I agree it has been a total waste of resources and time and not to mention the FPS sacrificed. In the rare situation it looks good it’s often at 30fps anyway!! 60 FPS is far more important than RT to me.
The only time it looks good on fm8 is when a car is reflective alongside another car, otherwise it’s a lores janky mess (bumpers etc etc?!!)
Do you agree is RT a waste of time on modern consoles ?
It’sa waste when it locks you to 30fps. But i rather enjoyed it in the RE4 remake.
No game is playable to me at 30fps. Especially a racing one. One thing i dont understand is why more games dont just have unlocked frame rates on console. It feels like freesync on my tv is being wasted, idk.
I was so bummed when i found out Star field is only 30 fps. Really wanted to play that but it’s just not doable.
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It wouldnt be so bad if they actually used rt but they mixed rt with other simpler rendering methods and then apply it to 15+ year old assets with horrible mapping and one sided textures. Varying LOD on assets that are so incredibly noticeable that theyre low res items mixed with higher detailed items on a single object just looks half baked and you expect to see stuff like that on beta or early release versions. Not a version 6 months after release
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I think the key point is that modern consoles don’t have powerful enough hardware to implement RT properly without a lot of compromises. It’s not impossible but seems rare. RT done well is great.
I don’t think it’s a waste, though it shouldn’t be used for reflections as those are already extremely well done without RT. If they would use RT for shadows and combine it with cube map reflections, then I think we would visually profit from it much more.
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