How do you feel about car tokens?

It’s not necessarily “can’t.” It sometimes is “doesn’t want to.”

Put yourself in someone else’s shoes for a minute. Maybe “Bob” doesn’t care one whit about achievements or XP. Maybe he has never looked at a leaderboard. Maybe he has no intention of ever playing online. Maybe “Bob” only wants to sit down once every two weeks or so, to play for 2, 3 or 4 hours.

Why in the world do you want to tell Bob he shouldn’t be allowed to spend a little more money to increase his enjoyment of the game?

And so I ask again - and I am seriously asking… How does Bob’s ability to purchase Tokens to get access to cars affect the “game longevity and sense of achievement” for Tom, Richard and Harry?

Will Tom feel better about himself if Bob gets bored with the cheap cars and stops playing altogether? Would Richard quit playing if he finds out that Bob bought some Tokens? And what about Harry? I’d think Harry would have a bigger sense of achievement knowing that he resisted the temptation to buy Tokens and instead earned all of his credits.

What am I missing here?

1 Like

Just to be clear tokens don’t ruin my experience or bug me.

My opinion is, why have high car prices and why imply that you’re supposed to put some effort into the game to get these high priced cars and then offer a short cut for real money if you lack patience or don’t know how to obtain credits efficiently? Why not have the car prices set to standard unrealisticly low rates so that gamers can become car lovers faster? Or why not have tokens be something you earn from completing in game feats (like perfect pass) and challenges similar to titanfall burn cards and use these tokens for xp boosts or car discounts?

1 Like

Couldn’t care less if they were in or not, but it’s another money making micro transaction so it’ll probably stay.

I’ve still got the full compliment given when I bought the game - 1350 I think. I never used them because it would feel like cheating. (For me - don’t anyone bother taking offence)

The whole point of earning credits is to buy cars.

1 Like

Spending real money on generated cars now that’s just crazy that [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - fyerball ] started with those cell phone games and now forza wow I couldn’t believe It I personally won’t ever buy a token lol

I love them, give me more I’ll pay anything.

[Mod edit - WSD - Lets leave the sexual innuendo out please]

2 Likes

Personally I think they are an absolute rip off and devalue the game, but that’s just me.

1 Like

Think about “Bob” … He’s an adult and works hard at a decent job, so he has enough “discretionary income” for some video game entertainment. However, between work, household tasks, family time, etc, his “gaming time” is very limited.

He picks up a copy of Forza. It’s fun, and he wants to mess around a bit with upgrading and painting the cars. Both of those tasks require “in-game ownership” of the cars.

Fortunately for “Bob,” he has the option to purchase Tokens, and doesn’t need to try and put in several hours per week for a few months before he can enjoy those aspects of the game.

So, I’m curious — I fully understand how, to any particular individual such as yourself, you consider Tokens to be a “rip off.”

But if “Bob” gets more enjoyment out of the game by buying some Tokens, how do they “devalue the game”?

1 Like

Maybe Bob could go and find a game more suited to his limited gaming time.

What about Tom, Richard and Harry, who want more longevity and a sense of achievement for their £50?

PTG Claret, with all due respect, I’m starting to see that you like to dictate how others live their lives and spend their money–calling gamers “bonkers” for choosing to pre-order and now deciding Forza isn’t a game suited for those with limited stick time. Again, as someone who despises Forza Motorsport 5 for its lack of features, you sure are quick to dismiss those things you see as having little value to you rather than actually engaging in thoughtful discussion about them.

And if “Tom looking for longevity and sense of achievement for their £50” is you, feel free to load up the game and have a go at that career list you have yet to complete. Plenty of longevity and achievement waiting there. Or are the affairs of others more important to you?

Let us have a constructive conversation about tokens and our opinions about whether or not they should be included. But, please, let us not turn the conversation onto people who find a value in tokens as a way of demeaning them, their lifestyles or their choice of videogames.

1 Like

Sorry — I don’t understand at all how Bob’s access to Tokens reduces the longevity and sense of achievement for Tom, Richard and Harry.

Maybe we have “Fred,” whose parents give him everything he wants. Except for eating and sleeping, he has all the time he wants to play the game. Does the fact that Fred earns the same amount of in-game currency in a week (as he plays 12 hours a day) that it takes Tom, Richard or Harry two months (as they only average a couple hours a day) to earn also reduce the longevity and sense of achievement for them?

