I just love all forza motorsport games, and some ppl probably have seen my gamertag in the leaderboards. But I miss a important feature in the forza series. Other games have it, like project cars and accetto corsa, it´s the randon mechanical problems. It´s time to forza move into a more deep simulator side. What do you think?
And we need the return of endurance races.
True FULL simulator games, are not fun. I have done a few FULL simulations, and while it is definitely an experience on par with driving an actual car, the fun wanes the second you realize that the car you are driving in the simulator, actually has flaws, and limits, and crashing, or losing a tire to the grass, ruins the fun…
It has always been said that the journey, is the true goal in life. Adding realism to the game, in the forms that Forza has been doing, is just the right balance.
Forzavista, is simply a great show of this. Why do we need to be able to open the doors, if they stay closed during an impact? nobody knows, but it is fun.
Getting accurate Aftermarket information, about HP/Torque gains, from a specific spooled turbo, is far beyond the comprehension of the average gamer… who are the ideal audience, that typically see the graphics, and are like… $60… Take my Money.
The die-hard Forza Fans, will buy anything that says Forza on it. You would buy, and likely never use, Forza TP, but you would have it, just because it says Forza.
Endurance races, seem to make sense, as an option, not a forced thing. Don’t put a car as a reward for doing a 24h race of Lemans, something like a badge that allows the person who completes it, to feel unique in their sanity.
Forza only really has room to expand on its current formula. Too many people would be turned off by having to heat your tires for a full lap, and then 3 laps later, pit and have to warm them again. This type of simulation is welcome in the market, but not in Forza. Running out of gas is cool, and tire wear is ok, Brake Fading and fluid Evaporation are simply things I do not find to be needed in a Forza game.
But now we have the forza horizon for the casual racer. Just make a option: simulation: on / off… simple as that.
Forza need to grow up and not became a gran turismo stuck in the past.
I agree that random mechanical failures would be a nice option; but, only practical in longer races. Now, I’m not a fan of adding endurance events to the career mode (for the sake of those that just don’t have time to complete such an event), but simulated failures would be a nice feature to tick in customized offline and online races.
Either way, I just can’t see them coming to Forza Motorsport 6.
I totally agree with you. It is about time for mechanical failures to become a part of the franchise. If just adds another dimension to the game and yes I do agree that forza should more into a deep simulator side with the addition of endurance races.
I have said this before,us hardcore guys make up 1 maybe 2% of all Forza players,T10 is making the game for the other 98 or 99%,its where the money is.
I like the idea in principle. I often wonder “would the car have survived what I just did?” while playing Forza (especially FH2).
However, Wonderpill raises a good point: who wants blown tires and engine failure to ruin the fun? As long as it remains optional, I’d be for it.
No.
It happens in reality but it’s horribly unfair to the driver when it happens. There’s nothing they can really do about that, though. However, we don’t have to unfairly cheat players. Adding random failures to a game, by which I mean a part fails by no fault of my own and there’s nothing I can do about it, is a jerk move. I didn’t have to get cheated and done unfairly but someone decided it would be cool if I did get cheated. It only detracts from our gameplay experience.
In real life, when a driver’s car randomly fails, their race is ruined and there’s nothing they can do but move on because it’s not a game. They can’t just go into a menu and choose to redo the event and hope they don’t suffer a random failure again. In Forza, if I randomly fail, I don’t have to just live with it and move on. I’m redoing that until I win. By throwing a random failure at me, you’re only delaying the inevitable and doing it in an annoying fashion. That doesn’t add to my experience, but rather it detracts from it.
Maybe there is a compromise in having all the “normal” damage adding up or have their effect increase over time.
It might be considered unfair if your car had a flat tire at random BUT if the body panels around a given wheel where damaged when you hit a wall a few laps ago then the chance of a flat would be realistic.
All in all I think we can all agree that dmg up to FM5 has been static and “isolated”: different damaged parts don’t influence each other in any way and the effects of a damaged part remains the exact same until you either pit or damage it again…
It´s time to forza have engine problems like overheating if you rev too mutch, gearbox problems if you dont use the clutch like it must be used and suspension problems. Time to be a more a simulator, or at least have the option to turn it on. The new GT probably will have DNF so we (5% of simulator lovers) would be pleased to race our favorite game with this options.
And again sorry about my bad english =)
I could see (maybe) having overheating/blown engines and problems with the transmission/gearbox and clutch for drag races like other racing games have done in the past, but the experiences I’ve had in the special lobbies (e.g. Le Mans 2.4, Bathurst, etc.) show that a good portion of the community has a hard enough time with the current damage model (e.g. driving a wounded car, failure to fix damage, failure to pit for fuel and tires, etc.). Adding failures would only make this problem worse.
Would be great for everyone of they included it in the difficulty settings under damage and have it as an option like we do with cosmetic and simulation. They could call it something like advanced simulation.
Forza USED TO have a few of these Mechanical failure things… Hitting that Rev Limiter for a few pings would in FACT damage your engine. I have been in races online with people, and Have had damage set to realistic, and At the starting line I hear all of these Maxed Rev-limiting engine pingers, in their 4wd Eclipse Turbos, holding the Throttle down for the entire countdown… By the time race starts, they already have moderate Engine Damage. If I was the only one aware of the damage options, it was an easy win… provided I do not Showboat, or have to dodge frustrated cars on a blue flag Lap… which has yet to have been implemented… Though ghost laps have been a good way to avoid it… Full damage kinda eliminates the fun of having ghosting on.
I don’t know how many people thumbing up this idea, have ever played Sega GT on the Xbox, but the game made some great strides for the racing Genre… It proved a LOT to me, what ruins the fun in a racing game. Racing online ended the race… You could be 6 laps behind, but still in second place, with the 3rd 4th and 5th place guys about to pass your stopped car, and that 1st car crossed the line… you still got 2nd.
The game allowed you to purchase used parts, at a huge discount. The life of these parts often varied. Used Racing slicks might be completely shot, but might get you through stage 2 of a Drag series. After EVERY race, you had to dump money into repairing your car. This often required me to sell the prize car that I just won, and spend all of the money I just earned, simply to repair all of the drivetrain wear… This made the game into more of a chore than a reward.
Losing the race? Don’t even think about doing this. Losing cannot be an option. Higher end races, that wore out 60% of all of your parts, and you only placed 4th, and took a few mild bumps from a guard rail during a hard pass… you had better hope you have 40 sponsors, because you are not going to be racing again for a LONG WHILE, at 100%.
Where does this put Forza? Would we have to pay for repairs again? This used to be a Thing in Forza as well. Clean race… no repairs. Fuel cost part of your entry fee to each race? Having to purchase all new fluids and tires, along with a new battery, new gloves etc… $4,000 for a $5,000 purse? good luck without a sponsor… unless you are driving pure stock vehicles, which we all know is extremely gratifying, and will likely never incur mechanical failure.
I could go on about the Formula that Forza has refined, and they have had it pretty on point for the last 3 games.
As far as Horizon being the casual game… I personally do not enjoy Horizon… It is NOT a casual racer, it is a Social Driving game, that involves getting somewhere first. I played through the game as if it was a story. Never once after I completed the story, did I feel the urge to just go drive.
Forza Motorsports, seems to have this knack of keeping myself, and other Weekend Warrior types, entertained, doing mindless laps around Nurburgring, or LeMans, while chatting it up with friends, in almost any car I can think of… I don’t want to worry that the 12 lap race on Nordschliefe is going to become a 2 lap race with 2 hours of waiting for someone to finally decide, that the only guy still running, with all parts, has a suspension issue that makes right turns, trivial.