First and foremost, apologies for being way too positive but after completing career mode, giving the online lobbies some extensive use and posting my best efforts across the class D leaderboards I’ve most definitely come to the conclusion that F6 is one hell of a good game. So, bit by bit - here goes:
Career/showcase:
My initial thoughts were probably the same as the bulk of many others in the sense that it’s all pretty generic stuff. A standard short series of small races with slow cars, building up to slightly longer races with considerable more powerful machines. Uninspiring stuff I guess. But then something completely game changing happened - namely the drivatars!
All of a sudden ‘doing the Forza thing’ of picking a car, starting mid-grid, barging your way to the front and subsequently winning by a country mile was being compromised by these super fast freaky drivers with other ideas about your ease of progression.
“woah, I don’t want this…this is difficult stuff…this simply isn’t Forza”.
“Oh, hang on a minute, this is actually quite good fun… Yes I most definitely I do want this”
The result being that career mode turned out to be a highly rewarding experience. Having to actually carefully decide which car you chose (and then tune it) in order to have a reasonable chance of progression was, nay, should be the way Forza works so I personally am rather thankful for these dodgy drivatars. Volume 5 (I did it in reverse order) was incredibly difficult but I never altered from the setting that’s one below ‘unbeatable’ and after getting my head around the (sometimes) seemingly impossible nature of everything it really was well worth the effort.
The only real downside was that as time progressed, whilst the back end of the grid racers continued their obsession with bouncing anyone and everyone out of the way, the front of the pack (the non ‘broken’ drivatars) did start to become just a little too polite - sometimes offering no real resistance when trying to defend their position. Oh and towards the end of career mode these super racers had all but disappeared and I did kind of miss the challenge they presented.
Highlight: Showcase endurance events
Unforgettable moment: Winning the Nords showcase endurance by 13 feet and 120 feet from second and third place respectively. Squeezing 2nd place onto the barrier and crossing the line sideways was a real “I don’t want to have to do this event again” moment
Leaderboards:
Again, no issues with the layout of the leaderboards, although it would be nice to see the reintroduction of a combined (total) time for each class. Adding all track times together to create a total time leaderboard for each respective class was probably my favourite inclusion of F4 and it’s a shame that it disappeared. Another strange omission is not being able to choose your current car from the initial menu. Scrolling thru your ever increasing collection of vehicles can sometimes make the selection process needlessly tedious.
Highlight: The ‘at a glance’ info for each track is a nice touch.
Multiplayer:
OK, this one is a little tricky. I’m not a fan of matchmaking and because class D is my choice of weapon (very) small races aren’t exactly my cup of tea either. So taking those two points into consideration the current multiplayer system doesn’t work for me personally. I understand that custom lobbies will probably never appear in F6 and matchmaking is pretty much here to stay so what about a compromise for those who don’t particularly want a one lap race around Spa? Surely the easiest option by far would to introduce (example) “class D Long” and “Class D short” and therefore give racers a choice as to the length of race they want. Just a thought.
Random track voting is not a problem for me because at the end of the day a race is a race and it shouldn’t really matter where the majority should choose you race.
Kick voting:
No!. My experience of public kick voting (F4) is not so great. You drive a Chevy Spark and that’s ok… You drive a Chevy Spark quickly and that’s not ok… Cue the tactical kick vote. It actually got quite boring having to race people to click the “vote to change track” in order to stop some lower end finisher voting to kick a player purely on the grounds that he was too fast. Something that I don’t particularly want to ever have to revisit.
Personally I feel that the system in F6 is good enough. If you have an issue with a particular driver you vote in private. If someone else has an issue with the same driver then he does the same thing. If enough people have an issue with the same driver then he is kicked… End of.
Online racers:
No problems again. If they’re bad drives with a poor racing mentality they usually end up finishing near the back of the pack and will eventually get bored and leave. Once you’re towards the front of the pack then the racing becomes a lot more civilised and an awful lot more fun so the racing is exactly how it should be. Sure, there will be times when you get bogged down at the back but that’s just the way it is - there will be other races to redeem yourself so getting caught in the occasional first corner pile up shouldn’t be the big deal that people make it out to be because every single racing game ever made has suffered exactly the same problems and people should sorta be getting used to that fact by now. Nothing will ever change so my advice is to just take it ‘as is’. Whilst some races will be borderline pointless the bulk of them will be pretty decent so over an average session you should have a decent experience.
So, aside from the relatively short races, I think the multiplayer hoppers are pretty much as good as can be expected.
And finally the other stuff.
Weather / Night racing.
Hmmm, after craving the option to drive in alternative weather for many a Forza I’ve most definitely come to the conclusion that it’s nowhere near as much fun as it initially sounded. Night racing has never been my most favourite scenario because I struggle finding points of reference and end up plodding around tracks in races full of awkward braking moments. I’m sure others find it fun but it’s perhaps not to my liking as much as I thought it would be.
Handling:
It’s Forza, not Project Cars. You buy a car and it drives like a donkey so you stick a wing on it and tune it. End product is a car that drives better. Short and sweet.
Car selection:
Excellent. I don’t care how many times “copy/paste” has been mentioned because there are loads to choose from and tune to your heart’s content so that will do for me.
And I conclude with the only negative point I can think of… Track selection.
I’m not sure of Turn 10’s logic with this one but with it’s huge volume of American tracks the game is starting to lose the “world” side of ForzaWorld. No disrespects to my American friends but some of those circuits are insanely boring and I never thought i’d live to say that there is a circuit that’s even worse than Yas Marina. Yes, Daytona is truly awful!.
To be honest the entire track choices are a bit ordinary - with the new ones lacking in inspiration and the older ones getting a bit long in the tooth now. I would have liked to have seen a little more creativity and a more varied set of locations but beggars can’t be choosers I guess. They’re not bad,bad - just a bit bland.
But all in all the whole Forza 6 experience has been far from the epic disappointment that the bulk of people seemed to make it out to be. My overall experience has been the more you play it, the more you appreciate it - and even though i’m fast approaching driver level 600 and gawd knows how many hours i’m still appreciating my investment so that can’t be an entirely bad thing.
The best Forza ever? Haha, that is a matter of opinion. Maybe the second best behind Forza 2
That’s it…thanks for reading.