Having qualifying laps would make the game, overall, a much better experience. You want to fix the aggressiveness of Drivatars, then qualifying laps would help with that. Since Drivatar data is dependent on real player data, if we didn’t have to race from mid pack every race within 3 laps, the Drivatars would be less aggressive. It’s almost impossible to get from mid-pack to first without forcing your way through. And those of us that try to do it cleanly will have to unnecessarily race the same track several times over just to try to get to first without ramming other cars. I’ve been with Forza since the very first one and we’ve been asking for qualifying laps. I don’t get why we still don’t have them.
Completely agree. I can’t believe it’s still not an option… Surely it’s relatively easy to implement? I would love this addition, and it would make championship /series much more meaningful and fun.
What would it add? If you’re quick you’ll start in pole and have a boring race. If you’re slow you’ll start 24th and it’ll be twice as difficult as it is now. All qualifying would do is make the game an uncontested one lap event. You have this in rivals.
It would add an option for those who want it. It doesn’t have to be mandatory. You could easily manipulate it as well and it doesn’t have to be a quick race. What about endurance races? It’d work wonders in career mode too.
Can’t believe you had the nerves to write this BS. Qualifying is the base of racing. I don’t want to be forced to arbitrarily put at the 12th or whatever position just because reasons. If I’m the fastest I’ll start first and won’t have to wrestle my way against 23 kamikaze bots. My position on the starting grid should be related to my skills and nothing else.
If you find it too boring to your taste, skip the QS and start last.
Multi-player? Sure, built-in qualifying would be nice. But single player? I fully agree with Dadiodude.
“If I’m the fastest I’ll start first…” and… if you’re not the fastest, you’ll complain that the AI are too good, and there is no way to win.
If you just want to start first and run hot laps, then load up rivals and run hot laps.
For the people who hate the first-turn AI pileups, do what I’ve been doing since way back at FM2: On start, pull off to the side and let all the cars past… follow at a leisurely pace to Turn 1 and let the AI smash 'em up. Then as the field spreads out a little, pick 'em off one by one.
Don’t put words in my mouth and don’t tell my how I should play the game. A qualifying session is a perfectly understandable wish in a RACING game, even more so with this abysmal AI. Patronizing smart-asses are in full force on this forum.
Sorry, I tend to use the pronoun “you” to refer to the group of people reading the post, not to refer to an individual. I did not mean to imply that YOU, personally, would complain when it turns out the AI truly are unbeatable.
However, I still fail to see the benefit in qualifying sessions for single-player. If I have it set to “standard” or “long”, it’s not enough laps to consider it “RACING” or “MOTORSPORT,” so I can’t use that argument to justify a request for qualifying sessions. And if I have it set to “very long” then why would I want to start first? Since qualifying first means I’m faster than the fastest AI car, I won’t see any traffic. So, again, that’s much more like hot-lapping than “racing.”
I guess maybe I can understand the request for people who want to run 2 - 3 lap “races” and want to start 1st… That way they can rip through the events and post on forums about how they “beat the game.”
Of course, if someone had a logical argument for qualifying sessions in single-player, I certainly wouldn’t be against it.
You must not have played the TOCA/Pro Race Driver games…
I see what you are saying and I do agree that most people wouldn’t get much use out of the system, either because they just want to rush through career or because they aren’t so interested in challenging themselves… Part of that is because of the mindset that Forza has built over the years in regards to how single player racing works. They started out with “win the race to continue” type gameplay that only rewarded wins. Then later they dropped it to a podium… Which isn’t like real racing at all, and encourages players to do one of two things: cut corners and push their way to the front and restart if you can’t make it in the two laps, or turn down the difficulty until you can pass your way to the front.
In a more proper career mode, the “championships” we have would be treated more like real championship seasons, where you score points on a race-to-race basis and the goal isn’t necessarily to win every race, but have the most points at the end of the season. This style of championship allows the player to turn up the difficulty to a level that truly challenges them and fight a season out. If you get to a track where you struggle, you accept your 5th place finish and move on to a track you like better. The AI would also finish differently from track to track (so it’s not always the same M. Rossi coming in second place, J. Davis in third, etc) so it would mix up the points and be much more like a real racing season. Also, since the AI would be finishing differently between tracks, it would change your goal, if you are at a track where you struggle but the guy in 2nd place in the championship crashes, then your goal becomes banking points instead of simply beating them, or if you know a track you aren’t so good at is coming up for the finale, you need to score big so you have a cushion to maintain your lead, stuff like that. With the difficulty turned up, qualifying would be quite valuable (assuming that they can program AI to a level that will challenge you anyway) for simulating a real championship race and making the career much more engaging.
