Is the AI using fake performance!

So did a race today started 8 AI level 6.

Got a clean start through to 2nd by first few corners no contact and well behaved AI.

Then the first place gained seconds on me, lap 2 around 3 secs, lap 4 5 secs by the end of a 6 lap race he pull almost 9 secs on me. So I thought he must be lapping at least a second or so faster than me.

Turn out we were a couple hundreds off eachother, most laps?! So how did he pull that amount.

I don’t think it has anything to do with being caught up with slower ai, as I didn’t at all today.

Like horizon if they’re in front they’re fast and if behind the drop off!!!

I sincerely think rubberbanding/fake performance is at play still, and frankly needs to stop.

Please report this here:

That way all issues and examples are listed in one place.

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Just want to know if this just me or anyone else feel this way?

But feel free to move it.

The AI generally seems to drive relatively realistically in terms of lap times. You don’t see the rubber-banding which occurs in Horizon when back markers will suddenly do laps well under world record pace to catch up.

I don’t really understand what you are saying happened here. Are you saying that you don’t think the AI best lap time was reflective of its actual speed on track? That seems unlikely to be the case and it’s not something I’ve seen.

Of course, as you say, the main issue with AI pace tends to be that they behave completely differently depending on whether they are ahead or behind you. As soon as you overtake them, they drop back and fall off the pace they had when they were ahead. I don’t regard that as “rubber-banding” though.

There is no doubt about this Jezza, the AI rubberbands, boosts away and behave destructive. Like a mob, defending the podium, blocking, braking and even ramming us off the track.

Seems like they are nicer if you run a slower car, but try a superiour setup, start outrunning them and they will go crazy.

I’ve never seen the AI rubberband.
They also do not have cheat bhp anymore.
All of the builds it runs and the achieved times look plausible.

If you run an endurance race and have better pace than every AI you will lap the entire field eventually. With rubberbanding this wouldn’t be possible.

There aren’t many pre-launch statements by T10 that lived up to their promises but artificially boosted AI is gone.

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About endurance; yeah after startibg out like rockets they will slow down after beeing passed. You`re wrong about cheat-power and lap-times

Ive yet to see any rubberbanding in this game. Theres no way to know the ai’s lap time per lap unless you watched the replay and noted the times manually. Best lap doesnt mean much as you could have been faster 1 lap but slower the other 5. But if you have found that the ai was indeed running the same times as you lap after lap than it could indeed have been a bug.

I Think It’s to do with adaptive AI To & if you Struggle or not & The inconsistencies with Behaviour I could be completely Wrong But It’s Always Nice to see others expressing about this

Yep it’s an issue. Just doing the 2nd race of the hybrid cup at Watkins. There’s 2 fast vipers. If they get a head they can pull 2 secs go in half a lap.

If I get in front they drop by 2 secs in half a lap.

So this needs to be addressed,

Again, please report this here:

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Im tuning a lot, meaning I enter races, restarts to adjust and start up again. And sometimes I cant help wondering about some superfast leader AI that`s just running away. Like just now with a BMW-guy.
So I restarted, was a bit more agressive through the first cornes and was able to pass this BMW-guy before he boosted away. Just to watch his laptimes when he was no longer in the lead.

Nothing special about his performance now, he was still among the fastest but he was soon passed buy a Ford-guy who started doing hilarious laptimes for a few laps, then he dropped down and another AI started hunting me.

It is so easy to see through, all this stupid behaviour they have built into the AI. Why cant they just drop all this nonsense and simply focus on fast clean racing like in other games? Even GTA isnt this unfair

Edit; about rubberbanding; try to stay behind the carfield and watch their laptimes. Then speed up and start passing them, watch how much faster they go. Faster laptimes means rubberbanding.

Im sorry but we’ll have to agree to disagree. Ive yet to witness any sort of rubberbanding. Ive also found that the ai’s lap times are never faster than their practice times, while my race lap times are always faster than my practice times which means i always have an advantage in the race, likely due to rubbering in of the track, setting the proper fuel amount and drafting.

