Title.
Basically whenever I’m in the open world, My FPS is stable for about 10 minutes, then they drop into the low 10s, then stabilize for a while at around 30, then they return back to what I capped it to (which is 72 right now), then the cycle repeats over and over (until i get annoyed and play something else). I’ve done everything at that point (GPU driver reset, rolling back to a previous driver version, reinstalling the game, etc.) BEFORE I thought to check the in-game settings. Checked said in-game settings, ran a benchmark test, showed stability, went back into the game, same issue occurs. This went on until I set deformable terrain quality from Ultra down to Medium. Bam, no more lag spikes and frame drops. Tested it on High settings, same problem occurred. Reverted to Medium, problem goes away.
Gonna give the devs the benefit of a doubt and assume it’s my hardware but please tell me if i’m not the only one with this problem
TL;DR: deformable terrain quality breaks something in the game and tanks my frames
PC SPECS:
CPU: Intel Core i5-10300H
GPU: Nvidia Geforce RTX 2060 6GB
RAM: 16GB 2666mhz dual-channel
Drive where the game is installed: 1TB SSD
OS: Windows 11 Home