Handling

Hello again Forza Community,

EDIT: Lots of thanks and respect to HLR Juggernauts, he has helped me with tuning/removing or adding parts and the car now is very stable, there is no more drifting or very little drifting. Thank you so much HLR Juggernaut.

I feel as though the game is not calculating tire friction correctly. I upgrade my Mitsubishi GTO from 1997 to racing tires and I feel as though there is not enough grip, when going over 100 miles per hour when I turn comes up, I begin braking 200-300 feet before the turn, however sometimes the tires just keep going/slide a little bit. I dont get why I didnt mess with the the tuning and my handling number is 5.7 (just above average) and the car does great on maps with not to sharp turns, but with sharp turns when I hit the apex percectly the car kind of acts like it got thrown and nearly hit the wall sometimes. Any help to increase my handling skill would be much appreciated.

I’d suggest visiting the Tuner’s Garage and the Racers Lounge for additional information. Some tunes are just not suited for certain tracks, and Forza Motorsport does have variations in courses so a single car/tune combination may not work well “everywhere.”

I have a question that some might say is naive, but why doesn’t tuning affect the Pi? I mean, if I crank the aero up to max why doesn’t the PI get affected? You’d think that minimum aero vs max aero would have a significant affect on the handling, yet the PI remains unaffected.

Or if i change the tire pressures to 10 or 90 lbs wouldn’t that greatly affect the handling?

These things do affect the cars behaviour when adjusted but have no affect on the cars inherent capabilities, unlike the actual replacement of parts. For instance, if you max aero you substitute speed and acceleration for cornering - swings and roundabouts.

But wouldn’t the speed rating drop, and the handling rating rise? If a car has a 5.1 Speed PI, and a 5.5 handling PI, wouldn’t cranking the areo all the way up drop the speed rating to 5.0, and the handling rise to 5.6?

Otherwise I’m thinking that tuning just changes a car’s behavior more than its performance.

The PI is a measurement of the cars statistical performance measured against a pre-determined datum. This is based on the “build” or in other words the components fitted together with the cars starting PI. Tuning is how you adjust these components to create the desired characteristics. Tune doesn’t affect PI, they’re two different things.

That is actually pretty much true, Tuning changes behavior much more than actual performance.

The default tune is not terrible, but in most cases you can tune it to be behave as you prefer, and therefore improve your speed.

I remember when Mika Häkkinen and David Couldhart were driving F1 in McLarens, They were both very good drivers in very good cars… which at first thought you could concider identical. How ever they couldn’t drive eachothers cars, as Mika preferred slight oversteer, and David preferred slight understeer.
If they would have swapped cars, they would have lost 1-3 seconds in 1 lap which is extremely long time.

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