Poll: Are you experiencing unrealistic understeer or lack of steering angle in FM?

that is not how forza does it my guy

that is completely and utterly false, no forza game has allowed you to steer to full lock while the car is in motion on a gamepad (unless you are counter steering a drift/slide)

Im all for T10 adding options for people to fine tune the controller input but i dont think you guys understand its not going to make you faster if you are already struggling with the current system.

would be good to see people posting some clips with this issue with the tyre friction telemetry open…

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Not really. I seem to remember being able to go to full lock around turns, irrespective of speed.

Anyway, to keep the discussion on track, the understeer I think is stemming from the way the game “allows” controller players to steer. There’s definitely a filter or restrictive angle being applied which IMO robs away from the experience if you want to, say, trail brake late into a turn, throw the car around a bit to break traction in order to gain traction, if that makes sense.

There are hidden aids at play, and the option to remove them would be a nice addition.

Please, then explain to all of us who have been experiencing this since launch (over 1000hrs in my case) exactly how “microsoft does it”- I am all freaking ears, my guy.

I have experienced this for the last 1000 hours- I guess it was all my imagination, and all it takes is someone to tell me I am wrong… gotcha.

Go start a thread about how great the controller “assists” are, and see how that works out for you.

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I have numerous top 10% rivals times in non META cars. I am not “struggling”, I am however running into a game mechanic that is making faster lap times nearly impossible. I am just going to assume that you aren’t cornering fast enough to notice.

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it has everything with how much grip the car has, as the main part of the steering assist is FRICTION sensitive. If it were simple vehicle speed and track position you would get no gain in turning angle from upgrading your tyres, but you do because the game is filtering your input based on the peak tyre friction. then there is the smoothing part which simply slows the output of your stick movement to a realistic lock to lock speed

well you seem to be remembering incorrectly

not denying there are hidden aids (see above) but sure they could add an option to remove them but guaranteed you would quite quickly turn it back on when you realize how good their assist actually is.

to go faster you need to steer less, not more :wink:
I also wouldn’t exactly claim top 10% to be that fast, especially with how dismal the player base is on this game compared to previous titles

by all means assume away my friend, just like you assume the assist is making you slower

everyone should post videos with the telemtry open

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You are obviously not cornering fast enough for this to be an issue for you.
Go practice, get good, and when you notice (and have anything constructive to the conversation), come back and see us then.

You are literally jumping into a thread (ONE OF MANY HERE, on REDDIT, and on STEAM) to tell everyone that we’re just doing it wrong. Has it ever possibly occurred to you that you are the incorrect one. like, ever?

You say you want replays with telemetry- knowing full well the replays suck, and even commenting as much on several threads. How about you try it for yourself?

We have all noticed the issue- hundreds of players, No one should have to prove to you that WHAT WE HAVE ALL EXPERIENCED exists.

And a top 10 in a non META car with the top spots using hacks IS something I am proud of.

Can you please go be the absolute bearer of indisputable truths elsewhere now?

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LOL get gud :rofl: righto.

these topics pop up with every, single, release and everytime people like you misunderstand how things work. the fact that no-one has posted clips yet showing that their steering is being limited BEFORE the tyres reach peak slip tells me alot.

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So, what you’re saying is “everyone else is wrong, I am the only one who knows anything”, right?

Because YOU haven’t noticed it, it is OBVIOUSLY a problem that everyone all conspired to make up.

Thanks for your input.

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it tells the rest of us you don’t corner very fast, and also demonstrates a huge degree of entitlement. No one has to prove anything to you, illustrate it for you or draw you a diagram. You are obviously oblivious to the issue, and are not capable of fixing it, so a simple “I haven’t had that problem” would have sufficed, but instead you have appointed yourself the unquestionable arbiter of all that is correct with Forza motorsport, and come into this thread armed only with your lack of experience with the issue and high opinion of yourself to decree that we are all incorrect.

We have noted your opinion, thank you for participating, please see yourself out.

