Series S Performance

What will the game be like on series S. The devs only talk of performance on series x.

Will we be able to choose between high graphics and low framerate or vice versa? Or will the game be locked to a low framerate with worse graphics?
Will series s optimisation ruin quality on series x?

Turn 10 has confirmed that the game will run at 1080p at 60 FPS with ray tracing on Xbox Series S.
We don’t know if there will be any different performance modes for any of the consoles, but a 120 FPS mode is indeed possible.

The game will still be 60 FPS by default on both Series X and S and I would bet money on the framerate being rock solid as Turn 10 has never produced a console game with any performance dips. Who knows how great the ray tracing or even the dynamic resolution on Series S will be, but I don’t think there is need for concern there.

I really want a 120 FPS mode though…

No reason why 120fps couldn’t be done. Would lose some visual fidelity obvs, something has to give to push more fps

With fsr3 coming and t10 being a first party studio, one would think they would be able to get any help needed from the Xbox hw team to implement it even post release

CPU would be the biggest hurdle there. The new simulation engine and 24 cars with AI take up quite a bit, and those can’t really be scaled back.
I think Turn 10 is up for the task though.

So in terms of announced performance specs, we know XSX will target 4k60 with limited RT features enabled.

It’s also been announced that XSS will target 1080p60, but silent as to any RT (I’m gonna bet no RT).

But whilst we’ve thus far seen plenty of gameplay footage on XSX, we haven’t seen any on XSS. And whilst I’ll be very keen to see the Digital Foundry review, I wonder if there’s any other sacrifices made on the XSS in terms of draw distances, texture quality, density or otherwise to hit 1080p60. And then the actual stability of delivery of resolution on both consoles.

Many people here on the S?

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Currently have 2 XSX’s & 2 XSS’s. Can’t image any performance issues on XSS at 1080p60fps… heck, I remember seeing a couple times the XSS had more consistent frame pacing.
Doubt (overall) draw distance will be an issue, but don’t be surprised if there is some pop-in on close track items (similar to FH5) and lower detail textures.

Most likely it doesn’t have ray tracing, if you look at the PC requirements, the GTX 1060 6GB is meant for low settings (maybe 1080p 60fps), a gpu close to XSS power.
Although it’s still very likely ray tracing in cutscenes or in Forzavista at 30fps, something like FH5.

Yeah, T10 Studios makes very good optimizations, since Xbox Classic they have made the most of the hardware, hopefully they don’t disappoint :slight_smile:

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1080p60 would be child’s play on Series S, probably even 1440p60 as this is not a CPU-heavy series, never has been. No advanced physics like Flight Simulator, or dynamic, destructible environments, etc. Just rigid cars in static environments. The only real challenge could be the dynamic weather and time of day, but that has also been done many times on the S in other games without much issue. Don’t expect ray tracing, though, the S doesn’t have enough memory or memory bandwidth for that.

That said, ray tracing will be extremely basic on Series X as well, and the real deal will be on PC. Consoles have very limited ray tracing hardware and capabilities in general.

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Well they have only committed to 1080p60 unfortunately. Don’t know what limitations there were to prevent 1440p60.

Though if it means all other graphical features are full fat it should be a solid experience

It could be then, that there will be some basic ray tracing on track, or in 30 fps replays, menus, etc. Some reflections on the cars maybe. I’m quite appalled by 30 fps replays no matter the graphical settings, though. They look choppy compared to gameplay. This is a bane of most other sports games as well, unfortunately.

Its not a new engine.

Its been modified for sure as it has been since 2015, but its not a new engine.

It wasnt rewritten for fable either.

You can call it an evolution of forzatech as it has evolved since 2015, adding things like day/night, weather and now ray tracing capabilities over the various forza games, but its the same engine.

We’ll have to wait and see if the bugs inherent to this engine have evolved as well. Many people are coming to the conclusion that the reason for the locked 60fps in multiplayer is due to the effects fps has on the physics simulation which has been found to be an issue in forza horizon 5. So instead of fixing what some call a bug they are locking the frames.

We have yet to see what other games they might use forzatech for, fable is the only other game besides forza to use it and it obviously hasn’t released yet and there’s talk they’re having issues using it. I don’t see it being a competitor to unreal at all, it can’t compete.

Pc racing sims don’t seem to have a problem running more than 24 players at whatever fps the players have whether it’s 20 or 200. Heres a video of the fps/physics bug or whatever.

I still dont think the servers have anything to do with the locked 60fps for multiplayer. The video is showing when watching a replay of a ghost that if you time it lets say on a stopwatch the time in the game doesnt match the time on the watch. Theres various things about this on the internet.

Id also like to know what about people on pc that cant hit 60fps, do they not get to play, realistically the difference between 30 and 60 is much greater than 60 to 120 for instance so wouldnt that also spoil whatever it is they say theyre trying to achieve.

Its a strange decision considering every racing game on pc and even gt7 which has 120fps and vr support allow people to run whatever. Forza Motorsport is not a sim, to act as though letting people run above 60fps is guaranteed victory for them is not true. If thats the case wheel users shouldnt be able to play against controller users because of advantage controllers have.

Even if the fps/physics thing is an issue for qualifying as thats the only place it has an effect, they still have to post a good time and theyd still have to race, which if they are slower theyll lose anyway. Its going to turn a lot of people off and lower the player count which a games as a service requires. If anything rivals should be locked to 60fps to be fair and competitive.

Its short sighted especially for a game that supposedly was built from the the ground up to be some sort of platform to continue the game into the distant future. Modern racing games are constantly evolving not just with content but with the physics.

What happens if they want to add something or change it and the S cant stay locked to 60, does it get scrapped. Is this why the series X isnt getting a 120fps option at all, who knows but i wouldnt doubt it. I just think having these restrictions built in arent going to help this game, they need as many players as possible.

I personally dont believe forza motorsport is looked at as a flagship title anymore. Horizons player base far exceeds that of motorsport and will continue to do so. Thats why i feel as though this is a make or break game for them. Its a shame, but if this game flounders they have no one but themselves to blame.

Theres plenty of competitors out there to take design ideas from, but they chose to reuse what theyve had slap a new coat of paint on it and say its built from the ground up.

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