With Fm8 having a longer development cycle, do you guys have higher hopes for the game being solid?

Hi guys, used to post here a few years back. The new Forza has sparked my interest after playing Forza 6 as my last purchase which was, wow, 8 years ago. This game has been developed for around 5 years, soooo, that is a lot longer than the previous timeframes on older Forzas where it is usually 1-2 years. Paired with newer technology it should be good! I just hope this game gives us what we want and somehow draws parallels with fm4 which was the best in the franchise by far.

I am concerned with online only, but why is that a thing and didn’t they say free play was offline? So in 8-10 years time when this game dies, our initial thought of the game being unable to load is no longer a cause for concern since parts of it is offline?

What do you think? I am a little optimistic. With this game taking roughly 5 years instead of their usual 2ish years, hopefully they are making a solid game. On top of that it is purely built for the series x (not cross compatible with standard xbox ones), meaning that there will not be dropped assets/stripping potential to accommodate to 2013/10+ year old technology anymore. (This is the first Forza to do this!) Utilising newer technology for years and years hopefully maxing it out.

Fm6 was pretty good. I think fm5/fm6 was just an introduction to utilising the new power of the (at the time) newer consoles. The game looked more polished with the sacrifice of features/playability. To me that was okay because a buff in graphics was new to me, so sure, figure that out and then go back to your roots of implementing epic fun/stability in their games. Fm7 just didn’t do anything really and I’m glad it has been 5 years so hopefully they’ve really made a big effort and read the Forza forums/whatever the feedback from us. Even though I usually disagree with the average man, the Forza community seems to be quite fair in what they or we think. We all love fm4 and there’s clearly a reason for that.

The creative time of the 90s/2000s where ricers, rally cars, nascars, xgames, drag cars, f1 etc etc etc was all super popular/cool as heck is gone. The community that was into that is gone. That was a time where games accurately reflected that era. Heck look at nfs underground or even forza motorsport 2/3/4. What can you do, that era is just over. All they could do is a remaster. But hopefully this fm8 in 2023 is something good since it is the first one to be entirely built on the series x. It is over 130gb and for a motorsport title that is a lot especially when considering that fm6 was only 40gb and looked quite polished. Even still that is just the graphics/eye candy, the game could be boring as heck/weird with 0 likability.

I just hope it plays/feels well and they have brought something new that isn’t stupid. This upgrade system seems silly, nothing like real life where you “level up upgrades”? You buy it with hard cash, maybe make it realistic by emulating the 2000s racing life where you needed starting cash, a racing license, the right contacts and you had to climb the ladder into a career. (It does sound like old nfs though but if done right that would be amazing in the motorsport franchise.) The auction house was very useful when you could buy possibly unobtainable/rare cars at a reduced rate without killing the fun. Heck it was more fun that way with the paint jobs/soul that went into the car and locked tunes made it a mystery to how they souped it up like that to fly around the nurburgring. Nothing has felt the same since fm4.

Before you earned your upgrades with hard earned cash from that endurance race in your sucky F class car to unlock that turbo charger/engine swap in your S class car. It felt like an accomplishment. Now you unlock absolutely random stuff much like a cod weapon unlock with 0 attention to detail since the order you unlock stuff is so random and stupid. (Tyre width and bodykits at last levels?? LOL.) People are much less likely to play hard since you can’t choose what to purchase anymore. Lots of time waste and who really buys 100% of parts for a car? Plus it takes hours to do that so fine tuning is out of the question and apparently you have to unlock it all over again if you decided to buy the exact same car twice??? (I guess you could argue that is realistic since parts don’t just duplicate because you have the same car again haha. However in the old system the thought was that the parts did not duplicate and that you just stripped them from one car and installed it in another car behind the scenes, eh, that’s what I thought haha.) Why not reduce the amount you earn in races to accommodate to taking longer to buy upgrades or even take out the stupid wheel spins. In forza it takes like 5 mins of driving to get like 10,000 credits, that is unrealistic to me so maybe change that to 2,000 per 5 minutes and have higher payouts for harder tasks?? Simple problem simple solution?? Apparantly they have already placed a hard cap of £1m on cars so proportionately a bmw is a really high cost percentage of a multi million pound ferarri.

So if I wanted to upgrade my car in a way that makes it a S class beast, I won’t be able to until I fully max it to level 50. They make mention of building/growing unique cars and blah blah, what a load of nonsense. All the cars unlock upgrades at the exact same time/pace, but all cars aren’t the same and you really need to feel out your car to know what adjustments/upgrade parts need to be installed in conjunction with other parts. You spend ages doing that until it feels right, not just unlocking arbitrary parts and instantly buying the most expensive one in the upgrade line. You experiment with trial and error right? Just like in real life when taking part in a typical track day.

Again, these people don’t know anything about cars. They just added random stuff from older Forzas without much thought as to why. So far this game sounds ridiculous.

I feel like the people on the Forza team just have no idea why their older games were popular in the first place. Then they try ridiculous “innovation” and the game is killed.

I also don’t want this game to have 50 different people cranking out like 20 “xp glitches” or “duplication glitches” or some weird crap for an unfair disadvantage to possibly carry over into online multiplayer. That will ruin a game and I doubt these games work like Runescape/Wow where they do a “rollback”.

Ahhh, I was it was 2012 again.