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The guy has no clue just ignore or block it. He’s probably about 13 so no sense in arguing with him.

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I just want more realistic driving. There are clearly hidden aids on the controller which are preventing the player from oversteering and overdriving the car. As a result, I have to go to full lock on every turn,no matter what the turn angle or speed.

If you take the same car to a real track I can guarantee it will not understeer like this and in fact it’s easy to oversteer especially if you let it or induce it.

The steering needs to be made more realistic. Even FM 7 has sharper turn in and response. I never have to go to full analogue stick lock in FM 5, 6 or 7 but in FM23 I do.

Anybody who’s done real track driving here in a high powered car will tell you that the understeer and wheel lock limitation is not realistic. In fact if you tap the brakes or brake lightly to pull yourself closer to the apex, your car will automatically understeer as the “game’s” driver reduces wheel lock.

That’s nonsense, sorry. Doesn’t make sense.

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If you go to wheel that all goes away.

To properly game the system on controller, go soft springs and shocks, especially up front.

Look at grand oaks, that one corner you go through the dip, all of a sudden you can turn more than when you were coming down hill in to it. I used to play Knowing that would happen. Wheel you do get that.

Get your tune like that, when you brake you don’t just slow down, you move your weight to the steers.

Not saying it’s not an issue on controller, but there are things you can do to work the system in place.

THIS. OMG it is annoying. Or if you get back on the throttle after the apex, the drivatar steers out of the corner in direct proportion to the throttle input.

I have a wheel, and that comes with its own set of challenges in game. Even with the damper set pretty high, my G29 will randomly oscillate from side to side all by itself in this game, between that, the “surprise! straight isn’t straight anymore!” after tight corners and the wheel randomly cutting itself violently to full lock (and refusing to go straight again until I restart the application) at the start of races (again, ONLY happens in this game), I just went back to controller, because while the input buffering is annoying as all hell, and pretty much preventing any improvement on some tracks, it is at least consistent.

I shouldn’t have to buy a wheel just to unlock full control over my car. That’s silly. Dirt Rally and Assetto Corsa allow full control so why can’t Forza?

They can always have an option to turn on/off the hidden aids.

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Tbh that’s exactly why you buy a wheel. Hence why you don’t see many SIM racers using pads. You have better steering input, brake and gas modulation. It’s just more like real life. You do need some assistance on pad to drive more akin to a wheel

hOWeVeR…

FM8 assists is either bugged or just not working as it should. You just don’t have any control in certain cars I’ve found. This issues seems worse in some cars than others.

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Main issue is braking hard into a turn, setting yourself up correctly, downshifting at all the right moments, but when you want to trail brake to further pull yourself to the apex the car doesn’t want to steer, in fact, in many cases the driver will reduce wheel lock. It’s some kinda weird algorithm I’m guessing that’s tied to braking input, wheel lock and the car’s speed. Totally bizarre, has been an issue since FM 4.

Other games though, Assetto Corsa, Dirt Rally, Project Cars, etc. no problem at all. Cars are snappy, response, not too hard to oversteer or overdrive, and bite down hard when you drive a certain way.

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Yep I’ve experienced that. More noticeable in that new vette makes it a total crap box to drive.

^^ :rofl:

Have you played Assetto Corsa? Dear God the steering and control is practically 1:1 with real driving. I’ll post some vids of mine in cockpit and replays. You can barely tell I’m on a controller :grin:

I have. Playing that, or literally any other game prior to loading into Forza makes the controller integration all the more disappointing. In Forza, you have the option of half-assed implementation and poor integration (wheel), or ridiculous handholding and also poor integration on controller.

The integration on the controls, like everything else in the game feels like it was done last minute, by someone with limited knowledge of any other racing games, and zero experience actually driving a car on track.

Hence I dive into Assetto Corsa every now and then to indulge in some real driving.

Enjoy the videos.

Speedster996 |  Xbox (Cockpit gameplay)

(Replay)

(812 Superfast cockpit) - notice how both these cars have a unique V12 scream yet Forza gave them the exact same sample.