Then we have “Dave,” who puts up a couple good paint jobs and earns millions, and the credits just keep rolling in. And “Joe,” who is so good at the game that he cranks out virtually unlimited credits from Rivals mode.

Do they both cause Tom, Richard and Harry to lose their sense of achievement, and stop playing the game?

It’s almost akin to saying that players at the top of the hot-lap LeaderBoards should be PROHIBITED from sharing or discussing their setups / tunes. After all, if Bob is a friend of Speedy-Steve, and Steve shares his top tune with Bob, doesn’t that also reduce the longevity and sense of achievement for T, R & H?

I am seriously curious about this.

3 Likes

I’ll be Richard. I get frustrated (self inflicted I know) that I work towards a certain goal, car in this case, and Bob rocks up, splashes out some tokens on a C9, and shows me the back of it in a lobby before he disappears off into the distance. Because I’m still saving my credits in order to get the achievement for owning the most expensive cars in the game, I can’t take the race to him.

As for Fred, if we consider BF4, i may be better than him, but he plays more therefore is a higher level. He’s entitled therefor to use a wider range of weapons. I deal with that. He may not be as good as me - he may even better - but earned more XP, and I deal with that.

As for Dave and Joe - they are being rewarded for their skill, time and effort they put in. Painting isn’t easy, neither is getting good times, Why shouldn’t they be rewarded for that?

As for your last point - I’m sorry but I don’t understand that. If a tune is shared, everyone and anyone can use it. Just because Bob has bothered to involve himself in the community of a game, or make friends with people who are good at the game, why should he not have the benefits that come with that? Tom, Richard and Harry all have that same option.

These are just my opinions - take them as that. Being close to someone who has found themselves in significant financial strife as a result of in-game micro transactions, has a lot of bearing on my opinion also.

Hmmm…

So, Richard’s problem is knowing that Bob bought Tokens?

Suppose Dave, Joe, Fred and Bob all show him the back of their C9s in a lobby. At that point, Richard doesn’t know anything about them, only that they’ve all got C9s and are disappearing into the distance. Richard sighs, but says to himself “well, I better get back to earning credits. But this sure is FUN!!!”

Well, that’s what he says to himself until the next day, when he finds out the Bob BOUGHT TOKENS!!! Now Richard is, ummmm… unhappy? Frustrated? Ready to throw the game away? “I had fun racing 4 guys in their C9s, until I found out one of them bought tokens.”

I guess we have different mindsets when it comes to playing Forza, because to me that just … seems … wrong.

(My earlier point about Speedy-Steve sharing his tune was sharing it with Bob, and ONLY with Bob. That would make Richard mad, because Richard thinks “you should have to do your own car building and tuning - getting help from someone else is taking a shortcut, and not playing the game the way it’s meant to be played.”)

1 Like

I’m really not being facetious, or trying to be a jerk.

It reminds me of the complaints about people using assists in multiplayer. I’ve posted this a couple times, at least as far back as 2010:

I just really don’t understand how people let the way someone else plays the game bother them so much.

1 Like

I know. World would be boring if we all thought alike.

I already stated I couldn’t care less if they were in or not - you brought up Bob’s playing habits.

Seriously?

There you go again assuming I’m doing something. Never have I dictated anywhere that anyone should do anything. We were discussing tokens. Discussing. My objective view of the tokens is that they ruin the longevity of a game, and shortcut any achievement had by earning stuff.

If you thing there is any sense of achievement in doing a silly amount of 2-3 lap races, against a woeful set of Drivatards, in career mode, I’d imagine your in a minority. It’s been mentioned many a time the career is tedious, uninteresting, and boring.

So please, join in the constructive conversation, rather than nit-picking on everything I post, and assuming I’m telling people how to do anything.

Leave. Me. Alone.

3 Likes

I’m disagreeing with the point of tokens. In my version, they could all have the C9, and all earn them the same way. Richie wouldn’t be unhappy or frustrated, because there was no tokens involved.

Tom Richard and Harry wouldn’t be unhappy that they cannot afford tokens. They’re on minimum wages, and have a few kids a piece.

