Ok, so where have all the puddles gone ? From some, to none.

When the wet weather first appeared, ppl moaned and complained that the puddles were too uniform, that the cars aquaplaned, that they took the car off line if they drove into one.

Then they complained that they weren’t ‘real enough’ (cough cough, that’s what happens when you drive at speed intoma unknown depth of water on a tarmac surface - hello) . .

Now it seems, that through the recent updates, things have been stripped back SO much, that there’s now absolutely NO reaction whatsoever to your car travelling at any speed when you hit puddles. Not even a noticeable tremblevthrough the controller, which used to happen tomguve the driver feedback.

Now we can simply sail through any water course, at any speed, and have no affect on the cars handling whatsoever.

There’s no change in handling, which used to happen, needing to change Tyre pressure at tines, or alter suspension or gears to hamdkevthe different tracks due to wheelspin in the water.

Now it’s just like driving on normal dry surfaces. I just did 5 races in the rain, on various tracks through the series. And Silverstone is usually the most noticeable track with water, well, it used to be. Now it’s just boring old dry track effect.

Brands Hatch used to have a particularly nasty stretch on one of the back straights where if you were on the right hand side of the track, and hit the moving water there, you’d suffer a sudden jolt, and if not careful, you’d slid off the track easily. Or the following corner.

If not taken at the right angle and speed, you’d hit the low puddle at the Apex, and simply slid straight. So you learnt a way around it, clipping the edge, but you’d still ‘feel’ the thud or shudder through the controller/Wheel.

It’s all gone. Why, because no doubt everyone’s complaints have had Turn10 dual it back so much, that it’s usless. It might as well be sunny weather, as the rain has no bearing on how you race. With the exception of visibility though.

I must say though, since recently, the sound and lighting effects dealing with the rolling thunderstorms are brilliant. Keep that up guys 11/10 for those effects.

But for the love of all things related to carvracing, bring back the weather effects, both with wind, rain and wet surfaces - from someone who’s been racing Forza since its launch back in ‘03 . . . Well, I think it was then, as it was then we purchased a nice new Xbox with Forza to play with my partner and her daughter at the time. While she (my ex-partner) was ill in bed with cancer. So the event sticks in my head . . Funny that eh . . She passed away a month later, but the Xbox Brough us so much joy at the time . .

So please, bring back some of that joy, please.

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I haven’t noticed any recent changes. The puddles in 7 have been practically non-existent from the get-go as far as I’ve seen. I loved racing in the rain in 6 because of the puddles. Rain is usually little more than a pretty effect in racing games, but in Forza 6 it was more interesting.

Not gonna read. I’m just glad they’re gone.

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Puddles in 6 were ridiculous…ok some tracks weren’t too bad but some were just really ridiculous in sections
Glad they are gone
In real life if puddles were like that the race would be called off for safety reasons

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Puddles & aquaplaning are fine for Forza Horizon but they do not belong in Forza 7.
Real races get red flagged with Forza 6 puddles for obvious reasons.
You really enjoy radomly being slowed down or sliding off the track on straights?

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No, but resistance that you’d normally feel ‘should’ be there. Even in real world racing, you need to deal with wet weather, you need to Stratergise around how you deal with the weather. If youvevwatch any real world racing, rain doesn’t stop them. Unless of course it’s so bad, it’s hsiling or wind gusts that make driving on the wet surfaces way too precarious.

I’m NOT GLAD that they have gone. They gave a sense of immersion (no pun intended) and they gave you a level of challenge to add to the mix.

And shame that some ppl don’t read, they might learn something, ? Who knows ? Seems many give up after 3 lines of text these days . . .

It wasn’t that bad in FM6, and initially, in FM7, there was noticeable weather affects, including some level of puddle feel when you went through them. Like hitting a ruff surface, a little controller shudder etc etc.

Those add immersion. It was something that FZm7 was being sold on. Full weather effects and they would affect the players experience. They had dialed back the extreme aquaplaning, which was needed. Forza Motorsports is SUPPOSED to replicate real Ravi g, well, that’s how it was being advertised and still is in certain circles.

