Why is it, that every time I qualify, I get a half decent grid position, 7th to 4th some times, and yet the race starts, wham, the guy behind can’t use brakes, sending me off in to a spin, there I am sat in 20th position, trying to race clean, car 21 then thinks he is superman and invincible, none of you can race to save your lives.
The penalties are too lenient, this is sim-cade at best, not worth the years building it from the ground up to produce the same mistakes from the same code as previous games.
We need penalties of 25 seconds for serious incidents in this game, then maybe people will start to think, and the game can then structure the penalties back to where people can race clean and fair.
If I make a mistake, I will hold back and try and earn my spot back, but it’s impossible in this game, where penalties mean nothing.
I get the frustration. But if you take a second and think…How many “Avoidable Contact” penalties have you received that you felt were unwarranted or too harsh? How many times for track limts? How many times has the perpetrator of an incident gone unpunished, yet the victim is?
My point is that asking for harsher penalties before ensuring the system is even penalizing the right player is a bit of a cart before the horse situation.
FRR needs adjustments. I could be making this up, but I’m pretty sure the game was marketed as having A.I. in the penalty system that could learn and be updated/fixed as the game goes. That seems like pure puffery. If there is any truth to it at all, then its not working as intended.
I can forgive a lot of things with this game in the name of letting us get on with the, admittadly good racing. The bones are there, but thats all it is right now. Everything outside of the physics needs major attention. The game just has no character to speak of.
I don’t know about anyone else. I try my best not to get into incidents, but they do happen.
Also, I will refuse to participate in any multiplayer oval racing. I tried it once, and playing on wheel and using interior view against a bunch of chase cam controller users, is a recipe for eliminating the entire leading pack. I am not going to be “that guy” again.
I need to use my newfound work availability and join a league. Public racing is more crash derby and less competitive racing.
I managed to get in a few back to back hoppers without the game turning into a stuttering mess by locking things into 100% potato mode and didn’t have an issue in any of the sessions.
Was there chaos all around me? Yeah, the usual, but you have to deliberately pick your battles. I make the same basic decisions every race:
Either qualify if you feel like your practice laps indicate that you’re safely going to be in the upper end of top split (say P1-4), or sit it out in the back. Avoid the midfield.
Pretend like the field is loaded with drunk drivers. Stay on the inside or outside when approaching T1-3, and brake early. Pay attention to your rear view mirror and get ready to flash pause if someone’s barreling down your rear end.
Play it ultra conservatively for the entire first half of lap 1. Sacrifice time if it means keeping distance, either from losing an apex or having to brake early.
After the carnage is mostly over, weave through the field.
I use a wheel and hood POV. The crappy proxy arrows and rear view mirror do enough for me. Still crossing fingers for a radar.
Just raced in R Class… Nürburgring. Qualified on P7 with a Nissan R390 (PI870). Had a great start and got to P5 ahead of the first corner and saw myself already flying because the cars behind were too fast.
But 2 of those were ghosted and run right through me. There were at least 5 or 6 cars going for a divebomb (at least looked like it through the mirror) but all of them got ghosted… Made it through the race without getting crashed once and finished P4.
Did anyone notice something like that? I know you get ghosted when you hit pause but wouldn’t make sense for them to go hard in turn 1 and hit start to go straight in the gravel
Could another factor be that most cars are absolutely drivable after enough tuning, but some are almost undrivable with the base tune?
Apart from intentionally ramming and general bad driving, of course.
If that’s true, then maybe the solution would not only be repairing the penalty system and adding more situations where ghosting applies, but also improving base tunes to a more drivable state.
I had no idea this is even a thing. Sad that people have to resort to employing such techniques to avoid unskilled/immature drivers. So much for those revolutionary Forza Race Regulations doing their job.
I haven’t played MP since the preorder days - I deliberately got my safety/skill ratings and whatever achievements I could before the game went live on Game Pass, after which point I anticipated (rightly, it seems) that things would become a show. It’s been nothing but career, rivals, and a tiny bit of private MP for me since.
I agree that many base tunes may be a bit “unsettling” to drive fast. This combined with edgy controller steering can make driving challenging for many I believe. Some cars / corners just are a bit difficult to drive because car movements feel too twitchy with a controller (for me at least). Then if you start sudden braking while car is not stable it can easily affect braking distance quite a lot.
Of course decent suspension setup can smooth out the drive quite a bit (and there are deadzone settings), but not everyone knows how to tune every car (or any car, really) and not everyone wants to download a tune for every car either. Better base tunes would surely help many and I also think there could be more controller settings. Steering sensitivity / linearity settings would be really nice in my opinion.
Yeah nobody wants to invest 5 Minutes for nothing, but will drive online like Pablo Montoya… And logically, the game has to become easier. If this ist the future of playing or our world in general… Well…
Amen. Its as if they dont realize contact slows you way down. Every single race theres someone or three that decides they suck so theyll ruin the race. My most hated are those people that wreck you simply because youre faster and passing them. It would be nice to either crank up penalties or make a sim race or a safe space that those who want to race clean and see whos really better would have that space to do so. Or make a dirty racing event. Ive wondered this myself alot
I think there’s a multitude of things making FM lobbies how they are but yes, driving characteristics in FM vary greatly from car to car, from tune to tune. Is it a good or a bad thing depends on who you ask. Some may like it while some others not so much. But is it easily approachable for a novice? In my opinion, no. Cars that are hard to drive (for any reason) are more likely to crash in race and easier cars less likely, that’s just reality of things. This also includes controller settings, mostly steering sensitivity. Week of P class was interesting, watching cars fling from left to right to left like they were in a pinball machine. I just tried to stay back and let others in front fly out of the track.
First, it’s wrong to assume the power of deterrence of a penalty increases linearly with the severity said penalty. It doesn’t. There is a point where increasing the penalty doesn’t have any effect on deterrence.
Second, increasing penalties for true positives also increases it for false positives, and doesn’t change a thing about false negatives. I don’t think you want to take a 25s penalty when the system incorrectly assigns fault to you.
The thing about machines is they don’t learn if you don’t tell them when they’re right and wrong. Updating the penalty system would most likely require collecting data on a bunch of incidents, and reviewing each of them to point at everything the system got wrong.
It’s certainly something they can refine over time. With a lot of effort. So far support for this game doesn’t have a “lot of effort” vibe.
Turn 10 should just close the servers and kill the game: the best rammer will win in most race and ruin anyone fun. Just divebomb a player: at worst it’s a 0.5 sec or 1 sec penalty and the other player is out of the race for good. This game is dead for good, in a couple of month there will be only dirty players and cheaters in the lobby. Most player don’t have enoght time to waste for 20min practice+qualify and than get a divebomb ruining their race.
But I am puzzled as to what going there would give us? What understanding comes from making the trek to eurpean? Is this a physical journey or, is it a supernatural or spiritual venture? If it is the latter, what are the pitfalls to avoid in achieving eurpean? People shouldn’t drop nuggets of enlightenment, without taking the time to explain the finer details of the weight of such knowledge. It is mean spirited not to, in the very least; offer a bit of guidance in deciphering the truth.