mention about the on wheel steering adjustment. Something that the Logitech wheel does not have, so I have to change the DOR in the advanced controller options. What DOR do you have set in the advanced controller options in game? and are you adjusting the DOR on the fly on the wheel itself?
Back when I had a TX wheel, if I adjusted the DOR on the wheel itself mid race. It never lined up with what the game was showing. But this was back in FM5.
I’m not talking about the ingame wheel not following. And i always have everything at 900 and if i ever change my dor i do it in the advanced controller tab.
I am not talking about the in game steering wheel either, I am talking about telemetry information and the actual wheels on the car. Same as yourself. The in game steering wheel does not provide all the information, so I tend to ignore it. In racing games on the PC, I turn the in game steering wheel off. Where it is available to do so as an option anyway.
I’ve just tested the Auto Union car. That one actually has an effective steering range of 720 with the wheel and game dor at 900. I’m gonna test some other really old cars and see what they say, but not before i’ve done some online racing. Gotta get my fix now first.
I am not the one who brought it up, you are. And you have assumed that is what I was talking about when I first posted in here, which it isn’t. I thought I clarified that in my second post.
This is what I am referring too in my post also, to which I explained that it only happened if I changed the DOR on my old TX while in a race. On the hardware level, not with the in game advanced controller options.
Now what I am trying to do here, is help you ascertain why you have this issue. And if it is caused by changing the DOR or sensitivity mid race on the wheel itself (your physical wheel, i.e your Thrustmaster TX). Or if there is an actual bug that you are experiencing, which is stopping you from using the full 900° that your wheel has to offer. Or what ever DOR you wish to use.
No, I am not having this issue with FM6. But I am using a different wheel to you, which is the Logitech G920 wheel. A wheel that does not have hardware level adjustments available to it, such as with the Thrustmaster TX or Fanatec wheels.
My past experience with the TX wheel, was only in FM5 on the Xbox. And as I said in my first post, and as I will repeat yet again. I only had the issue you are describing here while adjusting things on the wheel hardware itself.
Except for the sensitivity adjustment, which can only be done on the wheel itself. This means that you should ask a mod of they can move this thread into the support forum above, as it appears you are experiencing an issue with the game itself. I will also not post in here again, as there is no point now this has been ascertained.
I never change the sensitivity, i said to put it at 1 because i know alot of people play it at sensitivity 2, 3 or 4 and since the game remembers it they should put it at 1 before testing the issue at hand.
Well i kinda have the same issue, although my issue is with the thrust 458 spider wheel. The problem is exactly as you are describing, but the 458 wheel only keeps like 80 degrees left of its 120 degrees that it should have. That means that everything after 60 degrees of turning its gets crazy sensitive and from 80 till 120 degrees the wheel has no impact at all in game since the driver is already turning at full force.
Yes that sounds pretty much the same as what i’m experiencing. Except that it doesn’t get more sensitive at my end but that could be because of the already low dor of the spider wheel. My guess is that every single wheel owner out there will have the same problem, they just haven’t looked for it yet.
This is not an issue with steering wheels, it can be done on the controller too. The front wheels on the car are simulated to turn all the way to full lock on wheel and controller, however the animation on the front wheels will not show their true angle. The animation side of it will prevent you from seeing inside the wheel arch because there’s nothing connecting the wheels to the car. forza has done this since forza 2.
I don’t think this is an animation thing but i also now think tht it’s not a bug. i did some more testing today, mainly cars that not feel right (ffb wise) at 900 dor (prototypes, f1, indy, caparo). What i found with these cars is that they all had a full range of steering. The tires would follow my wheel for the whole 900 degrees and also followed perfectly for the full range at 540 dor. So i’m starting to think that this is a design “feature” of the game. Wich probably also is why the ffb of cars that have a full range of steering feel better at a lower dor And the cars that not have a full range of steering (many cars only have a steering range of 540 or 720 with the game dor set at 900) feel better at a higher dor.
It is just the animation, the cars you mentioned have far less steering lock than say a street car so it doesn’t necessarily have to block the animation. The easiest way to see that the wheels are turning more than they appear is to find a car that stops the animation very short. IIRC the konigseg ccx on forza 4 did it pretty badly. Now from a stand still turn to full lock and just drive in a circle, the car should turn much sharper that what the front wheels want you to believe.
I noticed this issue from very early on in forza because I drift a lot, if you go watch any LB drift run done with a wheel and concentrate on the front wheels of the car they barely move from full lock, even though if you watch the telemetry the driver will be making lots of minor inputs to the the steering but the animation won’t show it.
The only forza that didn’t do this was the original forza Motorsport, all others have and I do believe it is to prevent the player from seeing inside the wheel arch as the wheels aren’t attached to the car.