I’ve watched the V8 Supe5cars Racing at some circuits that the lead car is the only car that can see, the rest are running right on thevtsuls if others in their mist and spray. Driving by instinct, nerves of steel and knowledge of the track. Only occasionally has a meting been cancelled due to bad weather. The cost to do do would be incalculable to say the least.

Bring it back, not as severe as it was in FM6’s extreme exam-led, but give us back the sense of danger that one gets when you drive at speed on the track when racing. There’s probsbly more that want it back than those that don’t. You just don’t hear from them due to the fact they’d get torn down by certain crowds . .

If, and I say IF Forza Motorsports is gearing up,to be the next best thing in ‘VIRTUAL RACING’ with online racing taking centre stage, then it needs to back up its claims that it’s the BEST racing game out ther in the virtual world.

We’re not asking for major changes, or slick like surfaces. Just the sense of hitting water, or moving through it without sliding all over the place. It was there initially. So it wouldn’t be that hard to return it.

Again, not asking for the extreme FM6 examples, but a level of immersion is needed, especially if your racing in a huge thunderstorm that’s coming down thatbhard you can barely see due to the pouring rain and low light visibility. . . .

No need to be whimps about it, just try enjoying the challenge. You might just like it . .

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In “real racing” the water does not remain static on the track like it does in Forza.

Very true, but at least they have a bearing on how the car feels through the steering when you hit a wet patch.

And yes, there are some track sections on some tracks that do have an effect and also have an affect on the drivers sensations.

I NEVER said at any time that they puddles had gone. But there’s little to no real ‘s4nsation’ of hitting a wet patch.

And 0f course times would be slower than the dry in some cases with some drivers. As instincts tell the brain to take corners slightly slower, or brake earlier, or exit slower etc. each one of those moves adds time to your lap times, or section times.

I did 2 night time wet races last night, and sailed through wet patches that would normally send a slight shudder through the steering. But there was none.

And to those that say ‘real racing’ would stop races if puddles appeared across the track. Seriously, I watched a series of races over the week that showed quite clearly cars traveling in the mist that’s created by the lead car. Visibility was next to zero, t 250k/ph, yet the race Continued un affected by steward intervention.

Let’s just say that while notbperfect, As NO GAME can replicate REAL LIFE, there can be a happy medium once certain aspects are worked out over the course of various iterations.

Hopefully once Forza 8 arrives on our TV’s (as consoles will be being faxed out - do a google) . .

I find it interesting that you’re not happy people aren’t reading your TL:DR posts, yet you refuse to engage with a alternative viewpoint, instead making another huge wall of text that steamrolls what the other person said. As such, I will respond to specific parts of your argument.

If you’re taking more than two paragraphs, your argument is too verbose.

We did try it, we didn’t like it.

points to thread title

Sounds like you are driving with friction assist on if you dont feel the puddles
I definitely still get pulled sideways on some puddles

No, not at all . . While some have ‘some’ feeling, many don’t. At speed, even just basic rain or wet areas in 6 had an affect on the car. I’ll switch the friction on and off again, just to see if it registers a change. Sillier things have happened eh . . .

Don’t know about you but my lap times are slower in rain than on a dry track. Therefore the conditions do have a direct effect on the car. Sure, we no longer need oars and a rudder like we did in 6 but I think it’s now more in keeping with the conditions you’d likely encounter on a race track.

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Puddles arent gone, they’re just in avoidable areas but you can still get caught. BH is one of the worst tracks in the wet

The puddles are still there. I crashed into the wall due to puddles on Sebring last night.

What bothered me about the puddles was AI could fly through them with out a problem but we got wreaked going through them,i’m glad they are better now!!!

I don’t know, but I’m like…so, totally fine with it. Those puddles were the bane of my existence. Frankly, I wish there wasn’t rain or day/night cycles at all.

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There are less puddles but their still there. I did a race on Miami Homestead earlier today and there were proper monsoon conditions and quite a lot of standing water on the track.

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Puddles are one of the reason why Forza 6 remains king of the series.

If by king you mean Poseidon then I would agree with you. :swimming_man:

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Your killing me dude,lol.

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