Thoughts?

I have no expectations. It’s coming to Game Pass, so I will go into it without any expectations or investment and simply see how I feel about it.

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Common industry practices have shown that reliable functional quality is dead.
Buyers are beta testers now.
Almost everything has significant problems at & after retail launch.
The best we can hope for is that the number & severity of problems might get a little smaller over (a long) time before they declare end-of-life for “support” and start hyping the next problematic version.

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Solid? Certainly. However, even when shaving off some time due to the pandemic, I expect way more than solid for a game that’s been in development for six years.

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So turn 10 was established in 2001, forza motorsport (1) was released in 2005. Took them 4 years to make a game from scratch. Somehow its taken them 6 years to make a game with 90% of the assets and lines of code being copy and pasted from the previous game(s). If this game isnt phenomenal i think a lot of us are going to completely lose faith in t10.

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i have no hopes for this game, it took them 6 years to release and they cut half the content from the last game while still using almost all old tracks and half the car models are from over a decade ago. they cut drift and drag and the tuning is identical.

They cut all the favourite tracks aswell.

6 years to change only the tire physics is a disgrace so this game will flop.

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So why are you wasting time here?

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Nope.

I will take it for what it is though, a Gran Turismo Sport/7 clone (in regards to multiplayer), and just accept that it wont be feature complete until 2025, due to all its missing content.

They ruined me with Forza 7, with its consumable VIP cards, the homologation system, the lack of online lobbies at launch, and its focus on “car collector score”.

Its on Game Pass so I haven’t invested £80!

New handling means nothing if people have no interest in the game. The new upgrade system, lack of tracks, and cut and paste car models just make it look lazy after 5 years. Not to mention, it doesn’t look that much better than FM 7 which seems like it is a much better game than this car RPG garbage.

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I can’t wait haha.

Will handling really make up for anything? The terrible upgrade system is turning people off but someone at Turn 10 thought this is a brilliant idea. Lack of tracks, huge file size, terrible upgrade system. First no-buy Forza game for me since I got into the series.

Turn 10 seems to be using the new handling as a reason for basically releasing a half-baked game after 5 years.

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Add terrible upgrade system.

Haha yeah we’ll see. I too don’t have good expectations with how many features they’ve stripped from old Forzas. One thing I am happy about is that the menus soundtrack (like the showroom/main menu) are similar to Fm6 and Fm6 was pretty good/similar to Fm4 which was perfect. The UI design looks clean and not cluttered/overly complicated. Minor details like that will add up over time.

The starting cars aren’t super cars which is good.

So far the negatives still out weight the positives to me. Weird upgrade system/leveling, this online only stuff, reworking a £1m price cap for expensive cars that are supposed to be £5m-£10m+, no split screen and I’m sure there’s others I’m forgetting. We will see upon release.

There is still rivals which is good. AI seems to be improved already which is cool even though I believe what I saw was an old developer build, no idea when that build was made. Turning and breaking doesn’t work which is normal, except AI do this without a problem. Hmmm.

What do we all think about negatives outweighing the positives or vice versa? Hopefully the graphics will overshadow smaller and even bigger issues haha.

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Yeah, that is crazy to me how we are the testers now. However there is one point to think about when comparing this era to perhaps 10-15 years ago. One is obvious and that the games are more complex. Another is this. Where since a game now takes over 5 years to develop, they may run out of funds to develop their new game since if they did have a previous installent that was doing well, in 4-5 years people would stop buying it due to being bored or simply that it is 5 years old which would in turn affect the newest release. Just like that they have to pump out the game unfinished so they can pay the employees and fund the game through updates whilst the game runs live. They can only rake in money to support the game from the sales they got with the unfinished game they just released. Gta 5 was one of few games where they can take as long as they want fir development as Gta 5 sales are still huge 10+ years later haha.

I think Forza didn’t want to showcase the issues that fans would object to immediately. They kind of touched upon it and moved on immediately. The online only was barely mentioned and the new upgrade system is showcased in an unnaturally positive light even though it is still silly. It is hard to tell what else is going on at the moment.

From the previews, I haven’t seen anything that justified them removing the game from the Xbox One. This game doesn’t simulate a car as broadly as ACC for example.

They didn’t remove the game from xbox one

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Get out of here with your false statements. The new Motorsport is not available on the Xbox One.

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get out of here with your false statements. The new Forza motorsport has never been announced for Xbox one. First party games for xbox one have been released till 2022 so 2 years after his end of production, now we are in 2023.

@DylanDrog and @FennecTailz haha you guys are funny. Pedantics!

Yeah that sounds right, paired with much newer technology and more powerful machines to work with it should have a lot more potential. I just hope they don’t sacrifice anything for the sake of adding extra inferior features as a replacement. (Thinking of the silly upgrade system swapping out what has worked perfectly fine since the beginning of Forza.)

I can’t believe they still haven’t reallt advertised it that much. Why is that? By now it should be plastered all over the internet and even in TV commercials right? Or would that happen upon approach to Christmas?

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Here is something to think about.

With how far along we are it is quite hard to look more realistic than even Forza 6 which was 8 years ago. Stuff can look a little better and I’m sure Fm8 will be the point where stuff just can’t really look any more realistic unless they really have an even stronger attention to detail and go crazy with stuff running in the background.