If the game was ‘‘fun’’ then surely everyone wouldn’t have a problem acquiring unlocks through the ‘‘normal course of play’’ due to the fact they were, erm, having fun doing so. Why the need to introduce Tokens purchased with real money?
Is the game not fun? Or rather not fun enough to want to play it over a period of time to earn unlocks through natural progression?
Hmm, that must be the answer because i’m positive that Turn 10 would even consider the possibility of introducing a financial alternative directed towards limited attention span gamers who have no intention of even attempting the normal process but want to get into those hoppers with everything the game has to offer - immediately.
OK then it’s official then - and you heard it here first: FMS7 isn’t fun in the long term and the hoppers are full of casual gamers who won’t be playing the game for very long.
I have an overwhelming sense of deja-vu.
Some people have more money than time, and it may not be fun to have to spend all that time to get to the car you want because it’s up in the Legendary tier while your buddy just found his dream car available after the first race.
Again, tokens are optional and invisible if you don’t want to see them. How about letting people spend their money the way they see fit and find enjoyment however they want and not the way you want?
That’s not the whole truth. Even when microtransactions are hidden, they are influencing the game. There are 360 driver suits in the game. If you bought the game you may want to use them, they are a part of it. But you can only get them from crates (starting at 70.000 CR per crate with one random suit in it, potentially even doubles) or as a levelup reward (if you want to ignore your other responsibility, car collection. To get even half of the suits that are in the game you have to spend upwards of 12.6 million CR on crates or earn 4.5 million XP. Given average payouts are 120.000 CR per hour that means you have to play for over 100 hours just to unlock half the suits. At that point you haven’t bought a single car. If you use your levelups it would be a bit faster, 50 hours. But it is ridiculous. No player will be able to unlock all the content there is without microtransactions.
Time? The game is yours and you own it forever so exactly how much time do you need? Microtransactions are the scourge of the gaming industry and they prey on the ‘‘he’s got one so I want one’’ (which incidentally is the exact same example you mentioned) mentality that some gamers adopt…
Tell me, if microtransactions weren’t available and there was a particular item within a game that you really wanted - but many hours of dedication were required to earn the credits to purchase it, what exactly would you do? Would you dedicate the required time to reach your goal? You bet you would - and would also have a greater sense of achievement when reaching your goal.
So please, don’t throw ‘‘time’’ chestnut in my face because it’s a cheap shot excuse employed by lazy gamers. You have (or will have) a great game that warrants attention and if you don’t see it that way then perhaps you should be playing something else instead. But hey, it’s your money and I respect the way you spend it. If you want to make your experience as hollow as possible with microtransaction purchases then that’s entirely your perogative. I’d sooner play the game as it’s supposed to be played
You realize what you’re saying, right? You either have a great time playing the game with or without the tokens enabled the way it was designed, and if you don’t see it that way then maybe it’s not the game for you. Right?
Because as this practice becomes more and more commonplace, the more games that will utilise it, and the more games that will utilise scummy practices in order to push the sales of those microtransactions. Just take a look at the evolution of GTA:O over the past 4 years if you want a good way to track those kind of practices over the past few years.
These practices regularly lessen the enjoyment of those games for those who can’t, or don’t want to, drop a daft amount of money on the microtransactions.
Hell, even take a look at that new Shadow of War game with it’s microtransactions and loot boxes in a singleplayer game. Years ago this would be absolutely unheard of, and they’d be attacked with even more torches and pitchforks than they are now. This kind of thing is becoming more and more common unfortunately, and that is because people buy them.
So to sum up, what people do with their money, in the case of microtransactions and loot boxes, very much does effect me.
They brought back the auction house anyway… There’s how most people will pilfer their money and launder it from one account to another. I bet they haven’t thought about the forza hub part - You know where you get money weekly. People will just create a bunch of accounts and buy their own crap to get money. Microtransactions are the least of my worries. They still haven’t fixed simple bugs like the one where if you skip the beginning race intro your car will not launch correctly. T10 has just turned money hungry. Honestly Project Cars 2 has overtaken Forza in my book,
If that includes buying crates with said tokens/microtransactions, I find that incredibly scummy. It’s essentially gambling. In fact, not essentially, it is gambling. And I thoroughly hope it’ll be regulated as such sooner rather than later.
Maybe if we’re loud enough in lettingT10 know we don’t want this they might listen. Who am I kidding, T10 never listen.
Leave it the way it is now. Make people earn them the hard way by actually playing the game you made. Stop trying to fill your pockets with rubbish like this. You aren’t EA Games, stop trying to force this **** on gamers. At least now we know why VIP has been gutted. No more easy money so people will be forced to pay real money to get credits to buy what they want.
The point is we don’t want them in Forza. They aren’t needed in Forza. Gamers today are far too entitled. It’s the “I want access to everything now” generation. Make them play games to earn things just like gamers have been doing since Pong.
Got a mouse in your pocket? By we you mean you and some others. I work 12-14 minimum 6 days a week at a tech company and travel overseas A LOT. I don’t have the time or desire to drive
Around a track that Imalready know from the previous Forzas to
Rack up points to buy cars I want or need to get through the stupid teirs.
I am already bored to death with this game but I’d like to buy some cars so can get through the ridiculous system so I can access more cars.
Don’t want to buy tokens? Fine I am not concerned with you not buying tokens just like you shouldn’t be concerned with those of us that do. Ultimately not worth arguing about or getting so upset…
If Turn 10 does they do and if they don’t they don’t and then folks will have decisions to make or like most of us it just doesn’t matter.
They’re enabled by default though, and unless you know to go looking to turn them off, you won’t know the option’s there. And they’re shown fairly prominently throughout the game, unless I’m mistaken.
I will always be against microtransactions, especially in full price AAA games that also sell DLC. It’s straight up greed.
What makes it worse this time around though, is that they’ve got gambling boxes in the game, which presumably will be able to be bought with tokens. Let’s not forget that in many parts of the world, gambling is heavily regulated, why should games get away with it, absolutely scott-free?
"…That leaves Forzathon events, and the Prize Crates. The most expensive crate currently runs 300,000 CR, and offers a chance at a “legendary” car. For reference, a typical 10-minute race in FM7 will net you about 20,000 CR. You could earn twice that as a VIP, which is part of the Ultimate Edition, but there’s an issue there too. VIP credit perks are now consumable mods. Previously, VIPs received permanent credit boosts in Forza titles. Now, players receive enough to use for 25 races (or less, if they want to stack the mods). After that, one of the perks of VIP membership is gone for good."
More folks have an issue with the VIP “perk” more than other “transactions”, although loot crates don’t help either.
The biggest problem for me is this just seems like evidence as to why they gutted the VIP program. They are trying to push tokens to buy Loot Crates later. The VIP program has been the same way for years why change it now? Please Turn 10 prove us all wrong and put the VIP program back the way it was and please don’t say there is no way to change a fundamental system of the game because adding a 2X multiplier to all credit totals post race would be child’s play for you guys.