Yes I understand, sorry for the term the translator I use from my native language probably exaggerated.
What I’ve come to conclude is that the player base is indeed divided; in ‘sim’ and in ‘cade’, and that our expectations for the future of the licence (and of this game) are very different.
What’s more, I’m delighted that the basics of the Motorsport series weren’t just based on racing cars on racing circuits: I’d probably never have played them as a child/teenager. Of course, that’s not what I’m exclusively looking forward to today. That’s part of the content (because Motorsport) but the passion is greater than that: dream cars (not exclusive RACING), bucolic tracks, motoring passion, etc.
Same again. I like the new Featured Multiplayer structure as it helps me and my club with long-term planning.
There are a few quality of life improvements I’d like to see across the board (the main one being able to use Spec BoP in Private Multiplayer and Free Play) but on the macro scale the game is doing a good job for me.
Man, I was playing fm4 the other day, and I was racing against paganis, ferraris and lambos with my Audi Q7 and it was so much fun. I like that fm 2023 is more sim focused, but I miss some SUVs and some cars to play around.
I honestly feel like we should have more SUVs , SW and honestly, some old civics(92 to 95).
I love racing in multi class, really, have a more racing weekend vibe, but I would love to have some regular cars and some fun focused tracks, such as bernese alps.
About fictional tracks. If they are convincing enough then sure, allow them. That said and knowing about my want of FM1’s Tokyo, New York, Alpine Ring and Rio De Janero, as well as FM3’s Rally di Positano, Camino Viejo and the snake courses, I’d sadly have to say all would need major reworking in order to be believable.
New York’s elevated section where the “street” is inexplicably 2 stories above ground, Alpine Ring’s death chicane, Tokyo’s widow maker hairpin, toxic tunnel and Hades’ chicanes. (FM1’s) Rio Dejanero off camber turn of regret, Camino Viejo’s seeming hommage to the final scene of Silent Hill: The room… You know, the cliffside down hill race to a hairpin. And then there’s Rally di P’s revenge of the spaghetti noodle design… Yeah, none of this approaches believable. It may be fun as sin, but believable it aint. LOL. I guess those tracks will stay gone.
And the snake courses… Those were sadistic. When running player lobbies, I’d toss them in just to hear the lobby complaining.
I’m not sure that the Horizon series has revolutionised Motorsport.
The two have coexisted for over a decade, and Horizon has certainly won over most casu players and proved that the formula is a success;
However, for me, the slow decline of the Motorsport series lies precisely in the choice to move towards an advanced simulation, an environment that turns austere and the quest for realism.
In my opinion, we’ve lost the brilliance of this game, what made us dream as children. It now only appeals to a certain segment of gamers who are convinced of the pseudo-realism/sim that Forza Motorsport offers.
When it comes to simulators, there are far better ones on the market. (iR, AMS2, ACE) And in the arcade, a few years ago other franchises had good formulas (PC, PGR, GRiD) to convince, but EA sadly passed them by. FM is somewhere in between, struggling to convince both camps.
There are many “sins of the past” that have brought this franchise to where it is today. The “drivatars” is a major one. The lack of any punishment for online griefing is another. Both of those problems started many releases ago, and still plague the current game. Poor quality models, lazy work on the “upgrade” system. Forza aero. the list goes on and on.
As far as the tracks go, many of those fictional tracks exist purely due to T-10/Microsoft not wanting to license/pay for the real world examples. Sunset Peninsula is a prime example of this. They wanted a tri-oval (Daytona), didn’t want to spend the money on the license, so they created a fictional version. Once Daytona came to the franchise, Sunset went on the back burner (for 3 releases). While not all of the tracks are a 1 to 1 rip of a real world location, you can tell by their layouts that there was a real location in mind when developed. Eaglerock is another example, small oval in the mid-west with it’s “alternate” layout featuring a single chicane…
I honestly don’t think FM even have any other place to be than where it started as a simcade. I doubt anyone wants it to be arcade game and in opposite direction there’s hardcore racing sims competing who has the ultimate, most serious and realistic racing experience. The reason FM exists is the people who don’t want neither arcade or most serious racing sim.
Some time ago I bought one of these racing sims many people were raving about, played it 2 days and uninstalled the game. Obviously not a game for me. That said, I like good physics and well made real world tracks, therefore I don’t think realism itself is a huge problem, it’s what’s left out from the games in the name of it, game modes, tracks, whole car categories, etc.. Too serious, way too boring. Besides, I already have the ultimate driving simulator on a different platform. It has a huge multiplayer, super realistic physics, fuel usage, tyre wear and also audio is top notch. It’s called a car.
it has improved quite a bit i don’t just want to be to negative towards the developers it’s important to Respect the Hard work they do & be constructive at the same time but there’s a few gripes i have with the game. is the slippery tyres & certain cars just do not turn very well no matter what I do with tuning i use controller some cars i can use simulation steering and other cars i use normal steering because i just spin out with certain cars over turning and spinning out i know very well I’m not the only one who has this problem with tyres and inconsistencies with controller please improve this T10 then this game will be Even better for Every player of skill.. I know it feels like they don’t listen to feedback trust me they do when it comes to features & changes it takes time to implement them because they need do testing bug fixing and also making sure there are no errors with the updates how do I know this because I read up about it online to better understand how it all works game development it changes your perspective
Have to agree with this. The best racing I’ve had in SP yet. The top AI is very fast. Having the field all the same PI really works. There’s a few things they could/ should have done though.
Your reward for winning the championship. A menu screen that says, next series or quit. C’mon!
Tyre and strategies aren’t a thing. Just run softs.
Field use identical liveries.
Can’t seem to be able to reset tuning settings back to stock. A real pain when you’re trying to make changes to the base tune.