Or more to the point puddles, anyone got any tips?
I’m running a Fanatec CSW V2 with all assists off and sim steering and as beautiful as the puddles are they’re a real PITA.
personally I think the puddles are a rediculous idea anyway, more of a case of T10 showing off rather than thinking its a good idea. Don’t get me wrong I’m all for rain racing but the puddles are overkill if you ask me.
Anyway, what’s people’s plan of action when it all goes pear shaped doing 100mph through a lagoon?
Fortunately the puddles are very predictable - you want to attack them straight on with both front wheels or avoid them entirely. You’ll figure out pretty quickly that turning in a puddle or entering one with only one front wheel is a bad idea.
I don’t mind them at all. And it’s good to see T10 pushing the boundaries with their Physically Based Materials rendering paradigm.
I think the puddles rank right up there with the “Let’s race R900 cars online for a Unicorn” idea. As for the puddles, they seem to have stopped using sticky grass and the needed someplace to use that code, so. Wait, did I say that out loud?
No really for the puddles the only thing I have found is IF you have to go through them, get OFF the gas. They are way, way worse under acceleration. What get’s me is that if there was standing water like this IRL the race would be Red Flagged.
The rain is obviously over exaggerated, but I think this may be a push in the right direction for Turn 10 when it comes to the next title. Whether that be Forza Horizon 3 (most likely) or Forza Motorsport 7 (2017), hopefully they will improve on what they’ve already mustarded up for this attempt. The rain in Forza 6 may be an overkill, but if it’s going to be implemented in the next Forza game, you have to assume it will be nearly perfected. They can only learn from this experience and take the Forza community’s feedback on what needs to be improved going forward. Though, you have to fail to succeed.
I agree that puddles are over exaggerated, quite ridiculous really, but I drive through them the same way I do in real life, I release the throttle when i pass trough them.
First thing I’ll say is that if you are racing in the rain raise your ride height, stiffen rebound and reduce the bound. This will help give stability and reduce the drag caused by the puddles, even just adjusting the ride height you’ll notice a big diffeence. Secondly, while some puddles should be avoided entirely, others have a high and low spot to them, obviously you have to find the lowest point. It really is a trial and error kind of thing, but once you know those spots it will be much easier. I you have to go through a puddle do to an incorrect line or someone hitting you, let off the gas, just like in real life, try not to brake because there’s a chance you’ll lock up your brakes and that won’t help either. I use a wheel as well, it’s definitely harder to deal with puddles, but it can be done. My final bit of advice is to just keep practising that’s what it all comes down to really.
As Im to fast says his tuning hints are correct👍
I’m using a fanatec as well & I would agree with most people that the puddles are a bit too deep. By that I mean that all cars no matter how much weight they have or whether they have thin or thick tires, race or standard compound. Will Aqua plane in all the puddles. This is not really realistic & the places they have placed on the track is obviously to make it a lot more difficult around all tracks.
However I love driving in the rain. You have to drive different lines & grip levels are challenging.
When driving through big puddles on the wheel you have to treat it like Aqua plane in real life. You must keep a constant rotation of the powering wheels. So let off the throttle slightly. If you don’t let off enough or you let off too much then you’re powering wheels will be over rotating or under rotating. Your steering angle should be kept at the angle of the oncoming road. This will enable the tires to pick up grip smoothly & stop a massive moment of understeer/oversteer. It will always be a massive bum clenching moment as is in real life the trick is to stay relaxed & ready! Hope this helps.
I don’t know about you, but when it is raining and there are puddles in real life you can have the car’s steering wheel jerked out of your hands even at 30 mph. The idea is to slow down and pick your path. We have “dents” in the pavement from studded tires, and melted snow or rain accumulates there. Caution is the by-word, just as in driving on ice. You can’t do 100 mph on either safely.
Agree the puddles are overkill and unrealistic in a race setting, but the good thing is that they are always in the same position. It takes a number of laps, but eventually you can manage going around or through them without too much of an issue.
When trying a new rain track in areas with puddles I use the X button to try different lines and brake/gas options until I find a fast way through.
I enjoy driving in the rain and avoiding the obvious puddles brings a whole new challenge to picking different lines which is always interesting but it’s the unavoidable ones that get me, one in particular is on the large Sebring track, right on a mid-high speed bend and will throw you off into the wet grass or runaway if you’re lucky. Slowing down is my immediately response but then you risk getting in the way if the controller guys and losing pace.
