Now go easy on me…I know this game looks awesome right! But when I compare many tracks to Forza 6 the detail on F7 just isnt there in tbe same depth. Laguna seca has more going on track side for sure. The sky always looks better on F7 but surely its the track thats more important.
That being said will xbox one x fill in the gaps, that to me, shouldnt really be there…
It’s been said several times already. It’s been done for two likely reasons. The first being compromises were needed to find hardware performance for the extra visual features like the weather. Cut backs have been made elsewhere to make those dynamic sky boxes and such possible.
The second and rather more conspirational is that the game is like this so Xbox One X can run it in 4K resolution. Microsoft need this as a flagship title to push their new machine. If it didn’t run in native 4K and 60FPS then it would come under fire.
That underlying premise is most likely correct (that Forza 7 is the MS showcase game on the One X) … but the weak link in the chain is not the One X and the One X is not the reason for any graphical compromises or trade-offs. The weak links are the original One and to a lesser degree the One S. With all XBox One games running the same code across all consoles in the One family, the compromises had to be made because of the One and One S in order to get dynamic weather, day/night cycles, etc. into the game while still achieving 60FPS. Digital Foundry’s tests of Forza 7 on the One X show that the One X is not really even being pushed that hard to run the game at 4K/60. There was still about 30% overhead left while running Forza 7 with a full grid of 24 cars on screen and dynamic weather and the One X never dropped a frame.
If that’s the case, Microsoft have well and truly split the community. Third party cannot and will not spend the money to develop games specifically for 4K and 1080. The difference in performance is too much. I reckon give it a year and we’ll see XBX or XB1 only titles.
3rd party devs, via PC, have been supporting resolutions higher than those of 1080p for pc games for around 5+ years… 3rd party devs have also been supporting the creation of low to high to ultra detail textures (and 3d assets) for even longer than that. They do this because they know some people have more powerful hardware available to them, and have the ability to push the envelope. But some only have older or midrange hardware, and to increase their consumer base (and thus profits), they create assests for the lower spec’d hardware as well.
PC’s also have a lot more headroom with regards to loading and managing textures (and other assets), as you not only have system ram available; but also V-ram via your chosen GPU. My GPU only has 3gb of GDDR5, back when I got my GPU, this was a lot. My GPU is a GTX780 by the way. A current GTX1080 ships with 8gb of GDDR5 V-ram. It makes a difference, as more can be loaded into the graphics cards V-ram; which means higher detail assets can be loaded up with less strain on the hardware. Graphics hardware improves at a stupid rate on the PC, with a new more powerful version of a graphics card lineup hitting around every 2 years in most cases.
So no… what Microsoft have done with adding the XoX should not split the community at all.
They don’t have to do anything extra or different. All three XBox One consoles run the exact same game code … there is only one game. The only difference is that the One X will have 4K assets instead of the standard assets one the One and One S.
I’m fairly certain this is the case. We never saw any Xbox One footage from them with good reason. The target for this was the X and the One was second fiddle.
Graphics are a step down, no doubt. It starts with the menu graphcis which are poor and ends with the races. Jaggies are back, and the detail is missing. 2D trees at maple valley feels a big step back.
I honestly may shelve this game until xbox One X comes out in hope of an improvement.
Don’t wait, you won’t get anything else. You can already see what the X is capable of with a decent PC. And the assets (textures, grass, tracks, trees, etc.) are already DONE. They will not be re-rendering and re-creating any assets. This is the first 4K Forza game, and they likely had to race to get the assets to this point anyway. I expect in upcoming versions (Horizon 4, Forza 8) we will see marked improvements to the assets and rendering. From a visual standpoint, we have it as good as its going to get, for now.
That said, 4k does reduce the ‘jaggies’. So the X will help with that. For now, on the X1 (and X1S), this is as good as 1080 can look. Amazingly, just a few years ago, most thought 1080 was the be all, end all. But now we see it isn’t even close. This will happen again when 8K becomes the next standard in ~10 years. By then I will have such lousy vision, I hopefully will not have to upgrade!
One of the issues we are all experiencing is, (depending on screen size and viewing distance) 1080 actually looks pretty lousy. We all have these crazy high ppi phones, tablets, and laptops that make our 1080 TVs look pretty weak. I have both a 1080 and 4K 60" TV (and a 120" screen 1080 projector). And when I am on the 1080 displays, yikes I have trouble not staring at the jaggy, stair-step, screen-door, you name it.
1080 isn’t lousy unless you think blu-rays look lousy? I get what you’re saying, but for games, I think the jump to 4K has come way too soon, before the hardware is mainstream enough to justify it. Until games look lifelike in 1080p (and run at 60fps) then it’s too soon. And Microsoft’s flagship title Forza is proving me right.
