Here’s how it looks.
All well and fancy, BUT, there are multiple layers in the layer groups that I might need to ungroup, repaint some of those, group them back together, and a group of layers may consist of groups etc etc… So, the real issue is - with the layer count and the icon for the layer group being on top of the actual layer group preview, I can not see what that layer group actually is, and can not see how many layers it includes half the time.
This is making even a basic livery like you see I was trying out a living hell.
You can see the square on the right bottom which displays whats in the clipboard, that’s the size of the layer group preview we had before. Please bring that size back, you can leave it on the left if you like. I can understand it being on the right so we see more of the car, but making it smaller works against a livery creator.
This is another instance of changing things for the sake of it. It doesn’t needs to be ‘modern and trendy’ it just needs to work and be efficient. I really wish they’d stop doing this all the time, like rearranging menus for the sake of it, removing most of the tacho needle for the sake of it, etc, etc.
Agreed, this need to fixed, after importing liveries from FH4 I needed to alter them to fit some body kits and it was almost impossible to find the logos etc when ungrouped. I don’t think just fixing the layer icon and layer number will be enough either. The pics of the layers will still be too small in my opinion.
And the new scaling feature is also a problem.
The addition of the ability to scale while maintaining proportions, like in layer groups, is great.
But why did they make this feature the default and make the traditional scaling feature optional?
Not only did this reduce efficiency by adding an extra operation to a frequently performed operation, but it also created the risk of accidentally scaling while maintaining the ratio.
I acknowledge that they have tried to make the livery editor more modern.
But was there no feedback from the creators who were actually doing the painting here?
It seems to me that all the features were decided only by the development staff and no thought was given to the convenience for the players.
Worse yet, it is BROKEN, at least on PC. In order to activate non-linear scaling, you need to hold down the shift key (or left trigger on gampad). But when you hold down the shift key, it doesn’t switch to non-linear mode, it alternates between linear and non-linear scaling rapidly. It does this both in the vinyl editor and livery editor. So, you effectively cannot use non-linear scaling. Had they done this the other way around, and made non-linear mode default, as they should have, this wouldn’t be a big problem. Linear mode is more of a convenience feature, but much less flexible. So basically, the livery editor is not usable in its current implementation.
Okay, so shift is a toggle, not a modifier like it is everywhere else. Thank you for the clarification. Unfortunately, even that doesn’t work right. If you press shift to enter non-uniform mode and resize a shape, it works like it should, but if you select another shape, it will still say non-uniform but revert to uniform scaling mode. The redesigned livery editor is a mess, they really should have sought user feedback while they were developing it. I do like the changes to the paint feature, mainly because it has both the primary and secondary colors on the same screen, rather than having to enter into X-color and Y-color screen separately. That is a small consolation, though.
Totally agree. As somebody who has spent probably thousands of hours creating liveries, It feels very inefficient. The muscle memory Ive build up over the years for the UI is basically gone.
The layer previews are tiny and basically unusable. I rely more on highlighting the layer and waiting for it to flash to see what I’m selecting.
Not to mention the INFURIATING new scaling options where you have to press LT every time you want to scale something non-uniformly which I do like 95 % of the time anyways.
It’s just a mess
Also the colors saturations are way off. Particularly with shades of yellow. I’ts impossible to put a neon yellow decal on a car. It just ends up looking a weird pastel mint color.
Completely agree! I’ve been forced to select the vinyl group layer, then look for the portion of the livery that “blinks” on the car, in order to have a clue what that group contains. Not an easy or efficient way to handle vinyl groups. Numerous other paint booth “improvements” add to the pain. In my (unsolicited) opinion, the paint booth changes definitely need to be re-evaluated…preferably by players that use it.
Its unusable for detailed work, simple as that.
Simple throwing on of shapes to a car it’s fine. But that’s not what I do!
Surely they could’ve approached us for thoughts instead of this mess.
If it ain´t broke - don´t fix it → would apply here
Fh4 had it down and it was a copy of previous installments - it works, the new one is annoying - I credit it that the game now launches fully on pc, and those mouse-pointers like it better. same with adding parts to cars - damn mouse-lovers:-)
That scaling “feature” that was forced on us in Horizon 5 is unnecessary. If you select one layer (like when you’re making a layer group) but don’t select any others, it does exactly the same thing.
I guess this will just get added to the list of problems that keep recurring with every sequel of this game. I wish they would have redirected the effort it took to screw up the livery editor on something that actually needed to be fixed and just left it alone. These changes are really bad!!!