Severe understeer

This appears to be a bug or deliberate design mechanic that has carried over from FM6 - sometimes, it takes the form of the dreaded ‘dead steering bug’; at low speeds, you will lose all vibration and the steering will simply stop turning as if the driver lost consciousness.

Furthermore, if you even tap the brakes to adjust your speed mid-corner, your car will start understeering. Typical F6 pad steering traits. This was never an issue in H2 or F5.

I’m no expert but the first thing I do for most cars is turn them into awd soften the front suspension and make the rear stiffer then make the diff 75% to rear oh and put the front tire pressure up by about 0.8-1 psi I have a few tunes that can be downloaded for certain cars I found the brz he car the worst for understeer but I find its a popular tune to download I hope this can help a few people out I would go into more detail if people need it but I’m at work right now and cant check my set ups to put on here.

Uploaded a video for demonstration of the problem

Look at the straight front tyres. I was pulling the stick all the way to the right during the drift, but the front tyres were only responding at the very last moment when the car slowed down.

So please tell me how to dial out this ‘assist’ with tuning?

If you open your telemetry you will see that the game will only allow you to steer to a certain friction percentage (around 100% or a bit more).

So there for just before you started doing a burnout the wheels were at there peak turning friction, then you exceed that friction by spinning all the wheels because you have an AWD swap (this wouldn’t happen in a RWD car) and the game is still presuming you are trying to turn a corner but because you already have no traction on your front wheels it will not let you turn sharper.

I don’t know about anyone else, but I found boosting the brake pressure little bit has helped a lot.

I put racing brakes on and bumped the brake pressure up to 115% and the car has much better turn-in than before. The brakes in this game seem pretty useless. I always fel like they’re not doing enough to slow the car down and then the understeer kicks in and I’m getting acquainted with the wall very quickly.

Yes, I feared it would be something like you described.

It can also happen in RWD, but it’s just more prominent in AWD cars.
One of the problems with this kind of disruptive assist, is that you can not drift properly AWD because there is often a moment in AWD drift where you have to point front tyres into the direction, but the game won’t let you.

Take a look at this example: At 0:12, for a moment he needs to steer into the turn quite a bit.
You can’t do that in Forza.


I know this is not a sim, but why on earth am I not getting full control of my inputs all the time?

This is not an assist at all!

Well you have a couple of options, you can learn to drift RWD, get a steering wheel, or learn to use the handbrake when you need to turn into the drift more because simply frying the tyres and trying to apply more lock will not work with an AWD setup.

It wasn’t always like this, in the older games if you exceeded a certain friction it would let you turn the wheels however far you wanted, But I don’t think they will change it back

FM2 was the last game to allow complete wheel freedom and lock on the pad. I miss it really bad and I don’t think they’re bringing it back. It would mean additional physics calculations for the front tire friction, slip angles, steering rack ratios etc.

Well, this was not about options how to circumvent faulty input sytems. I can do RWD drifts when I want to.

But more about to determine if this is a bug or actually a deliberate intrusion into the player’s steering input.

I would say it’s was unintentionally deliberate LOL, if you think about it makes sense for the equation to limit the input that way for normal driving with a controller, but for drifting and gymkhana style driving then it’s is certainly going to have a negative impact. So unless they change it back to how it used to be (I think it was exceeding 200% friction? It would not limit the input anymore) Then there’s not going to be much we can do about it, besides getting a wheel so you have no filters with your inputs

Change your braking bias and adjust your differential settings if its only with braking.

Sounds very very strange, even for an arcade game.
Can’t remember any other racing game that ignores steering input with assists switched off. Actually, I can’t remember any that does it even with assists enabled.

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Most racing games (as well as shooting games) use some form of analog assist, since the area of an analog stick is extremely small.

More often than not, it’s a simple acceleration – The longer the user pushes the stick, the faster the cursor/wheel will move. This allows very minute movements even when the movement on the stick is quite far, but still allows pretty fast movements when the user needs them.

