So...will T10 ever improve forza's lighting model

Ok…So after playing a few other racing games …Its starting to become REALLY evident to me, every time I play FM6 (which is almost everyday) that the lighting model needs a huge upgrade. The cars look great…the scenery looks fine. But the lighting seems so…I dunno…flat. it lacks a certain visual depth. Hard to describe. needless to say. I no longer paint my cars in forza with matt finishes, because it becomes more obvious with the matt paints that the lighting is somehow…off…

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They are better off improving functionality and adding features vs making things prettier. I haven’t noticed an visuals issues but then again as long as the cars look like cars and the tracks look like tracks, I’m good to go. Game play > looks for me that is.

Knowing T10 however, you better believe graphics will be a priority at the expense of something else that would keep more players playing. Im sure it’ll tie nicely with Project Scorpio.

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Surely we can have both? maybe that’s the problem with a bi-annual release schedule. they never get enough time to add anything meaningful. Hoping forza 7 will answer both our questions. …It needs more tracks too. And I have been very vocal in other threads about the handling model and the fact that the game needs to have more depth as a sim. The lighting thing is just something that sticks out in my mind, because I been playing some other sims, along side forza, and it becomes noticeable. Doesn’t stop me from enjoying FM6, but my attention does get drawn to it.

Both would be perfect and am hopeful after many years of developing and trying new things, the game will be great. Given however that simple things like paint/tune searching are still problematic because of lack of options (oldest, most used, most liked, etc.), I have been tempering expectations.

I don’t play other sims so it’s hard to compare for me. I need to fire up project cars eventually though.

To me I’d thing the priorities will be:

  1. Visuals due to whatever Project Scorpio does better than the One.

  2. Esports improvements. Seems to be the hot thing in gaming and T10 seems to be determined to be the best racing esports platform.

Point 2. might help with the sim aspect of the game and the competitive aspect attracts me to buy.

The negative for both is that career mode, free play, various functionality features, and even casual multiplayer may suffer or only be somewhat adequate.

I think it looks fine, it just seems duller because the time of day is invariable so every race looks the same.

To me it still looks like Forza 3 during races, but I just don’t care.

The only thing I want from Turn10 is to add a working penalty system for people cutting corners and intentional wreckers.
Gran Turismo has it. Project Cars has it. Assetto Corsa has it. F1 has it, and so on…
Why can’t Forza Motorsport have it?

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I highly doubt that they would simply leave it the same for the next installment, especially with Scorpio just around the corner.

So don’t worry, it will improve, they always make some improvements.

Project cars 2 though… Turn10 really needs to shine( so to speak) with forza 7 due to the competition being as it is with GT sport and PC2. They are more then capable at fixing and adding nearly as much as we want as customers but it all comes down to laziness with them. To me Project cars does alot better then FM6 in many areas and part 2 is looking even better. The end of this year will tell it all, we shall see.

I suppose it does come down to laziness as their last two games didn’t quite set the benchmark many of us hoped.

CARS has a killer lighting model and the simulation is far better and much closer to RL. Forza can really turn things around and give CARS and AC a run for their money. But maybe they are not focused toward that. Maybe they just want to reel in more customers and hit bigger sales numbers.

I for one hope that they ditch the animated movie-like CGI look and opt for more life-like visuals. More importantly though, I would really like them to reserve more power for physics simulation/car handling and especially sound.

But alas, I’ve a feeling they might use the power of the Scorpio to up the visuals and eventually reach a bottleneck (again). Physics and sound are not getting the attention they deserve. It’s all starting to become generic and that is a bit saddening, that’s all.

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Physics is an odd one. In truth, none of us know which developer comes closest to RL as we simply don’t have any RL experience of driving these cars at the locations featured in game in order to make a comparison. It’s all guesswork and entirely subjective. Before anyone mentions the odd bit of Motorsport or trackday they’ve done, that’s still night and day away from what you get to do in the games and you definitely drive in a game way differently to the way you’d drive a real car anyway.

