Please, we need qualifying laps.

If you choose extra long event, you can pick your way through the AI because it’s not just a barge to the front.

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To some extent. With the whole Holo mod feature to make cars effectively the same( kinda like NASCAR ), it is very hard to work your way up( sometime impossible because of the poor AI ).

AI isn’t that bad. I don’t have problems with them running into me but I also have their aggression limited. Only issue I noticed is they don’t give room when side by side almost like you’re not there. That part is really annoying.

Qualify make part of racing competition. Project Cars 2 implemented it very good.

Turn10 need to do the same

also : FOV settings …

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Even just POV settings would ro wonders, adjusting the height at which we sit especially.

This is one thing I am basically begging for in this game because starting mid-pack at the start of every race is a nightmare. Some tracks are literally impossible to get around the first corner without getting weighed in and crushed and rear-ended as all 24 cars try desperately to cram around the first hairpin at Spa. It is really frustrating, and seeing as standard races only have 3/4 laps, that isn’t enough time to work yourself up the 1st by the time the race finishes and some people don’t have the time or don’t want to do 7/8 lap races.

I think Gran Turismo 3 A-spec had qualifying no? But anyway it should work a little like this; You start a qualifying race, say 3 laps (1st being a warm up), then a cars starting position is based on their quickest lap. Whoever has the quickest lap starts first, 2nd quickest starts 2nd and so on…

That should happen at the beginning of every series. then the next race you start purely depends on the position you started in the previous race (or maybe even on your position in the SP leader board) because I don’t see why I should start 12th and struggle the whole race and finish 1st just to have to do that all again the next race.

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If someone doesn’t have time or want to do a 7/8 lap race, how does adding a 3 lap qualifying race to a 3/4 lap race speed things up?

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I agree but this game has not much in common with real motorsports. Don’t be fooled by the game title. This is just a car game with arcade mechanics.

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At list an option to randomly be placed on the starting grid .

I’ve been wanting this since fm3. The option to do qualifying would be great. Offline and online in some league races how make the game truer to its name.

The only options I’ve thought of besides doing a qualifying session, was placing people on the grid based off their leader board times. Which seems fair to me. Since more than likely they the guy with the faster leader board time will be faster in qualifying. I would suggest this both options to be available honestly.

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Correct me if I’m wrong, but currently hoppers are set up in a way so that the fastest laps from the last race will start first on the grid while the slower laps and new drivers start further back.
It’s how it works atleast on the A spec hopper atm, and while it’s not perfect qualifying it’s managed to keep me steadily starting in the top 5

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Seems like a more expedient option would be an option to set your starting position.

Although not the ideal solution, to get things rolling, they could take qualifying from the Leader Boards. Use it for multiplayer too…

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Please no. Starting poll every race gets boring after a bit. It would work well for others but I can’t count on being paired with a similar skilled guy every race. I like to mix it up for a few laps.

I like that if I can’t keep a clean lap I get penalized and have to start mid pack the next race.

I know I’m the minority of the multiplayer base, but just because I have a top 10-20 time it doesn’t mean I’ll be running that car.

Optional qualifying is best IMO. At least that way I can intentionally screw up qualifying when hotlapping in multiplayer lobbies is not appealing at the time.

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Optional qualifying for single player wouldn’t take a lot of resources for the devs to make and has no negative consequences for people that don’t want it.

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Yes it does. There are plenty of people out there, maybe even a majority, that are incredibly slow and even have trouble beating the AI on the lowest difficulties. My roommate for one was unable to hit a single turn well and had no concept of braking points. Imagine if people like that were forced to qualify; they would inevitably end up in last place or close to last. Then they’d come here and complain how career mode is impossible to beat because they always start at the back and can’t move up during the race.

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I was thinking that the optional qualifying would be off by default and the starting grid would work the same as it does now. Then if a more “serious” player wanted to, they could turn it on.

I don’t see how that could negatively affect anybody.

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I, for one, am tired of every single race on a non-oval track turning into an inglorious cluster that I can’t avoid by the time it gets to the first turn. Take Monza, for instance - specifically, the current layout with the chicane in the middle of the main straight. You go from 180-190 mph to 15 at the drop of a hat, as 1st-3rd clear the chicanes no problem while every other car ahead of you comes to a dead stop and tries their level best to become one with you, each other, the cones, the tire barriers, the pit wall we just passed, and literally everything else except their proper racing lines.

And yes, this is with the aggression limits “on”. It’s worse when they’re “off”.

Whoever said that you should just drop all the way back and let the AI smash into each other either plays at a lower difficulty or runs endurance races all day, every day. Because the problem with that little strategy is once the top 3 clear the first corner on most tracks, that is the ballgame. There will be no heroic drive, no valiant charge. The absolute most you can hope in a race that doesn’t trigger the AI to pit is a top 5. Especially Sebring - there, you’ll be lucky to crack the top 10.

I don’t want qualifying because I want the game to be easy. I want it because I’m tired of the midpack nonsense.

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Yes to this, make it optional so those who want a more immersive race experience get to use it and those who just want to pick up and play don’t have to.

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I’ve thought for a while now that forza should have an arcade and a simulation option right on the front page.

You can have all your exterior views, drifting contests, bump-fest multiplayer, no qualy, drifting, over the top tuning and everything else that keeps the kids, cod and fifa players happy all under the arcade banner.

Then under sim, aim at the sim racing market which only continues to get bigger as the early forza players get older…
Strict rules on muliplayer with a robust points system, full qualy weekend, focus on realism…look to project cars for inspiration.
As those games get better forza gets left further behind, trying to appease the masses, spreading itself too thin.

At the moment I’d bet the majority of both types of players are dropping the game after a short while because they haven’t quite found what they wanted.

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