I’ve resorted to using a “Driven by Fanatec” with a Fanatec logo as my number plate on the rear of all my vehicles now so that people in the know will hopefully understand that my driving may differ somewhat to theirs. Particularly when going through puddles or rejoining the track without being able to check properly of the path is clear.
I race formula cars, and with a heavy rain storm the car acts the same way or close to it as the cars in forza. It may be exaggerated slightly, but it gives the same idea. Last time I checked in racing you want to find the fastest line around a track, which usually means avoiding puddles. I like the dynamic of puddles and it’s a welcome addition to the forza franchise.
I think you are confusing that statement. The implementation in the game is what is unrealistic. They had good intentions but failed with the design, especially when it comes to the inconsistency to how it affects AI cars.
I dont think puddles are a problem in a game, I just think they over did it just to really make it different from the dry and they couldn’t get dynamic weather to work at 60fps. Project Gotham 4 had puddles and ice patches, you would lose traction but just not as much as this game. I think another problem is you can’t tell how deep a puddle is until it sends you off the track, which is just frustrating. They say they’re 3d puddles but only the physics are 3d not the actual visual puddle. I also don’t like the fact that there’s standing water on hills in this game, that would not happen. I think they need to dial down the whole aqua plane thing at low speeds a drop because I’ve been driving for 20 years and have driven through plenty of puddles and have yet to aqua plane. I know i wasn’t driving over a hundred or anything but I’ve driven through pretty deep puddles going 50-60 mph and although it got a little hairy I didn’t get pulled to the side of the road instantly. It just feels a bit gimmicky for my taste like they added a layer of unnecessary difficulty to seem more realistic. It is a great step in the right direction, i dont care too much for dynamic weather, but dynamic puddles do need to happen. Switch it up a little, maybe one lap somethings deep, the next lap it’s not or do the opposite, mix it up a little bit. Then I also hope they take another cue from project gotham and add snow and fog. I’ll take prebaked weather all day as long as the framerate doesn’t drop.
235-awd, 225-fwd, 245-rwd, 215-fwd. I live in a low lying area that floods pretty often, those are the tire sizes of my last 4 cars all of which I’ve driven through sizeable puddles at speed. Regardless of my real world experiences I still think they over did the hydroplaning. If cars reacted this way in real life there’d be dead drivers lining the streets after every rain storm.
Try driving a car with 295 fronts and 335 rears and lets discuss the results
The way a car with tea biscuit tyres responds is quite different to the way cars with gumballs respond.
I can tell you even with deep tread all weather tyres my track car is a handful in the wet and pretty much an exercise in patience and finesse in the pouring rain.
If anything, I think they are modeling too MUCH grip on the merely wet track surface - with 500+ rwhp in the wet you cannot just mash and hold the gas until the puddles then let off to save the aquaplane.
Videos that demonstrate what happens when the track gets wet and show that T10 got the rain behavior mostly correct.
I know the wider the tires the greater the chance, but it happens with all cars in the game not just race cars. It is a game not a 100% driving simulator, everything about any more realistic racing game is the developers interpretation of real life and it’s up to people if they trust that interpretation. There have been many threads about the different types of physics in this game because some people might not agree with turn 10 and thats fine. I might not drive around in a race car to know what it feels like so I have to trust them with that, but i have driven regular cars in all different situations to know how it feels. I like the fact that they added rain and i agree that theres too much grip on the wet surface, i just dont like the way the cars react to puddles. Like i said before it feels gimmicky to me, it feels forced and unnatural, a layer of difficulty was added because they had to differentiate themselves from other games with dynamic weather, this is their interpretation of driving in the rain and they can do what they want i just dont think its necessary. We’ll just have to agree to disagree on this one.
I know this is not happening, but here goes: I wish they’d patch puddles out of the game altogether!
They’re pointless and ruin the driving experience completely; WHY is the track even open for racing if there are puddles everywhere. It really ruins the race for those who prefer not to use rewind.
Anyway, wish we could turn it off. It’s just a marketing tool. Has no point at all…wet races are fun as you require more careful braking points and especially optimal racing lines… something you can’t do because you’re busy dodging the puddles. Let’s call it puddle simulator 6.
Another Forza team blunder. If you have rain environment, then you should have rain tires. It’s a lazy effort from the Forza team to not think of this…