I’d like to say, I’m pretty similar to Bob. I work 40hr weeks - not including OT, I have a wife and a one year old. It does not take a great deal of effort to play the game and earn credits.

The alternative here is to make all cars free. With no AH or SF, credits really are pretty pointless in this game after a few hours gameplay.

1 Like

Horizon 2 didn’t have tokens at launch. I now hope that tokens are ditched forever. Microtransactions are ruining gaming as a whole. If there were no free-to-play mobile games, this would have never existed.

4 Likes

I don’t think tokens are a good thing at all. I’ve been playing games for almost 30 years and up until a few years ago i don’t remember there ever being a problem earning things by playing just like everyone else. Now all of the sudden its like every game is offering shortcuts to “help” out all these people that don’t have time to play. I’m not saying that developers cant do what they want with their games,but don’t act like they’re doing anyone else but themselves a favor. Its there to make money pure and simple, in every other forza you were able to use any car in free play but if you wanted to modify them you had to buy it. But for forza 5 they take out 75% of the ways to earn money, only let you rent 20 cars and add crazy token prices, i dont think that’s a coincidence. It was very shady and that’s why there was a huge backlash when forza 5 came out because it was a blatant money grab. Everyone that plays games do so when they can, whether it be 10 mins or 10 hours. I find it funny how these extra options are geared towards maybe less than 10% of players that will actually spend more money on something like this, but the other 90% who play a game normally don’t get rewarded at all. How about if you are going to let people buy cars with real money, you don’t let them buy every car, they should make it so some can only be bought with in game credits, because i don’t care what anyone says in here you know it would bother you if it took you 10hrs to unlock something while someone else spent 10 seconds to buy it. I had project gotham racing 2 and in that game you unlocked cars by gaining credits by choosing what kind of medal you were going for. It ranged from steel to platinum, platinum being the best earning the most credits for cars. But there were 3 cars that could only be unlocked by beating all races on silver, gold and platinum. You could not buy these cars they had to be earned. i spent hours upon hours playing on platinum so i could unlock the fastest car in the game which was the Tvr Speed 12. Finally i beat all the races in platinum and got the car, pgr2 was one of the most difficult racing games to beat on platinum in my opinion. My reward besides having the fastest car was going online and showing it off to people because almost no one had it. About a month after i earned this car, they add the first dlc car pack for a racing game, and what’s in it, the Tvr Speed 12 that i spent hours upon hours playing for, and now everyone had it, needless to say i was extremely mad that they did this. It single handedly negated my entire performance in the game and everyone else that earned it. Now some might say why should you care how other people play, but that’s the problem, they’re not playing they’re taking a shortcut, back in the day these shortcuts were called cheat codes and they were looked down upon when playing a game hence the word CHEAT in cheat code. Now all of a sudden paying to cheat is an accepted way of playing a game and i will never accept or support it. But i guess in this day and age of “everyone gets a trophy” and “everyone’s a winner” this system works fine, but in the long run its ruining games and sportsmanship. It’s giving a message that you don’t have to work for anything anymore. Sorry for my rant thanks for reading if you did, i just can’t stand hearing the justifications for things like this.

1 Like

Before our consoles were connected to the internet, as you would remember im2fast4u711, there were plenty of ways for gamers to find their way to a quick finish or have access to all the content they desire. This was accomplished through developer instilled cheat codes, Gameshark products, the Game Genie, shared save files, so on and so forth. We have to be careful when trying to make these things seem as if they are some sort of generation-inspired event. Circumventing the parameters of which the game is traditionally played is nothing new.

Also, I think it is worth noting that gaming today is much more involved with longer campaigns, more content and increased levels of difficulty. That said, I do not care for tokens, I have no need for them, and, at the same time, I respect people’s decisions who look to them as a way to get where they want in the game … just as was done in previous gaming generations.

I hate car tokens. Any and all micro-transactions are bad in my book. It upsets the game’s economy, and it removes incentive to earn the credits to get the most expensive cars in the game.

Please keep them out of the game entirely - or at least make micro-transactions available for something like exclusive paint schemes done by commissioned painters if you absolutely must have them in game, but nothing that’ll affect core gameplay or the game’s economy.