In general I’d say that T10s physics appear to be pretty good with the exception of how they calculate the reduction in grip once a tire reaches the limit. They’ve an odd habit of applying the reduction in grip to both tires (front or rear) which isn’t correct. This exaggerates understeer or oversteer once invoked way beyond what would actually happen and they have this weird delay in the grip returning. Tires that slide a little don’t actually overheat that much.

PCars didn’t feel any better to me, only a little different. Hard to say for sure because the game is pants with a controller.

Agreed though disagree on the “PCARS is pants with a controller” part. Shoot me a PM and I’ll share my pad settings. Pretty sure it’ll change your outlook on the game.

I completely agree. And this is what concerns me. In a year where sony look set to deliver the best GT yet, and Pcars 2 may have learned from the misstep of the first game…Id say they are going up against some VERY tough competition this year. They cant afford to have forza 7 be a half step. It needs to have the depth and fidelity in terms of handling and physics that its main rivals are chasing. If T10 fails to match those games in the core handling model and the visuals, they will end up positioning forza as a less serious racing game for car enthusiasts and gamers alike. They need to get a grip on these things.

This graphics thing isn’t hard to understand. Most other racing games run at 30fps. FM is a solid 60fps. They all run on the same hardware so T10 have sacrificed some dymanic environment effects. The environments don’t change although they’re very well rendered. It’s their way of trading some eye candy for performance and for the majority of players it’s the right call. Scorpio may or may not make a difference. As soon as you start crunching the math to put out 4K you’ll quickly hit the performance ceiling again and the one thing we can be reasonably sure of is that T10 won’t sacrifice frame rate.

Personally I don’t think the environment is very important in this genre. If you’re flat out in a car then to be honest if something loosely resembles a tree then it’s a tree.

I don’t think the frame rate has anything to do with it when other full blooded sims run at 60FPS with more accurate lighting models. I think it needs a re write. plain and simple. It makes the cars look a little too…‘CG’ at times. really artificial.

It’s all about frame rate. Don’t forget that the FM series has been an XB exclusive so it’s all about making the most of the hardware. There are no other XB games of this genre that match T10s frame rate. Most run at 30fps if locked and down into single figures at times if they aren’t. Frame rate takes processing ooomph!

Im sure many things will be updated graphically for the new game but id like to know what other games youve been playing that you feel have better lighting. The only other games that could be comparable to forza 6 are forza 5 and dirt rally because the other games have varying degrees of dynamic day/night cycles. To really compare youd have to choose a similiar time of day to see how they all stack up.

Im very critical of turn 10s decisions on many things, but if theres one thing that i cant knock them for are the graphics/performance of their games. I can say some other games have more realistic colors but ive personally never minded more saturated colors.

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The problem is that as customers we always want everything but everything isn’t possible. It’s always a case of compromise and your favourite games will be those where the developers have compromised in areas that best match your expectations.

We’re obviously using FM as the benchmark here as this is the Forza forum but if we were using PCars as the benchmark we’d be moaning about the unacceptable frame rate and stuttering and asking why it wasn’t as good as FM.

If it were AC we’d be complaining about the rubbish career and complete lack of atmosphere. We’d also not be happy about the lack of players online due to the poor sales figures and the countless bugs.

There’s no such thing as a perfect game and of course, regardless of how passionate developers may be they’re all in business to sell their products and generate sufficient profit to continue. Just think about all the good developers that have gone out of business over the years. Numbers matter and producing games is all about generating revenue.

I also hope T10 move in the right direction for me. There’s a lot I’d like to see worked on but we can’t expect the very best graphics, physics, content, career, MP, painting, tuning, dynamic effects etc etc in one game.

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I’m just hoping to see a massive improvement in how cars sound across the board. Much more sim-heavy physics would be a huge plus too.

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Pretty much all I want too. better physics (on par at least with Pcars) and better lighting.

Turn 10 needs to come out with their own complete NASCAR game. That would kick everyone but iracing to the curb. Cause we all know how evolution turned out.