As there is basically zero information about “Forzatech” at this time, this post literally cries for wild guesses and assumptions: I’ll start…
Its either gonna be a Hololens app used for maybe forzavista or ingame HUD/Telemetry. MS confirmed that some of their major studios are working on hololens apps already, i wouldnt be suprised if T10 is amongst them
or
a new cross game engine (GFX & Physics) made for DX12. It will make its first apperance with FM6 and can be licensed by other studios as well
You could have ‘guessed’ the same when Forza Hub was trademarked and you’d have been flat wrong. Maybe wait and see before clucking that the sky is falling?
I assure you I don’t cluck. You can tote the company line I get you are a mod and receive free dlc, so their may be a little loyalty left in the tank. T10 is a for profit business and that first. Forzahub is worthless. Good for you as it means less people need to come to the forums. Food for thought.
My prediction is that it would be a codename for and all-new game engine along with DX12, allowing for improved graphics, physics, sounds, and AI, plus maybe having more cars/tracks, more cars on track, increased security and matchmaking in online modes (includes multiplayer, auction house, storefront, gifting, and the like), more layers for painting, maybe having night/weather for the first time, or even an increased resolution and frame rate. Only time can tell.
well hoping its something that would put great use to second screen functionality like real time telemetry output, or a dashboard, or even just something to record and review telemetry after the fact would be nice.
It wont be that though…
Probably the new buzzword for “Car lovers into gamers”
Just sayin. Business is business. Copying something that works when you have a large user base that can’t tune, see all the threads here, equals a great biz opportunity. One calc I know off made $18k in 12 months, a few calcs out there, but they can’t reach people the way T10 can.
18k is peanuts tho compared to forza’s budget. it would probably cost more than 18k a year to pay a coder to write it, do the interface, make updates for dlc cars, etc… janitors at ms make $14 and hour. so even if the janitor coded it they could spend about 1300 hours a year on it. i’m betting turn ten has spent more than 18k on a single office party. it would be cheaper in the long run to just build the calc into the game rather than maintaining a separate piece of software. i think it would lose money as seperate software and would still be beaten by humans. if you can download better human tunes for free, why buy a calc. and every calc i have seen tells people its a base starting tune that needs tweaked by human intelligence for a peak tune.
forget the janitor to code it, the accountants and lawyers would probably make it a money loser even at a few hundred thousand dollars. turn ten almost has to consult legal and marketing before going to the bathroom. and i bet those people are expensive.
[Mod Edit - thread merged. Also please do not repost the text of an article in its entirety; in any case a better option is to refer to the original article than the one that just copies it. - MM]
I am very intrigued. Perhaps this could be the terminology applied to things associated with environmental elements, like day/night and weather conditions. And by weather conditions, I mean more advanced simulation of things like ambient air temperature, air density by way of elevation, relative humidity, et cetera. Since Forza Motorsport 4, I always felt like the atmospheric nature of Forza (both visually and by way of simulated parameters) is the next step to ramping up authenticity. With track surfaces closer to reality than ever before in the franchise’s history, nailing down the locales’ respective environment to play into vehicle performance seems like the next step in taking Forza to the next level.
I really like this theory. I would be a fan if this is what it is. Hopefully not a complete overhaul, then we would be starting over with cars and tracks again.
They’re game developers, not construction workers. They think “ground up” means new paint from the basement to the roof instead of building an entirely new structure. They’re only ten years old, I’m sure they’ll have a better grasp on terminology once they go into high school.