Oh??? I am going to buy and try thee LFA then. I wanted to build one last night, but I was too busy messing around in Free play and Rivals.
Edit. I need to check some references cause I don’t remember what the car used to sound like. It does have a good amount of bass and the high end does scream. I just wish I know what the LFA sounded like before the update.
I spent my time fighting a relatively stock LFA at Brands Hatch. Not really the track to get the cars engine to sing. So, I ruined my own expierence by picking the wrong track for it. LOL
Anyone else have an issue whereby the different layers/channels of the audio were out of sync? I tried out the new C7.R at Le Mans for a GT2 race and whilst it did sound a lot better in cockpit/dash view, it sounded like there were multiple cars around me at different speeds and in different gears (shifting at different times) especially coming out of the low-speed corners like Mulsanne and Arnage. It tended to go away once you got up the gears, and was never present in any of the external views.
I’ve also had issues in the past (since release, and potentially in other FM/FH games too) where very infrequently you’d lose one layer/channel coming out of a corner (most often a low-frequency one) and it would sound like you were playing on a cheap set of stereo desktop speakers rather than a 7.1 home theatre setup, until you went slow enough in a corner for the revs to drop down and the layer would “re-engage” on throttle application (depending on the track this could take half a lap). Most common/obvious would be in LMP-style cars but not limited to them.
I only recently experienced this issue while qualifying in MP. It seemed as if cars were revving around me or next to me whereas there were no cars in sight as far as I could tell!
Can you people please support me on reverting to the previous fully upgraded Supra RZ sound?
The current one is horrendous and I want them to restore the previous sound they had for this car when fully upgraded to 1000+ HP on its own engine (no swap).
Go to search, and type “Supra RZ sound”. The complaint thread under car issues has close to 40 votes.
I can’t accept this really poor sound for the '98 Supra RZ. I never drive it stock and almost exclusively tuned to the max. It had a nice 2jz scream and turbo whoosh. We were robbed of that in the Match sound update.
Sad and depressing to see that the car audio threads are slowly dying out. Does the team have a clear direction or roadmap on how the car audio is going to be improved moving forward? Most cars in the game sound really queit and generic and feel as if they’re just sucking in too much air, and there’s a torn plastic bag stuck on the exhaust pipe making a “ppfffffffffthhhh” sound as you accelerate.
Really would love to see some of the remarkable audio improvement work they’ve done so far on the cars that desperately require it.
Depends on Microsoft really investing in supporting Forza Motorsport or just keeping it in maintenance mode. Seeing what happened to Turn 10, kind of speaks volumes.
Yes he’s still there, but one person doesn’t make an audio team. While it’s possible anything can happen in the future, improving existing car sounds is likely low on the list of priorities as it always has been.
While Nick still is employed and likely is there for a reason, we don’t know if that reason is for this game anymore. In the past they spoke about how they were trying to align the way Horizon and Motorsport implement sounds, this could be his purpose at this point, which is work on Horizon related sound.
Both games at present will continue to see improvements I believe. Perhaps, not at the same pace but the fact they have retained Wisewell gives me hope. Lots of it!
I don’t think so, improvements of the audio only happened because they brought Mike back. Now that he’s gone, unless he developed some sort of tool set that Nick could use, I dont see things changing.
You have to remember Nick was responsible for the original audio, which umm yea wasn’t that great. In one of their interviews Mike was talking about trying to do as much as possible before running out of time, I think they knew there’d be a development cut off point. I just don’t think they thought it’d be so soon.
Not negative just realistic, I know who he is and what he’s worked on. Didn’t seem to do so well on this game, which is what actually matters not a game from a decade ago.
That is basically MS tying everyone’s hands. They can only do what MS allow them to do and with the funding they are provided.
I don’t think you realise what a technical audio genius Wisewell is. If only he had his own team and ran it independently to work on games, we’d be seeing the full goods.
I dont think funding had anything to do with the sound issues. They’ve collected sound data for hundreds of cars over two decades, its not like every car in this particular installment received new data.
I’m also not discrediting anyone’s talent, merely pointing out, Nick got there in the 1st quarter of 2023, many car sounds weren’t great and improvements weren’t started till after Mike got there in late 2024.
Nick is still there and is being paid to do something, we just dont know what. I just don’t think this game is going to receive tangible updates anymore.
Theres been 2 updates in a row with literally no fixes for anything nevermind sounds. Since Nick is still there, if he was still working on sound improvements for this game, you’d think they would have been added in one of those updates.
As of now there has been no hint that this game will receive anything besides the remaining fomo tours. That’s not to say it won’t, but I can’t see how witholding any sort of plan for the future makes much sense unless there is no plan.
Taking into account the fact that 50% of the staff has been slashed, this could possibly mean that they will now be utilizing the available funds more efficiently.
So, we could get audio updates every few months, along with the typical fixes, improvements, and additional content.
Just a thought and mere speculation at this point. They just had a reshuffle so it may be a while until the next update. All I know is it’s going to be a good one, otherwise the game would have been shelved by now and T10 wouldn’t be around. The team is still there, just smaller and working under wraps. We’ll have to wait and see what comes out of the studio between now and end of 2025.
The game will continue to be live for a couple more years until the licenses run out there is no doubt about that. The question is will there be any active development, this hasn’t been confirmed or denied.
Imo all the evidence points towards development has ceased for this game. We will know soon enough either way.