A lot of the elements on the interface are extremely small and difficult to see or read.
When opening a menu or vinyl shape editing you need to wait until the menu has finished its opening animation, putting a noticeable delay between opening the menu and actually doing what you wanted to do.
Using the D-pad to alter variables such as position or size will move it multiple units instead of the smallest unit possible, making it frustrating to work with smaller pieces.
There are only two options for backgrounds in the editor; with or without the grid. Can’t change the color of the back drop. Additionally the grid isn’t overlayed so if you’re trying to do something that relies on the grid to place pieces accurately you can’t without changing the opacity of the pieces below the one you’re working on.
The vinyl editor in FH3 didn’t have any of these issues and was a lot easier to work with. I never played FM6 so I’m not sure if the way it is in FM7 is the way it is supposed to be in the motorsport games, but I hope that it is not and that T10 fixes some of these issues or they are exclusive me to lol. I think for now I will work on vinyls in FH3 and import them.
Yes, the painting community isn’t too thrilled about the changes made to the editor. It’s as if Turn 10 wants our designs to be worse and more misaligned than ever.
I too have just gone to just making things in FM6 and importing until the editor in FM7 is resolved. Only because my main gripe is the way FM7’s editor can suddenly just start doing values by by two increments, and then gets stuck on .50 of value. Pretty frustrating.
I can only guess that the intention was to add double movement to the left stick (which would allow quicker positioning) and have single nudging on the D-pad. Unfortunately, they implemented it the other way round.
They’ve known about it for a long time its not going to be a overnight fix so give them a bit of time.
Its actually great for outlining logos! Speeds things up!! (the only positive ive found lol)
Yes, speeds things up if you don’t need accuracy. I have to keep dinkin with the stick to get the coordinates to an even or odd number, depending on what is needed. Then I can use the Dpad to accurately move. BUT, I first have to spend time moving stuff around to find out… OMG! Suffice to say that it wastes time and increases aggravation.
I have found that applying logos and base designs to cars is still bearable, but when it comes to logos I need that accuracy, which is why I’m still making mine in Forza Horizon 3.
The studio space needs to be lighter too, Gran Turismo Sport’s editor lets you choose between 3 different studio spaces with different lighting intensities.