Forza Motorsport is an advertisement for iRacing

I have a sim rig. I used to race irl. I had a stint with iRacing but got a little burnt out from the seriousness. Forza honestly seemed like a great replacement based on how it felt on a controller, and how “light” it is in the sim department.

Except FM feels like utter garbage on a wheel/sim rig. And I’m sure the developers or managers did not do a sanity check with someone who’s driven any car on a race track. Default settings on a CSW2.5 makes it impossible to correct oversteer spinouts because you can’t feel it coming. This was the same problem with previous Forza and Horizon.

Couple the above with the instability, tracks disappearing, unstable launch and it’s just demoralizing. I spent the last few days messing around with FFB settings to get it “punched in” but only got more frustrated.

Then I remembered…there’s iRacing. Thanks Forza, and I really hope you guys some day get playtests from actual drivers. Or I’m guessing this may be intentional because the target audience is strictly controller players and losing players that use wheels doesn’t impact the bottom line =P

10 Likes

Don’t really want to race against sim snobs.

5 Likes

Seriously, you really prefear this mess with people in meta cars ramming you to get your position?

1 Like

Your biggest issue is running the default wheel settings. They are complete crap out of the box. I’ve said it many times. It’s hopelessly heavy and the feedback is stupid aggressive. I too track cars IRL and I have never felt like I’m having an argument with a steering wheel in the real world. Meanwhile, with the default settings in this game you can skip the gym and just play Forza. Good grief. Try these settings and let me know what you think.


2 Likes

please vote this even if you leave FM

2 Likes

I dont think you can feel the rear tyres grip on the wheel. It does not make much sense.
I agree that FM2023 needs specific support for popular wheels. That is really unacceptable.

It’s not just the FFB; the cars seem inconsistent, too. Try the Audi GT3 from the Race DLC, compared w/ the same car in ACC or iRacing. Feels pretty similar across the board, like T10 got a good handle on the physics for the car.

Now go do the same thing in the Huracan STO. The car swings wildly from understeer to oversteer and back, never really settling down and giving you any confidence to attack apexes.

Your issue is not reading the post. They said they tweaked the settings in the OP

And he said he couldn’t figure it out and got even more frustrated. Ergo, my post.

I figured it out for two of the MANY cars I have in FM8.

But this is where I’ll draw the line. look at Lowe0’s post which echoes what I experienced. I am not gonna tinker with FFB settings for every car when it feels off. And this pattern of bad FFB isn’t unique to FM8; it was a problem in FM7, FH5, and FH4. I did not play the previous ones.

Honestly, I’m having a blast with iRacing after taking two years off and reminding myself to have fun instead of being super competitive obsessed.

It’s honestly very heart warming, and a big eye opener, that iRacing drivers/players actively avoid smashing into one another. While the driving in F1 and Forza are much more forgiving…the multiplayer aspect was completely lacking until they put safety rating in. It honestly got me excited…till the FFB gave me blue balls.

To summarize: I like playing Forza on a controller, but it feels like utter garbage on a sim rig. I understand and know this is a very edge case problem because the vast majority do not have an entry wheel, nevermind a rig. But the game has MOTORSPORTS in it and clearly wants to be somewhat of a simulator: maybe get the simulation aspect right for those who want a more relaxed simcade versus ACC or iRacing which are sims.

1 Like

I still prefer it on a wheel (G920 on an entry level “rig,” not just mounted to a desk) over a controller but it’s not perfect and takes a bit of fiddling, which can get frustrating. Some of it is probably that iRacing is only worrying about 100ish cars whereas here we have more than 500. I don’t think they’ll ever be able to get that 100% right. I’ve never played iRacing but I really like ACC. But even ACC took a bit of fiddling to get my wheel feeling right. I don’t know how you like yours setup but for me I feel like most games and sims have the FFB set way too high and feels nothing like the minutia you get from a real car with great steering feel. I can’t say I’ve ever had a real car give me the same kind of kick back like the out of the box settings of so many games and sims.

Yep, once a car gets sideways I don’t even try save it.
The only thing I have found is upping my tire noise. It gives me more indication than the wheel does that my car is about to go around on me.

Just blows me away that it is almost impossible to correct a car. Lower PI cars sometimes you can. High PI cars, you are going into the wall. (G923 hardcore settings)

Game is a mess.

Have you tried enabling the drift cam? Not using it to drift but it’s a solid visual cue that you’re starting to slide since your FFB isn’t doing it’s job. I’m no drifter but I use it in cockpit view on controller and it helps a ton.

No and I’m respectfully not interested in this route.

As mentioned, I’m an ex racer/track junkie (mostly on a GSXR750, but have had the pleasure to drive GT-R, M3, and some others.) I find any cam except cockpit or hood very off-putting.

In iRacing I use VR because it allows me to look through corners, like real life (you go where you look, one of the first skills we’re taught to avoid staring at a tree and smashing into it lol.) Because my baseline is real life and I want to keep those habits/skills alive, I avoid any other camera angles.

1 Like

Drift cam is not a camera angle, it modifies the cockpit cam when the back end gets loose so you have a visual oh hey im sliding and it also looks into the direction of the corner vs looking straight off the hood always.

1 Like

This bit of advice works for me, especially with the physics of FM '23. Sure the Youtuber is on iRacing, but these tips work!

Thanks for the clarification. Will try if I ever reinstall :')

Honestly it’s good fun on the controller but I just ordered a DD1 and Heusinkveld pedals :star_struck:; this won’t be for Forza.

Btw, VR is much better than any static camera, even dynamic ones like drift cam, and is why there’s a bunch of players who will say crazy stuff like “no VR, no buy.” I think I’ll just treat Forza as an arcade controller game for the future and stop hoping we can get a AAA simcade that works well with sim gear.

1 Like

I do the same. I have a triple screen rig setup for iRacing mostly, sometimes AC. I tried VR and obviously this is just a personal issue as I’ve heard most people love it but I don’t like feeling cut off from my surroundings and not knowing what’s going on haha makes me paranoid.

1 Like

I’m not sure why this is the case for me, and not you, but I can feel oversteer on my G29. I could never feel that in FH4, 5, or FM7. All I do is open up Logitech GHUB before playing, because it isn’t detected otherwise. I’m using HokiHoshi’s wheel settings for gear driven wheels.

Honestly might be because I’ve done this in real life and expect it to behave like iRacing as IRacing translates very well even without a D-Box motion system using a Podium DD1 and Sprint pedals.

ACC also does a phenomenal job.

F1 23 does a decent job as well, but has it’s own issues with audio engineering and frankly bad physics versus iRacing.