My Custom Blueprint Mega Thread - My Tracks, Props, Tips, How To's, Bugs/Work Arounds, Q&A, AMA

Custom Forza Horizon 5 Blueprint #15

:warning: If you pick the wrong vehicle you will hate this off road goliath series. Suggested vehicle list below. Use 4x4!

This series was a very hard series to make! So much land to cover and issues with props but I was committed. Versions 1-3 are all stand alone tracks so you can do them one at a time and version 4 is all biomes combined into one huge 1hr+ off road Goliath.

:exclamation:Zero Checkpoints in all blueprints - Routes are extremely well marked​:exclamation:
Hot Wheels Offroad Goliath V1 (:evergreen_tree:Forest Biome Day) 105 602 282
Hot Wheels Offroad Goliath V1.1 (:evergreen_tree:Forest Biome Night) 213 434 505
:clock1: ETA to Finish line = 20-30 Minutes if you use my suggestions, 30-60 minutes if you don’t and or you’re less experienced.

Hot Wheels Offroad Goliath V2 (:snowflake:Ice Biome Day) 916 683 153
Hot Wheels Offroad Goliath V2.1 (:snowflake:Ice Biome Night) 980 758 425
:checkered_flag: ETA to Finish line = 12-20 Minutes if you use my suggestions, 20-40 minutes if you don’t and or you’re less experienced…

Hot Wheels Offroad Goliath V3 (:cactus:Desert Biome Day) 576 210 558
Hot Wheels Offroad Goliath V3.1 (:cactus:Desert Biome Night) 493 536 025
:clock1: ETA to Finish line = 15-30 Minutes if you use my suggestions, 30-60 minutes if you don’t and or you’re less experienced.

Hot Wheels Offroad Goliath V4 (:earth_americas: ALL Biomes Combined Day)
149 067 001
Hot Wheels Offroad Goliath V4.1 (:earth_americas: ALL Biomes Combined Night)
163 897 075
Hot Wheels Offroad Goliath V4.2 (:earth_americas: ALL Biomes Night Snow/Rain)
874 721 455
:clock1: ETA Finish line = 45 min - 1 hour if you follow my suggestions, 1 hr 30 min - 2 hours if you don’t and or you’re less experienced.
My personal best time is with Brocky - 41:44 Brocky

:warning: Here are some of the vehicles I tested with positive outcomes w/tunes. :warning: If you decide to not use one of these vehicles you’ll have a high chance of having some or major issues completing this track. Funnest and smoothest outcome will be in the Canam or Brocky since that’s what I used to design the series but I was able to complete all blueprint versions with this list while barely needing any pink flag routes​:point_down:t3:

:warning: IMPORTANT- Use off road tires, HIGH Power & a HUGE suspension.
All tunes named HW OffRd Goliath
Brocky - 140 342 602, Can-am Maverick - 696 146 855, Derbeti Wrangler Unlimited - 167 279 582, Jeep Trailcat - 124 969 049, Penhall Cholla - 757 344 403, Baja Bone Shaker - 226 018 129, X-Raid John Cooper Works 2018 - 124 850 409, Local Motors Rally Fighter - 117 067 137, Toyota Land Cruiser Arctic At37 - 865 849 707, Toyota Hilux Artctic AT38 - 166 890 052, Class 5 Baja Bug Volkswagon - 116 513 659, Polaris RZR - 654 271 971, Porshe Macan KPR Rally Raid - 115 341 784

Pink flag = alternate route for less experienced drivers or under performing vehicles.
One yellow flag = caution & or slow down a little.
2 yellow flags = SLOW DOWN.

:exclamation:Be ready to be tested :exclamation:




Hi Joey, Loved your Clover Leaf Raceway! The Props look really good at night too and your signage is very precise. I normally don’t go for Cross Country but the Boardwalk was fun too.

I had a look at your track guide and didn’t know about just placing the finish line anywhere to save my route to come back later if it’s a circuit; i just always thought it would make it a sprint permanently if you did that haha so i usually did mine in 1 sitting. The order of how you lay everything out makes sense too.

Completely agree regarding the “create route from here” whenever I use it always mucks up the AI’s driving line so i always start from the beginning. (never knew why this happens as it used to work correctly earlier on)

Will take a look at your other events when i have time :slight_smile:

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Thanks a ton for taking the time to share thoughts and thanks for trying Clover & the boardwalk :slight_smile: I’m glad to hear the guide helps a bit. It’s definitely an intricate platform, lots of little ins and outs to learn from trial and error. Hope you enjoy the other tracks!

I just realised your Boardwalk event got featured by T10 so congrats!

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Thanks!! I been wondering why I have all this money pouring in then seen that track had a massive spike in plays and couldnt figure out why :slight_smile: cool!

My Blueprint The Boardwalk Custom Track got featured in PG editors choice for Mangrove Scramble track :slight_smile: I made it to level 9 woot woot! Level 10 in my mind is beating the game which would be getting one of my blueprints featured by Forza in Event Lab.

