The reporting issue is so longwinded and overly complicated. saving the replay and sharing the replay is easy enough now, even on 15 min races. Trying to send that replay. Wow man, it’s insane it has to be that complicated.
I did a multiclass event and that achievement popped for me. It may have been to so many people dropping out of the event, but I was in the lowest PI group. I didn’t think I’d ever get that achievement.
Nah every single time I played Trials in Horizon 5, either my team would sandbag or deliberately grief me.
I’m only playing the single player also and even then it’s because of FOMO lol, every other FM i would do the career just to get it out the way but it was really all about the online racing in the evenings for me.
Best time to do the trials is as soon as it’s out, seems to be a better standard of player usually although they quite often still like to run the walls.
Eh?
They have this. I think it’s like 10-12 seconds of penalties to be disqualified. It’s pretty hard to get DQ’d.
I think the absolute max amount of trouble you can get in from hitting another player is 4 seconds. So basically you have 3 strikes of hard crashes before you are removed
Turn10 is working on it. I’m not making excuses for anyone, I agree the game was released more or less half-baked, but I’m pretty sure I remember seeing in the roadmap that they added data points to gather the information they need to improve FRR.
What I don’t understood is how, after almost one year, it’s possible to get a (inser random insult) player who can ruin the lobby. When you get a contact from a fair player is usually very light and don’t cause any mayhem but just a single’s one playing destruction derby can ruin the fun of anyone else. Why those players are not confined in E-D safty rating and play with other rammers? It’s been a yera and safty rating should mean something.
The maximum a collision penalty can be is 5 seconds.
Which is funny because corner cutting has no limit to penalty.
So they treat cutting/extending the track much harsher than they do murder. You can wipe out the ENTIRE FIELD and still only get 5 seconds.
The only way to fix toxic driving behavior is to severely punish it… But just like IRL… The criminals get a slap on the wrist and let out the next day.
Let’s not forget that it’s a 50/50 on who gets the penalty. I just finished a race with 5.5s of penalties because I got wrecked twice. Two 2.25s penalties. Then an additional 0.5s for going off the track after getting punted.
This is why I can’t get back to S class to save my life lol
That’s a sad true: a lot of time I got a nasty penalty for begin rammed from behind while I was just breaking for a slow turn.
I’d like to see severe & serial rammers get penalized both in the race where they caused trouble and with a back-of-the-grid delayed start in their next race.
I’d really like to see an automatic pit drive through or at lease auto-drive the car until the entire field has passed the person.
Private lobbies are always best. Find a good league close to where you live. Many will have races most nights. They also usually have ways of dealing with cheating.
If I had my way, FM23 would track your incidents. If you become noted as a serial rammer/greif-er then you’ll find your self starting at the back of a race with a 20% power and grip handicap based on the lowest rated car on the grid. And to make matters worse, collisions for you are off, if you happen to cross the line first, the race will continue until the first non-penalized player crosses the finish line to signal the end of the race. You will always place " - " and get 10cr per race, and can only get out of this by racing cleanly in career vs A.I. on level 1, but must start at the back of the grid and win for any of the race to count, and you must do this for your cumulated penality time over the past 10 races scaled up to days instead of hours. Also Gtags from that machine will be tracked, and increased activity along with no more activity from the offended Gtag will be marked as supicious, making the time to re-incuring the punitive session reduced by half the incidents.
Players would be shown rules, and examples of whats expected on track, and in game credit rewards will be given for practicing good racing etiquette. Also incentives for remaining in a race after a spin would be implemented too.
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I strayed into open C Class the past couple of days after spending the last couple of weeks in the mid engine lobbies.
I still drive as considerately as possible, but I can you, it’s a lot more dirty in the C class open.
The races are too short imho meaning if you’re of the mind: “win at any cost” you have to barge your way to the front by any means possible. Also there’s a lot MX 5 '90 drivers out there who appear think it’s their god-given right to win and other lesser cars shouldn’t even be on the track.
So I’ve changed my mind after gaining more experience. Certain lobbies are cleaner than others.
Wasn’t there a Q&A on Forza Race Regulations on the 26th via their Discord? Anybody knows whatever came out of that?
At the end of the day, the updates come too slowly. We need John Hindaugh to blast Turn 10 during a major event broadcast, that seems to be the quickest way to get a reaction.
Online Public Hoppers has ALWAYS been this way. Its no different then any other online racer or even the FPS games like COD. If You wanted clean racing and a set up style with race craft then you built this yourself. This has been done Sense FM3 with private lobbies and let me tell you the community has gotten awesome fun and Competitive series built just look at what TORA has done. My issue is the positive toxicity this game has gotten from ppl kissing butt no offense. This has become a huge issue in the gaming industry. Remember to voice your opinions in the suggestion hubs and also bug issues that you see. The forms are the ONLY place that T10 devs look at and take on our queations and issues.
I remember in FH they had passes you had to earn (I think) to get to the next section of events. I think it would be cool if FM had a license (or license levels) you had to earn to into certain multiplayer races. It still comes down to having the proper enforcement of penalties, but then again, maybe they can use a “thumbs up, thumbs down” feedback from other racers.
In the Multiclass races I’ve been happily racing with some of the nicest people. I even thought, a few times, that I was faster than I was because the person behind me was waiting for an opportunity to pass me rather than forcing me off the track. I’d be ahead for a lap or two, mess up, then be passed and watch the interval getting larger on each lap thereafter
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