Sorry for the triple but it also says in the menu’s that there’s a gear cluster that lets you know when it’s safe to let off of the clutch? I turned on the Speedometer to look at the revs there, but saw nothing letting me know when it’s safe to let off of the clutch.
This is my biggest complaint. It seems like (at least from the point of view of avoiding damage) that the timer for the shift begins when the next gear is selected. This means that with a H-pattern shifter it starts the simulated shift after you complete the physical move yourself. (the alternative is that the time it takes to shift is even more unrealistic than it appears to be)
As for when to let off the clutch. I seem to have to wait for the gear number in the middle of the tachometer to go from N to the gear I am shifting into. Even then sooner or later I get 1% damage and it is all downhill from there.
Currently running with damage off when using manual with clutch as a result of this issue. They might have “fixed” an exploit, but they broke other things in the process.
The race manual not needing a clutch makes sense: it’s basically swapping in a racing sequential gearbox, It’s nice detail they added so we don’t have to swap difficulty settings to accurately represent the supercars or race cars we may be driving.
What about the race cars that require clutch pedals though? The ones that existed before sequential transmissions were invented. They still require no clutch to change gear. And why is this option faster than regular manual even though you’re doing the same thing? (Like said video above).
It doesn’t make sense, why name it “Manual w/ Clutch” if I don’t need the clutch at all? I don’t think it says that race transmissions turn your transmission into a sequential gear box in the description.
I’ve definitely driven cars in the game which do require you to use the clutch, otherwise it misses the shift and you lose time in neutral, plus do damage to the transmission, which eventually becomes terminal.
You lose time in the gear, because you didn’t release the clutch at the right time like in real life. The only cars this applies to are street cars with street transmissions. Every single track/race car is shiftable without a clutch even the old ones that require clutch inputs in real life.
What I’ve been saying is the process goes from too hard to too easy once you install the race transmission. There’s no damage done on the transmission at all.
They should’ve kept manual+clutch behind simulation damage to get rid of power shifting. Everyone who plays with damage on is getting the short end of the stick, it’s always been this way.
No, because as it stands with the controller targeted nature of the setting/fix, it is impossible to shift in any sort of realistic way without slowly accumulating transmission damage if you are using pedals.
In other words, the idea might be good, but the implementation has issues (which I guess may be the result of focusing on controller users and the response/timing of controllers versus the response/timing of pedals and H-pattern shifters).
I meant keep the old manual w/ clutch mechanics from the older Forza’s, and lock those mechanics behind simulation damage to reward people who pick higher difficulties.
There’s no love for people who race with simulation damage on. As you said, it’s impossible to run a race damage free with wheel and pedals, and from my experience on controller it’s near the same.
I’ve been curious about this too… I eventually got good with learning clutch timing on every new car I drive but found it very frustrating at first. Tried everything to get the mentioned HUD graphic to appear