I keep putting this out there so as to eliminate any ‘hopes’ or confusion. As you said, the assets are DONE, end of story. Only “enhancements” is a higher resolution and HDR. It ends there. People need to stop seeing the One-X as a beefy PC that will automatically introduce more complex lightning and particle effects algorithms, richer texture detail, higher FSAA/MSAA or filtering… it will do NONE of that. It is not a console upgrade that will take the detail level from ‘high’ to ‘ultra’ between the Xbox One/One S and One-X. Not happening.
And forget everything DF says, fairly certain those guys are paid off.
FYI HDR is a thing on Xbox One S. And yes, of course One X will get richer texture detail. And better LOD. And better lighting/shadows. It taking the detail level from PC medium levels to PC ultra levels is the only thing that’s certain, don’t understand how you can claim otherwise. Have you seen the game on One X? I have.
If what you’re saying is correct, then there’s no way the game can stay locked at 60 fps. What you’re seeing is the collective effect of a resolution 4 times higher than 1080p. It does nothing to the detail levels, LOD, filtering, AA, etc. It’s the same textures and assets BUT being displayed at 4 times the resolution. The Xbox One-X has enough GPU power to display 4K at 60 fps with somewhat liberal detail levels, not quite enough CPU power to run everything to the max with detailed audio and complex physics, AND still maintain a rock solid 60 fps. Are you aware of the fact that most One-X games are running at 30 fps checkerboarded 4K?
And FYI, I know the One S has HDR, I never said it didn’t. I did not feel the need to mention that as it has been mentioned countless times before. Perhaps T10 has deliberately given the game a dull and rather flat look so as to force more people to either upgrade to a One S or get their One-X + 4K TV.
Don’t believe the hype. FM5 remains their best looking game on the Xbox One and the One-X will not magically give FM7 a touch up and bring it closer to PC-level games, graphically. Let’s wait till November - I’ve a feeling we’ll be having this conversation soon.
I’ll preface my comments by not claiming to be a technical genius when it comes to video game graphics technologies, but I have followed the OneX development closely and have read many in-depth reviews and technical analyses. A few things that I believe may not be correct with your comments …
The OneX will not use the same textures and assets that the One and OneS use. This has been confirmed multiple times by game developers and XBox devs. Games running in 4K on the OneX will get a OneX enhancement download in November of 4K assets and textures. These assets and textures will not ever be used on the One or OneS. I am not sure why you keep mentioning that the assets are the same when it’s been confirmed that the OneX will use the same 4K assets that are available to PC versions. That’s why Forza 7 will have a 28GB update when the OneX launches … to add the 4K assets.
Once again, I am no expert on the subject matter, but I’ve read multiple reports and articles on the OneX discussing improvements in things like LOD, anti-aliasing, particle effects, post-processing, shadow quality, etc. over any of those technologies or their counterparts on the One and OneS. You continue to state that there are no improvements like that on the OneX … so where does your knowledge of this come from that contradicts multiple articles and analyses on this subject?
And yes, as of now, a majority of the OneX enhanced games do not run at 60FPS … but the list is growing and will continue to do so the longer that game devs have the OneX dev kit in their hands. They’ve only had the dev kit for less than 6 months. As of my last check, there are now more than 30 games confirmed to run at 4K/60FPS on the OneX.
I’m not trying to start an argument or call you out in any way here. I am just trying to get a better understanding of the new system and what it can do and what it can’t do. You seem to be very knowledgeable on the subject and confident in your thoughts … even though they seem to contradict information from multiple sources that is currently out about the OneX.
If the dynamic lighting and weather effects cost enough CPU power to where FM6 outshines it graphically, then the move to the dynamic stuff is simply not worth it on the weaker console.
There are times the tracks look good, but there are also times with the weather that makes the game look like it’s trying to give an N64 a run for the best fog effect.
The transitional weather to me is nothing more than a gimmick. Do you know how many times I’ve seen a lobby clear out when a rain track pops up? Countless. The ultimate lobby killer is the “Ring in the Rain”. Day to night or night to day I’m fine with, but leave the rain nonsense to the Horizon series. The payoff for the weather effects are not worth the trade off in performance or graphics.
The only thing I’m having an issue with, is people saying “Well the PC looks like this in 4k, so the One X will too”. Where have Turn 10 said that the One X is just 4k for pixels, no other improvements. They even said the TEXTURES will be 4K on the One X, multiple times, contrary to what people saying that they won’t be, and have said it multiple times. Look it up since I can’t post links usually due to mods. And on top of that, as someone mentioned, the game had 30% of GPU room to spare running at 4K 60 FPS. I highly doubt Microsoft would let Turn 10 throw a whole 1/3 to waste when they are trying to sell this console as a powerhouse, they’ll want the game looking at mindblowing as possible with textures, pixels, grass, trees, etc. Games like AC: Origins or whatever (Egypt one) has more/better foliage, as well as longer draw distance on the One X vs One S/regular One. I don’t see why Forza wouldn’t follow suit, it would be extremely dumb to do so.