I never started designing tracks for money but wow the money really flows after getting this many plays. I’ve probably made about 7-10 million CR so far, nice perk! Thanks to anyone who’s tried the track!


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Do you know HOW? Or of any help videos on how to create a custom danger sign using the rules of play in event lab. THANKS.

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Great question, I haven’t tried that yet but please let us know if you’ve found some info on this.

I haven’t been building custom tracks due to glitches, the biggest and most annoying glitch to me is the convoy glitch. I build my tracks heavily with convoys in mind. If I spend 40-50 hours on a track I need to know I’ll be able to invite people to play it in a convoy, otherwise I’m not interested in risking it.

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Pretty sure I found out what the issue was so I started building again. Rules… I stopped using any rules, whether it’s sound effects, drift rules or simple HUD titles of in the left hand corner. I went back and deleted any rules in several tracks and problem went away as well as newer tracks I’ve built. No rules no problems. I’m sure some rules are fine but for now I don’t have the patience to play the process of elimination game so no more rules for me for awhile. I’ll start sharing some of my recent tracks again.

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Forza Horizon 5 checkpoint error and or missing lap issue.

Forza Horizon 5 checkpoint error
Problem - game says checkpoint missed after completing a lap
Solution - It’s possible you altered the route somehow and didn’t set a new drive line. Wait to set the proper driveline until the very last second before you’re ready to publish. This can fix the checkpoint error.

Forza Horizon 5 missing lap issue / problem
Problem - You start a race that you published and the second you leave the starting line it shows you completed 1 lap so a 3 lap race ends after you’ve only completed 2.
Solution - Make sure to use at least one checkpoint. if you plan to have more than 1 lap

During my little break from building tracks I started doing a lot of cruising so when I recently started building again my focus shifted harder towards tracks that work well with a convoy for cruises/group rides, so low prop %, minimal checkpoints. I have very little interest in building actual race tracks but more like group rides so racing is more secondary to me. I’ll be sharing some of my most recent builds here soon.

Custom Forza Horizon 5 Blueprint #16
GT: JJoey Rocket - HotWheels RallyX Gran Puente 2
(Night 2 laps) 144-697-002, (Day 1 lap) 172-894-170
Suggested vehicles - fast Gymkhana/rally/scramble/CC style. I recommend at least a S1 class with good power to make the whole bridge jump. Dirt/rally or Toyo tires recommended.







Custom Forza Horizon 5 Blueprint #17
GT: JJoey Rocket
Off Road Jungle Expedition Cruise (Day) 305-463-640
Off Road Jungle Expedition Cruise (Night) 101-395-717
Off Road Jungle Expedition Cruise (Tropical Storm) 439-034-502
I created this specifically for my daily cruises so no checkpoints but very very well marked trail.
Suggested vehicles - Very tall Suspension vehicles unless you’re ok with only being able to do about 30mph in several water sections







GT: JJoey Rocket - Extreme Rally Cruise Expedition 142-073-367
I created this specifically for my daily cruises so no checkpoints but very very well marked trail.
Suggested vehicles - Light, nimble, short wheel base, rally monsters, hatchbacks, sports cars, dirt tires









Custom Forza Horizon 5 Blueprint #18

Tokyo Car Park-Drift/Race/Stunt,
3 laps Night 868-127-507, 2 Laps Day 307-823-220. 10 laps 427-412-331

Tokyo Car Park-Mega Spiral Tower 130-139-690, Night - 163-825-977

Tokyo Car Park-Gymkhana/Stunt (2) laps Night, 140-131-460, Day 3 Laps 113-181-685

Tokyo Car Park-Mega Spiral Tower 130-139-690, Night - 163-825-977

Tokyo Car Park-Gymkhana/Stunt, 140-131-460








Custom Forza Horizon 5 Blueprint #19
Cozumel Car Park & Gas Station
Night - 170-479-645, Day 161-725-752

Cozumel Car Park Gymkhana, & Gas (Day) 116-006-165
Gymkhana Night Race 155-415-590

Cozumel Car Park & Spiral Tower (Freeroam style Day) 144-145-484









Custom Forza Horizon 5 Blueprint #20

Gymkhana Guanajuato
(Sunset) 181 083 010, (Night) 178-001-375

Guanajuato Goliath Race or Drift (Day no jumps) 107-198-184
(Night no jumps) 182-970-191













Custom Forza Horizon 5 Blueprint #21
Extremely fast paced track with many walls and many many HotWheels boosters. Drifting or racing, either way it’s an adrenaline rush!

HotWheel Booster Psycho Goliath 172-901-485











Custom Forza Horizon 5 Blueprint #22
Extremely fast paced track with many walls and many many HotWheels boosters. Drifting or racing, either way it’s an adrenaline rush!

HotWheel Booster Psycho Track V2
HotWheel Booster Psycho Track V2
Night 631-398-430
Day 164-898-010
Minimum props Day 213-888-943