The “sensitivity” setting in most games refers to how fast this acceleration is applied. On their highest settings, usually the full analog input is reported immediately. (this si not the same as the “Steering Linearity” in FH3 Advanced Control options is referring to)

Forza’s method is a little different. It ultimately allows much faster and finer control of the wheel, at the cost of freedom of movement.

The speed sensitive steering is prominent even with a wheel. But only if you set the DOR less than 900 degrees. I checked the telemetry in a somewhat high speed, the game would let me steer full lock in either direction with 900 DOR, when set to 270 it would “assist” me and not give full lock until correcting oversteer at a decent speed. Now what this does is that it gives you a bit unrealistic steering because the same amount of steering INTO a corner gives you less “tyre angle” than correcting an oversteer in the same corner, which usually leads to over corrected steering followed by a spin due to too fast weight transfer.

HOWEVER, I dont mind it as I tend to use the 900 DOR and even when DOR the setting is lower, I just have correct oversteer with a bit more finesse.
A toggle would be nice of course, for a controller and for a wheel. Otherwise, I am having the time of my life with this game, we just need to adapt, either by tuning or driving style IF T10 won’t give us an option to turn of the assist.

I just really hope they won’t tamper too much with the FFB in future patches because I am liking it very much now…

lower the front suspension and roll bars usually does the trick, if you played forza motorsport 2, its kind of the same tuning method as that.

i have a bunch of cars in S1 in my sf if you want to try a few cars that turn in great.

We’ll see there you’re doing it all wrong. You’re supposed to drift every corner didn’t you know that LOL. Just kidding yeah I’ve noticed I’ve had to do tune my car is for a much softer front ARB to get them around corners without pushing.

It’s especially annoying when you see the AI corner like they’re on ice skates and 20 miles an hour faster than you can in a car of similar PI.

Just practice

I have come to the conclusion that AWD is impossible on track cars,works great in Rally though.I never wanted to use any assists except for abs,but i had terrible understeer and tried everything in the book and then everything not in the book of tuning.So i finally gave in and tried RWD with Traction Control ON and i must say that my cars stick like glue in the turns.It is like a new game to me now.I always thought more is better and that is why i always used AWD on every car in my garage.
Try this,RWD 26 lbs tire pressure front and rear,whatever the Springs and ARB’s are,soften the fronts 10% on both.Increase front wing almost max.Keep an eye on your telemetry and adjust camber to get even tire heat across the tire.After testing some cars i would increase Rear tire to 27,increase rear Arb a few notches or soften front,decrease rear wing,1 click front toe out.soften front springs or stiffen rear.Make sure you don’t soften the front springs and arb too much or else it will start to feel mushy.Stiffer fronts will have a more snappy feel.All these things will help the car to stick.My DECEL is 0 front and 85 rear.You will start getting oversteer,something i never had in this game before.I hope you try this.I do not consider myself a pro,but i am a good driver and have won plenty of dirt races,now it’s my trun to win some on road races.
My tag is Bunk De Look me up and i will be glad to help if i can
I do use a Thrustmaster wheel and i am not sure how much different it would be on a controller,but it must be somewhat close.

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There is no such thing as decel front and rear on a rwd car. Please clarify what you mean? I assume you actually mean accel 85, decel 0.

AWD is fine on tracks when tuned well. Problem is default tune figures are just silly in most cases, so tweaking does not work. You need a complete overhaul of most of the default tunes.

What he said. Quick fix for almost any AWD car:

  1. set the front ARB at 10, with rear higher, start at 20ish
  2. go to the diff settings and set the front acceleration to 35, the rear acceleration to 85.

If you don’t have too much understeer coming from your spring settings, this works. Personally, I set the springs first and tune to those settings, but that gets trickier. But if you just want to get rid of understeer so there’s no need for 1000 posts about it, adjust your ARBs and adjust your diff settings.