I would never use them but don’t mind their existence in the game.
Hey shadow whats up. I wrote that these things were called cheat codes, and that they were looked down on if used to beat a game. In grand theft auto if you used codes you wouldn’t gain certain achievements because it was cheating. And im sorry but I disagree with you on the whole games are longer and harder than they were, i think most games have become easier and shorter because of said dlc. Production cost and presentation has gone up for sure but not all games benefit from these things. If theres one word ive heard alot this gen its “grind”. When gran turismo released back in the day it wasn’t considered a “grind”, everyone just played it because that’s what you did, you played games. I just think now it seems as though in this day and age of instant gratification people dont seem to want to play a game and get better they want to pop it in and be the best instantly, but I’m sorry it doesn’t work that way. Some people are good and some people are bad and if you want to win you have to learn to get better or find another game that your good at. As ive gotten older i realize im not as good as i was at fps games and i dont enjoy open world games like gta as much as i used to. I still play those games but i know my place and accept that I’m not as good, I’m not going to pay for a special gun, extra unlockables or controller mods to raise my k/d ratio by .3, i just play and try and do my best but most importantly try to have fun.
Eh, I suppose we’ll just disagree on this one. I don’t feel like early gaming cheat codes and whatnot were quite looked down upon as you so suggest. In fact, every gaming magazine thrived on having exclusive cheat codes, gamers subscribed and the codes were shared abundantly. Heck, entire websites (before the days of online console gaming) were prevalent and the ability to reference the internet to load up your Gameshark and Game Genie with every code in the book made those industries a booming success with activity lasting up until online gaming became a thing, effectively rendering the industry of third-party, non-certified devices dead.
As it relates to Gran Turismo, I feel you’re painting rather broad strokes of the fan base by saying everyone just played it. Contrarily, the early days of GTPlanet.net had its fair share of forum threads dedicated specifically to Gameshark codes to alter in-game physics, load up the bank account with infinite cash, and to create hybrid vehicles that obliterated the AI and split screen opponents. I can say with absolute honesty that I never used such cheats, but their use was undoubtedly rampant for folks who wanted to progress through the game quickly.
In terms of the word “cheat”, it was used in very tongue-in-cheek fashion throughout the era of ‘90s gaming, not demonstratively with a negative connotation. Admittedly, I used cheat codes to have the golden gun in Goldeneye 007, select overpowered characters in NBA Jam, use one-button fatalities in Mortal Kombat, and to take advantage of an exploit to get infinite lives in Super Mario Brothers’ world 3-1, et cetera and et cetera.
Today, “cheat” obviously takes on a new meaning in gaming with so many titles being connected online in some way and the integrity of leaderboards and multiplayer in jeopardy. However, it is my opinion that considering purchasable tokens in the same breath as cheating isn’t a very fair call. The token system is monitored by automation and nobody can take or use anymore than what they are willing to shell out cash for. Also, dare I say, Turn 10 has done its job to ensure that the more difficult vehicles to achieve with in-game credits are substantially more costly if you are looking to buy them outright with tokens.
Again, I don’t care for tokens and have no need for them, but I am sympathetic to the majority of gamers who just want to play the game the way they want with the content they paid for at checkout. Those of us who actually progress through things like Forza’s career mode are relatively rare–hell, many of the Gamertags in this very forum have, so far, come up short on the Forza progression front. So, it seems a bit hypocritical that so many judge how others choose to play. The aforementioned, of course, is only my opinion.
Is it a fair point to say t10 does not like cheating to gain credits?
Considering they banned people permanently for gaining them through hacking, tuning glitches and various other endeavours back on f3 and f4.
They made they stance perfectly clear that cheating the economy was unacceptable .
With the launch of f5 it became perfectly acceptable to pay £40 for tokens to just be able to fastrack/cheat your way to the formula 1 car as a madman friend of mine did.
T10 seem’d very quick to fix the tuning/build glitches that generated glitch credits yet the supercharger is now 15 month later still called race springs.
Hypocrisy?
It’s not really the kind of game where having a 10mil Cr car is a bragging point, nor where having the fastest car guarantees you the win. Because of that, credits don’t introduce any imbalance that concerns me.
