I don’t know man, I’ve decided to look at these issues based on what we have and what we are likely to see. When you try to cater to as large a player base as possible who all wants different things, how can they possibly appeal to everyone. This when the player base as a whole doesn’t know what they want or wants conflicting things. For a while you have people screaming about imbalances and wanting the game to be based on divisions. When this happens, the other half of the player base screams about homologation and class based racing. What do they do in this situation but come up with what they think is best and will be most successful.
I’ve come to the conclusion that a game is a game that will follow its own vision like we had back in the day when there weren’t internet message boards and expectations. I like the Forza experience and I know what to expect so I bought FM7 first. I don’t have the impression that I can wishlist things that are outside the norm for Forza and expect them to come in. Sometimes I want a more serious sim so I will be buying PC2 and AC eventually (and GTR3 if it ever comes out) and I have Dirt Rally and F1 2016 for when I feel like that type of game.
To be honest I don’t think FM7 has filled some expectations for a Forza game. Test drive and some vehicle stats have been made unintuitive/awkward to reach, VIP was different and misleading, AI in multiplayer is gone and the game launched in a somewhat poor state on launch.
That’s excluding the diminished use of upgrading because of homologation. I admit there’s no solution to please all people there. I just wonder why they don’t address or fix some other long standing issues i.e more ghosting or better penalties in multiplayer.
I do think optional qualifying for career and private lobbies would be a nice addition and shouldn’t cause issues. But unless there’s mass refunds or lack of sales, I don’t see much changing with the direction of the FM series. It looks like it’s trying to go after the Horizon audience, but they most likely won’t stay interested for long and people that are less “casual” are pushed away.
The point is not to speed it up but to have the option to do qualifying if desired. Would help in private lobbies as well because reordering the grid is not as efficient.
Yes but offline this would have to be optional. People should still be allowed to play the game how they want offline and if that involves ramming every drivatar off the road, as long as it doesn’t effect anyone else, so be it.
Another good reason for adding an optional penalty system offline is if they did, they could use it as a trial if they ever wanted to implement it into multiplayer. I can’t see any of this happening though.
Stop the madness and make it an option Qualifier: ON/OFF. How hard can it be?? As I said before in another post: The Forza drivers cup is pointless without qualifying. (THIS IS A TRACK RACING GAME) who decided that it’s mandatory that I start in the middle of the pack on every race. I will never understand the people that are not bothered by this as they will never understand the people that are bothered by it and that’s why it should be an (OPTION) every body is happy. For me the only thing that would make Forza Motorsport 7 the perfect game is this option, I stopped playing the game in hopes of turn 10 adding a qualifying option in the next update otherwise I will sell the game as I did with FM6.
Please add this option and make everybody happy, thank you.
Qualifying is a garbage idea, boring az hell, that would be the last straw of the FM series
It’s ok when your online club racing doing a quick short race puts everyone in order for main event
I’m also for qualifying sessions as an option, but let’s not lose sight of the underlying issue… the AI (Drivatar system specifically) is just not good in its current state the last two Forza games. Starting mid pack is just a mask for poor AI that can’t keep up with you if you get out in front and is overly aggressive mid-field to prevent you from getting out in front.
The AI should be challenging, but fair no matter where I start in the Grid. The AI in the earlier Forzas were better at this in my opinion rubber-banding and all.
The Drivatar system has not been tuned in a way that makes it mimic actual racing. Instead it mimics frustrated players trying to break away from the pack.
That is poor AI recycling bad human behavior that is compensating for the poor AI to begin with. Vicious loop.
We should have the OPTION to qualify in single/multiplayer AND a better AI / Drivatar system.
I say this as a massive motorsport fan, and as someone who raced F1 games with full race distances and full qualifying; Qualifying wastes a huge amount of time. I invariable spent so long qualifying that come the race event it was a walkover, and very very boring.