As far as after theyre past by me, i usually pull a few second gap but ive seen ai catch up before, but these times i knew they were faster due to practice times, they never passed me because they are incapable of doing so.

Do your own experiment, start in 3rd pass the leader quickly and see how big of a gap you put on them within a lap, its usually 2-3 seconds. How many seconds behind do you think the ai who started behind you is in that lap, probably 4-6 seconds which is pretty close to what would happen if you werent able to pass the cars in front right away. The lead car will always have an advantage whether its you or the ai.

The ai have a lot of issues but rubberbanding is not one of them. Theres been a few threads on this topic but its all anecdotal, theres yet to be a screenshot to show proof of any sort of insane lap times that the ai is pulling out of nowhere.

There is no way that an AI car which is slower than me in practise and much lower pi, gain about 2.5 secs in 2-3 corners and seem to just zoom off on straights.

There’s something going on if that ain’t rubber banding then I don’t know what is.

It’s absurd. If you don’t get this you must have that special golden copy of FM where the AI is not broken?!

Record a race and post a link, so we can see where you are struggling to keep pace.

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there is something going on but its not rubberbanding

classic rubberbanding is to hold the field together
leading cars slow down that the player is able to fight them
left behind cars will speed up to challenge the player

rubberbanding is basically the opposite of what is going on in Forza Games where
leading cars sometimes tend to fly away in superspeed and
left behind cars getting slower right after the overtake and barley try to fight and overtake

forza is opposite rubberbanding

Next time, compare the AI live leaderboard times during practice to what appears on the driver list on the pause screen, the grid spot selection screen, and the pre-race grid fly-by. You’ll see that they’re different from each other.

Potentially it is affected by difficulty settings, but for me the AI times during practice are almost always slower than the pre-race times, so you end practice thinking “I’m 2-3 seconds a lap faster than these guys, so I can easily start from near the back of the grid and pick my way through” when in reality you’re only barely keeping up from the get-go, especially to the first two or three AI drivers (which we can all agree and Turn10 have acknowledged are broken)

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Ive seen that, it doesnt seem to happen all the time i couldnt tell you why that happens other than shoddy workmanship by turn 10. But either way before the race starts you do see the real leaders times.

I dont think they acknowledged that the top 3 are broken. They acknowledged the chaos that people have to drive through to reach the top 3 who usually have broken away from the other non skilled 19.

The fact is the ai just isnt good other than posting faster times than before. Im happy they are faster, but they dropped the ball when they took a shortcut to create this new system. They said they set out to make an ai just as fast as the fastest players without “cheats”, they did just that but decided to implement them with no awareness of anything around them.

Its pretty unacceptable tbh. When they first released the game and created the thread about feedback for the ai with examples, i wrote they should just play the game themselves as its immediately apparent the ai isnt fit for purpose.

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You are wrong here, they booth do boost and rubberband as I explain in my earlier post, absolutely no doubt

Your explanation doesnt actually explain anything as it presents zero proof that this exists other than you saying it does. Rear ai’s improvement in lap time can come from numerous ways, drafting, rubbering in of track, the pack in general spreads out, pretty much all the reasons the players times get faster.

The only thing that ive seen them do is give up after being passed. Ive never witnessed them take off like a rocketship like some people have stated. If this happens record it and show everyone.

The fact is its simple math, if you and the lead car can run identical lap times and you start 3 seconds behind them, you wont catch up. If you add in the fact that you have to get around traffic that adds however much more time to their lead after the 1st lap, so lets say now youre down 5 seconds. If its a 5 lap race, you only have 4 laps to make up that time.

Once again at the same pace you cant catch them. You need to be more than 1.25 seconds a lap faster for each of those 4 laps to even have a chance to pass or hope they slow down for some reason.

If youre issue is with the posted lap time in practice on track vs what it shows in the pause menu, then sure that could be an issue if youre off the pace. But then you can adjust your starting position to improve your chance of winning. If you dont want to that than back out and upgrade your car to be more competitive.

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