Hi, I’m new to Forza in general. Just curious does anyone know why they’ve made the vinyl creator difficult/not efficient/ to use. Just a few extra tools like eraser/trimmer or even a dot to dot outline tool could cut some serious hours of creating vinyl’s. First I thought how on earth are people creating things with that LOL but after a week or so I’m getting use to it. But time consumption is a huge problem in my eyes. I see its been around for a while so just wondered why haven’t they made it efficient enough for EVERYONE not just people who have a LOT of time on their hands. It would mean less time creating more time playing and sharing. I’m getting better but it still takes time. There are so many things I want to do, but at the moment I’m like that’s going to take waaaaay to long. lol
Check out some of my Vinyl’s below I’ve done and working on. Feel free to pass by my store front from time to time for fun vinyl’s. WasteNoHourz
Thanks. I hear you, It shouldn’t be too easy I hear that. But I’m just talking about tools to cut the time down a little. Id be happy with at least a trimming tool or fill tool etc. Also once you finish your vinyl why cant we use transparency? You have to go in a change every single shape. That’s strange why do that. its odd things like that too.
The tools haven’t changed since Forza Motorsport 2, which was released a decade ago.
Any fundamental changes to the system now would result in it being impossible to import designs from previous titles, so in that sense Turn 10 have backed themselves into a corner.
I wouldn’t think changing anything would effect older designs. The same way an old illustrator file wouldn’t be affected by a newer version of illustrator for example. I think it would be easy for them.
Even if they don’t I’m sure now its on PC, someone will find some sort of way to manipulate it or build a standalone version with import capabilities in the future. Well that’s what I’m at least hoping…
Ok everyone, I think things have gotten a bit lost in translation. Adding something like say an ‘eraser’ wont make it “easier” at all, it would make it a little more efficient and productivity will increase. It will not make anything easier. Me I like making vinyl’s but at the same time I would love not having to spend unnecessary extra hours doing it.
I used to think the same way you do. But now that I’ve been in the Forza paint booth a while, I have to whole-heartedly disagree. It takes a lot of skill to get the edges of the layers to line up just right. An eraser or cutting tool would negate that effort and make it easier for everyone. To put it in perspective, an eraser would be like telling everyone to color in a circle – but then handing out scissors to those who lacked the precision to stay inside the line.
We’ll have to agree to disagree. Each to their own I guess. I’ve been using it for a short time so, ill probably get faster with it.
Anywho, let the good times roll Thanks for all your replies.
Overcoming the limitations of the editor becomes as absorbing as the game itself - possibly more so. If you could get a hack to release all cars and features of the game from the beginning, then you lose any inclination to play the game (I’ve been there in the past with old PC Colin McRae and other games, it kills the game stone dead).
It can be frustrating to be unable to create designs like Turn 10 are able to do, with writing on windows and a much more capable editor, but the in-game editor can be used to stunning effect. I am amazed by the quality of art that people produce. I can see after my very early efforts that it becomes easier and quicker with practice, and, for example, if you are creating race graphics, that time spent creating logo vinyls lets you reuse them on future projects in different ways.
Having progressed through the driving part of the game, the editor gives a whole new challenge - somewhat more relaxing, but no less rewarding.
In the words of JFK:
“… and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win …”
I can’t believe people actually want tools to be as nonintuitive and user unfriendly as possible.
I get that you want to be able to import your vinyls across games and can’t be bothered redoing them but for new players, it’s madness that half the cars have glitched alignments, that any lines that aren’t perfectly horizontal or vertical are so aliased, that if you want to have “special color” vinyls you’d have to cut around the area and cover the rest of the car, that you can’t have a mix of matte and glossy surfaces, that you can’t have multi-colour wheels without resorting to exploits.
There’s no skill or creativity involved in having to mindlessly align shapes around a wheel arch that for some reason will glitch onto the roof if you go over just by 1 pixel.
It’s not like you have to jigsaw a whole bunch of overlapping vinyl pieces together just to cut out a circle…
Yes it can be maddening with glitches, but many of us have been doing this for years and work together to get around these things.
I can all to clearly remember pre ‘special paints’ so chroming was impossible, carbon weave was manually made and layer counts were much much lower!
It is what it is, I love seeing what this community can produce with these basic tools.
It will remain the same for the life of the x1 because it works and always has. It could be better but there not going to fix something that not broken…
Think you’re missing the point. As jfiler said, there’s nothing to be fixed and it’s working good. An improvement here and there would be good yes, but if T10 were to add shortcuts in the paintbooth, the painting side of Forza will die.
There are absolutely things to fix with the current tools when the general sentiment is “it could be better…” and “it can be frustrating” with “limitations that you have to work around.”
Things like different areas (front bumper, sides, rear, top) of ALL cars are scaled differently, so you can never line up shapes exactly. A 0.3 wide line at X 0 on the front bumper is somehow unable to match up to a 0.3 wide line at X 0 on the hood. They’ll always be a pixel or 2 out. But from the sounds of it, I guess fixing that will destroy artistic integrity?
Digital art has yet to die with each and every iteration of Photoshop that added more and more fixes and shortcuts to menial, repetitive tasks, so I don’t see livery creation dying with quality of life improvements.
But to me it’s even more of an accomplishment when you do create the perfect line to come over from other sides… and I guess the lining up part would work on square boxes… which cars just are not…
I know there is room for improvement, but an eraser tool wouldn’t work in this editor because it’s vector based… meaning all shapes are vectors and can’t be cut up… a filler would be pixel based so that won’t work… and point to point lines would be very file heavy imo…
Eventhough these features could be very helpfull … I like how the editor works… I can drop about 200 layers an hour recreating images, so I can paint pretty fast (back in FM3 and 4 it was 300-400 layers an hour…) and yes I would like to go faster … but I want to make the images look as good as I can with the tools I can use…
Things I still hope we’ll see in the future… Special paint/colours for layer(group)s… making it possible to get let’s say matt stripes on a highgloss finish…
I’d imagine that most people just drive and are not interested in creating paint work, tuning etc.
Can’t see that make changes to the paint booth (which basically works) is really that higher priority to Turn10.