Exactly - don’t know what more people could want. Nothing wrong with having the tokens in game for those that want to play that way (there is no advantage in doing so) and for the rest we can just ignore them, or even better now, turn them off. Win win for all at the end of the day.
To follow up on a few of the posts in here, can anyone confirm that tokens bought in FM5 can be used in FM6? I’m still missing 350 points from my Forza 5 rewards score. lol
Setups and liveries are user-generated content. VIP, Car Pass, Car Packs, Tokens - they are all DLC, and no DLC carries over from game to game. Separate game, separate DLC. There are potentially various reasons for this which may include but may not be limited to budgeting.
I thought it was over, but no. Well…I remember I bought the minimum amount of tokens in Forza 5 and never used them. Guess I can finally spend that money.
Who’s to say that tokens from FM5 will be available to use in FM6?
This is simply another way to expand income from players, as tokens are “purchased” with real cash, not credits… While I did buy a bundle of tokens in FM5, and used them mainly in tuning and upgrades, and a few of the cheaper cars so I could keep credits for acquiring the much larger cars…
I think Tokens are a waste of our money personally, as we have a surplus of credits in-game. And it’s easy yo Aquire even the most expensive of cars in-game.
Leave the tokens out please, and Aldo any Horizion franchise bits-n-pieces please. Keep Forza “Motorsport” just that, a game that while not a real sim, does give the player a closer experience to a sim, yet still be playable for the novice or real young players.
Bring in some of the real damage modelling that existed in the GRID franchise.!
Not everyone has a surplus of credits. I’ve seen people who’ve not just spent all their credits, but have even sold all their cars to buy more mod packs in the hunt for those three mod achievements, most notably Back Of The Pack. Quite a few people quite clearly demonstrate addictive behavior here. There’s no point having an aspect in a game that triggers addictive behaviour without cashing in on it. Playing into people’s addictions and cashing in is just good business. Turn 10 might actually have created a real cashcow with the I dare you achievement here. I know that it probably would be safer for me to delete FM6 entirely, so I don’t even get tempted to just spend a few dollars, and a few dollars more, and another few dollars more. This was a clever move by Turn 10 and it will ultimately make them money which, let’s face it, is the sole reason for making games.
Surely, nobody thinks that games are made for the fun of it, or? Even Turn 10 is a business, and they ought to do not what makes a minority happy, but what makes them the most money. We really can’t blame a business for trying to make money, so we can’t really blame them for introducing tokens, in particularly not for introducing a way for people to spend real money on mod packs. If you look at this objectively, you cannot deny that this is good business.
Yes, some people will complain, some people will hate them for it, but only a minority will go as far as renouncing the franchise. They’ll lose a little in terms of sales, but they’ll make way more than that back. Cut them some slack, even Turn 10 will have to survive in a landscape of ever better competition. If you want the Forza franchise to survive, you should be in favour of whatever makes them money, including tokens.
Tokens in themselves aren’t a problem. Problems only come when the design of a game revolves around limiting players unless they choose to buy tokens.
It’s something you see almost everywhere in the mobile scene, but certainly not in Forza 6.