Okay, so they have added the points thing this time around, but is hasn’t really changed anything… The AI still finish in really predictable ways with the same 3 cars making up the top 3 for every race unless the AI bugs out and one drives off-course at full throttle or something. The points scoring structure is all messed up and scores higher for races later in the championship (which NO real race series does)… It amounts to basically the same thing we had before, where you just need to push your way to the front because the guy in 2nd place in the championship is most likely leading the race if you aren’t.
Where did they put words into your mouth? They were just making a point, and a good one at that, about how qualifying wouldn’t invigorate the game as much as you think it will. It’s called a debate.
If qualifying were implemented, how would it work? Would it be timed? Set number of laps? Would everyone be ghosted? You couldn’t make the sessions more than 5 minutes long or else half the lobby will just quit. Then you have to consider how some people will treat it like a race, and won’t move over for faster drivers, and some will just wreck everyone to prevent them from getting clean laps. And in single player, if you’re always starting at the front then you’re basically hotlapping through the career mode; at least starting in 12th gives you some sort of challenge.
Learn to consider other viewpoints. You give the impression that you’re 14 years old.
He implied that I would complain about the AI if qualifying is introduced.
Couldn’t care less about the MP in Forza as I only play SP but as far as I know other racing games managed to implement qualifying without any problem, so why not in this one? GTS introduced a kind of “clean driver barometer” which apparently works well. And I maintain that qualifying in SP is a valid point.
Treating it like a race? Isn’t it kind of the point of a racing game? No qualifying just because the trolls would try their best to wreck anyone getting a faster lap… Well, they’ll do it in the race then. Which is why I don’t play MP. Or you just could ban them from your lobby. Or make qualifying optional. There are options, just not for the narrow-minded.
Games like PCars and AC do not have the large playerbase that Forza has, and do not nearly have as much content. You have to consider the type of racing game Forza is and the type they are. They are not the same.
In qualification there is a certain etiquette that you keep the field spread out, and move over when a faster car is catching you. You do not treat qualification like a race. It’s a little embarrassing that you’re asking for a feature that you know very little about.
You don’t seem to want qualification for the right reasons either. Qualifying is meant to be a challenge that rewards the fastest driver with pole position, not a tool to avoid AI and get first place easily.
facepalm Um… err… it would make the game more like motorsport. You know “motorsport” like in
Forza M O T O R S P O R T.
It doesn’t have to be mandatory for crying out loud.
Geez, I know many of you out there don’t care about the sim and the motorsport aspect of the game and just want an arcady experience with cars but the opinion from some of you out there really never ceases to amaze me.
I run a GT endurance league. We have to manually set the lobby to timed, compare best lap time, in order to have qualifying for the 1.5 hr race that follows. It’s an annoyance. Particularly because it’s very easy to forget to change a setting back for the actual race… so you end up launching, realize you forgot to switch a setting back and everyone has to quit out again and relaunch. Totally unnecessary for what should be a simple feature to implement. A single toggle: “Qualifier: ON” which will run “races” in pairs - a qualifying race (maybe ghosted) for best lap time which sets the grid of the actual race which runs immediately afterward without going back to the lobby.
Most public lobbies are more arcade/casual… which means shorter races, and usually greater diversity of skill than a league, which makes grid position less important. The good drivers will still rise to the top so qualifying doesn’t matter.
I just want more support for actual leagues / championships, including qualifying sessions. They tried the extended lobbies they called “leagues” in FM6. While better than the regular public lobbies, they were still more about your willingness to stay in the lobby the whole time it was open than they were skill - ie you and I raced the same races. Nice try at a come and go league… but no. Let me set a race schedule, have people sign up, and the game store race history and points.
Or offer a public web API so software devs like me can pull data and race results for a driver (even if only something like the last x hours of races) and I’ll write my own league manager app that does this and publish it to the windows store. Manually tracking championship points is a pita.
If they want a really cool feature to implement, give me telemetry reports after a test drive, not just live telemetry during. Let me compare graphs of data over time over the course of the lap, and compare one lap’s data to another.
Technically this is a wishlist request since FM7 doesn’t have qualifying. If they tied starting position to difficulty setting then they might have a possible solution short of adding a qualy session.
Best advice I can give for right now would be adjusting difficulty, drivatar aggression and race length to where you’re getting the kind of racing experience you want. I’ve been running extra long race length which for the most part give me time to chase down the leaders and not have to dive bomb the AI into the corners.