The only time imo Fm7 should offer it is for endurance events. Otherwise its pointless for a race lasting 10 laps or less. For races with 10 laps or less either a random assignment or reverse championship order should be used.
Then the complainers will complain about being stuck in the middle of the pack at the beginning of the series or because they are slow and will stay in the middle of the pack. It’s pointless feature for a game like this, again, most don’t have the time to sit down and qualify for a spot. They want to get into a game and race.
No need for quali the game is easy enough of ur good enough. Some of us play pro or unbeatable on long races n have no problem winning the race. Quali would just make it to easy and remove the RACING as u would only be hotlapping from start to finish. You will only get better at the game and passing cars if u actually have cars in front of u to pass. Some of us would like the start at the back of the grid mod to be put back in the game to make it more challenging. No need for quali in this game.
And online each race is based on previous races best lap time. If ur in a private lobby u can run a few laps with drivers ghosted as quali n then set up the real race so grid is based on lap times from that “quali session”
If u can’t pass the cars when ur 12th then u either need to run long races or get better at the game n the only way to get better at passing is to learn how to pass by passing.
Quali will make it far too easy. Test itself n get better at the game
Almost everything you said here is wrong, right down to the grammar. There is no reason why they couldn’t make qualifying optional. If the game still provided bonuses for upping the difficulty and lowering assists (why T10 removed this, I will never understand), then it could provide bonuses for NOT qualifying and being forced to start either at the middle or the back of the grid. If you want to sacrifice that bonus, then go ahead and qualify at or near the top of the grid. I see this as satisfying both camps; people like you who want to battle your way to the front, and people like me who would rather participate in a race that, you know, acts more like an actual race. Seems perfectly reasonable, no?
Oh the grammar police r here everybody get the thesaurus’ n dictionaries out.
Like I said u only learn how to pass by passing. Adding qualifying will make online racing so much worse as people will only know how to hot lap n develop no race craft.
PS sorry for the grammar
This is ridiculous, we don’t even have the option to qualify, imagine if you were obligated to qualify on every race which would be perfect for people like me, wouldn’t you at least like the option to play the game how ever you like? the drivatars are very predictable and starting in the middle every time just gets repetitive and boring. This is a racing game, Please give us the option to qualify.
It would be nice if Forza for once would have a qualifying and feel like a proper racing game. Although I like the weekend approach in F1 2017, it hasn’t to be that explicit. Just a qualifying to give you a fighting chance against higher AI without having to increase the lap counter or going full destruction derby. So far, all Forza titles just encourage bad driving at race start.
Qualifying should be coupled with cautions or some other game mechanic to facilitate closer proximity racing. As the caution will bunch back up the field and remove the time gained by the leaders. Yes, this would create possibly even longer races with the addition of qualifying(I wouldn’t mind longer races if they were more meaningful). From my experience, the AI don’t seem to get into a lot of heavy incidents with each other that would result in a caution. So most of the time a caution would likely include the player, and possibly provide them with the benefit of being able to rejoin the pack, giving them a chance to get back some spots after the caution is over. This could be a good way to get players less reliant on rewinds or full on restarts.
Seeing a lot of the comments here, they want the option at least, and might as well throw in optional flags too.
Honestly, it’s already what you say in multiplayer. In current hoppers, the grid is arranged according to the previous race’s best lap times. The fastest drivers usually start in front, and without cautions to group everyone back together now and then, the leaders can run away with relative ease, DQ’ing most of the field in the process. Now, fighting past ramming backmarkers… no one wants that.
This is a good option for those that want to fight their way through the pack. I haven’t seen any of the mods for this in career(back of the pack), wonder if that’s still a thing.
I experience this as well. In normal length races, it can often be a pain to pass the AI as they will tend to be slower in the corner, often blocking a good line you are trying to use. Then the AI will have the top speed on the straight, again, making it hard to get a run on them if you don’t have your car tuned more for top speed as well.