Listen everyone’s entitled to their opinion, so we’ll agree to disagree on this one lol. I dont know anyone that cheated in gran turismo, and as far as forums about it in gt planet, if the percentage of posters was anywhere near this forum id say it was a pretty small percentage of users. I think if you want to cheat or take shortcuts by yourself that’s great but once you start playing other people online you shouldnt be able to "play how you want ". Back in the day the only way to play strangers was to go to an arcade, and i dont know about you but if someone tried to cheat theyd get punched in the face lol. That’s probably why there were no cheat codes in arcade games, because everyone had to compete at an equal level. But all of the sudden its ok. I think dlc started as a cool and genuine thing, but it has become a poison to games. To constantly hear excuses for game developers that the games are rushed and incomplete but the microtransactions and dlc work fine has become a little ridiculous. Gaming is my favorite hobby, and little by little its been turning into something that i can’t stand supporting. Like forza 5, lets take out 60% of the cars then add back 30% but then charge 90% of the games total cost for it and call it a car pass. What kind of wacked out crap is that. Its wrong im sorry.
I’m in two minds. On one hand I don’t think it’s unfair to allow someone to pay a little extra to get the benefits of a few extra hours of gameplay, and I don’t think it in any way devalues the game for me. As it stands I have all the cars I want and 70,000,000CR I can do nothing with, that is not going to be affected by the price others are paying for their cars. What I don’t like about it is that the prices were way too high and all other sharing was removed from the game.
I was able to get friends who didn’t want to start at the bottom interested in FM4 by offering to give them some decent cars to kickstart their careers. They don’t want to come onto FM5 because it will cost them a fairly large chunk of real cash to do the same. I recommended FM4 to all my friends, the only friends I could recommend FM5 to are the hardcore racers, and they’re already playing it.
Would rather FM6 did away with tokens myself, as long as the game’s economy has a better balance than FM5.
And the same turbo glitch exists from FM4…
Never needed them any way, you can make mad credits with rivals!
I don’t see why people are even concerned with the “Forza Economy”, it does not exist in post Forza 5. You can’t sell cars to other players, or “sell” designs on the storefront in the manner of Player 1 paying Player B X amount of credits for a vinyl group, a player just downloads a design and the painter gets paid for it through the server. The player in the current Forza state is primarily limited to what they can earn in game with no financial interaction with other players. And none of this is even related to tokens, it’s all at the hands of glitchers who cheated the Forza economy. So, on this front it’s completely irrelevant from one player to another if one of them had paid tokens for their cars.
Personally I wouldn’t buy tokens, primarily because I like to earn the cars I buy and secondly because I find it far too easy to acquire the cars I desire anyway. Depending on how I work at it, I can buy the majority of the cars I want from Forza in a single play session.
And I just don’t understand the desire to completely get rid of the token system, the system is completely irrelevant to me because I don’t use it, so it doesn’t bother me in the least bit. But it makes sense to have this system for casual gamers who either aren’t dedicated to the game like we are, or are just too busy with life stuff to sit down and play 20 hours to buy a single car.
If T10 must implement Tokens with the current value model, give us the option to hide Token transactions, like in FH2.
dont even notice them
How do I feel about them? I am indifferent. I don’t use them, so I don’t care. I’ll spend the ones that I get free (such as from a VIP membership) but I don’t spend my money to acquire more. That said, the token’s value seems a little disproportionate (as in way too low) as of late.
I understand there is a small need for some people who need to “accelerate” gameplay. But For me can we just have a option in the menu where it removes all microtransactions from our game.
I’ve never used them, but I don’t have any problem with them being in the game. They do seem a bit overpriced, though.
I like the token system used in Forza 4, and the first Horizon , tokens as they are now, are way too over priced.
I really don’t understand the benefit of tokens. Forza is going more and more DLC crazy with them giving you the cars in game when you buy the DLC. If they increase the number of DLC packs for Forza 6 (which they probably will), you’d never have to buy cars, with either credits or tokens. Just wait for all the packs to come out, then buy them instead of tokens. You’ll get newer cars and probably get the base game for really cheap.
I just think tokens are another way of grabbing money from Forza fans together with DLC packs that contain cars that were free in previous games or cars that people have already purchased in previous games.
Tokens are a very weakly justifiable evil. The market for token purchase is time-poor players who wouldlike to spend their limited game time in cars of their choice, or lazy players who aren’t time poor but just can’t wait or be bothered working to get what they want. Either way it’s pretty sad that the cars being acquired with tokens are in effect double-charged against the purchaser and are often quite costly in real-world terms. T10 would defend the steep prices as being a necessary disincentive to avoid undermining the career/credits/purchasing model used by the game. Well, I say that’s just fine. DONATE THE PROCEEDS TO CHARITY THEN . I’m sure there are plenty in the local district near their studios. Otherwise, at the end of the day, it’s just a pretty dodgy revenue stream, not a million miles away from being predatory exploitation.
That’s how I feel about car tokens.