Positive feedback from a wheel user

The forum’s loaded with plenty of negative feedback. I’m of the position that nearly all of it is justified and have vocalized my complaints several times over, but it’s a bit of a broken record.

With that said, my biggest issues centered around the smeary graphical fidelity and poor optimization coupled to poor wheel-user feature sets, namely the lack of awareness in the form of a radar. And the matchmaking.

Ended up shelving FM for several months aside from checking in to clear out the occasional FOMO event, but recently decided to give multiplayer another go.

Finally at a point where I can confidently have a good time now.

Graphics/Stability:
The fidelity hasn’t necessarily improved outside of fixing the gamma errors that created the early-phase greyed-out look, but as a PC user that had to turn down most setting and targets to “medium,” just to have a rough frame rate, and using DLSS which produced some of the most jarring artifacts (and smearing), I’m at a point where everything can play on high, without DLSS (but with TAA, bc we don’t have MSAA), and the game is at least acceptable, if not anywhere we’d expect it to be.

But mainly, I’m satisfied with the performance and optimization during races. No more frame drops and leaks, decent graphics, I’m happy. Menu load times (eg diving through livery/tune features) are a separate story.

Overall Gameplay & Wheel-User Experience:
Could be a placebo, but overall FFB feels better. I’m far more aware of needing to tune per-car FFB strength to increase/decrease as needed.

Proxy radar makes competitive racing a reality, finally.

Coupled with a HUGE step in the right direction for the matchmaking, and I’m having consistent close racing—holding two-wides, switcheroos, safe dives—lobbies feel like a different experience.

Should it have been this way from Day One? Definitely… but there is real progress being made.

I’m hoping to see more integral features come through at the mercy of the voting system, like actual camera position, resurrecting stripped features (big picture features as well as small ones, like free play/MP options that are sorely missing… private MP AI when?), etc.

But it’s nice to be able to enjoy the game again.

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The game had a few high points for me. And your post makes some good points.

I did the quote on the “broken record” to add this, that is a result of T10’s failure to address issues brought up by the players on the forum. But enough on that.

You finish with some good positive points of change. I only hope they can get included into the game.

I’m currently having a hoot taming the regular Valkyrie (stock w/ stock tune) and GMA T.50 (they added the shifting animation, yay) around the ring. My only wish is that they would do something with the manual + clutch mechanics for controller users with the stock transmission.

Jumping straight into the game with no reference and driving the Valk, Lotus 98T, and T.50 felt pretty good.

This is definitely catered more towards wheel users.

It’s a good game if you like to engine/drivetrain swap/bolt on on compression/tune road cars etc.

You can stop reading here if you think that what I’m about to say is “negative”.

If it wasn’t for community criticism this game wouldn’t have came this far. CarPG was done better in FM1 and FH1, and needed to go. Proximity radar is needed for cockpit drivers, and AI and penalty changes are needed.

I’m sure if there were more threads about PC issues here, they would fix those faster too. If you never critiqued the game on these forums, or you don’t see a reason why you should I’d say you need to do just that. I wouldn’t settle for what’s going on on PC right now.

Having a game that doesn’t function as advertised doesn’t deserve merit. Why spend 100 dollars or whatever currency you use on a game that doesn’t deliver on promises?

Why be silent when they have a forum where they listen to community feedback?

I get it, the game is fun and you’re satisfied where it’s at, but it should work with everything at max settings if your GPU is recommended as promised.

People here have “negativity” and constructive criticism mixed up. There are some angry people that quit the game, but all of the regulars want the game to succeed.

Unfortunately it’s going to take drastic measures, but fortunately this game is a drastic failure, and a little logic can pin point the reason.

The people running the show need to work hard to save face, and as long as we’re allowed to motivate them to do so with these forums created to keep in touch with the community, we will.

I still say they need an update focused solely on getting the game to work before they go adding any new content. I know you PC guys are livid about all of the CTD’s that need creative work arounds to prevent. A firm foundation needs to be established.

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Some parts of the post can be ignored, I just skimmed through your post, but the more complaints there are, the more likely they are to change the game. That’s what PC players need right now, because things still don’t sound good.

I want a game that works as advertised, for the recommended hardware without compromises.

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It is a broken record. Not saying any points are invalid, also not saying they aren’t broken records.

This forum is full of melodramatic posts and redundant complaints layered with plenty of non-constructive whining.

Constructive criticism is great. Whining is obnoxious.

I see both sides and wanted to chime in on some positives.

Lifelong fan here as annoyed as the rest. Have made my own negative reviews, have voiced complaints. That’s all.

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Totally irrelevant but okay

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There are plenty of necessary and valid threads detailing constructive criticism. Plenty of threads in the suggestions hub that are ultimately what we need. Plenty of threads full of melodramatic cry babies.

Just chiming in with observations about some positive changes.

There is a strange bug and I’ve already reported it a couple of time: sometime I start the game and the led of my DD Granturismo Pro are dead. I need to just quit the game and restart it and all go back to work flawless. Dunno if the bug is related to the game, the Fanatec software or a combination of both. I can confirm that the wheel support improved a lot from the game release and, imho, is on pair with ACC now.
Now it’s time to improve multiplayer and bring some more players into the game: as for me I’d like to see more duel lobbies between a couple of belanced car to pick, all the open lobbies avaible all the time (E to X) with short race for E to C, medium for B to X. Playerbase is on the low side but on the bright note I started to see a lot less ashle divebombing like mad.

Try this new version DLSS,clarity should be excellent.
Just replace the root directory file directly. If you are worried, remember to back up the source file

I was talking about the post I made before that one. I didn’t read everything before typing all of that, but I see where you’re coming from.

I’m glad you’re enjoying the game, but it sounds like it’s still short of where it should be? That’s what I’m getting from the PC players with the recommended hardware.

Either way, with everything we were promised vs what we got, and how T10 have responded post launch, it’s no surprise that the AAA fanbase that Forza has amassed is angry.

That’s the cause and effect I’m seeing. It’s going to stay repetitive until the few people left who actually play the game are satisfied.

Hopefully everything will eventually function like how it was supposed to on day 1. It’s coming along, but it’s coming up on a year, and this game still doesn’t work how it’s supposed to.

When that happens, we’ll go back to being a normal community again.

I don’t think there’s a person here that doesn’t want to see Forza succeed melodramatic or not.

PC users seem to be a lot more chill than console players about the bugs. Probably a lot more with topics in the TSHUB and SHUB.

I can’t enjoy the game with the steering wheel.
The ultra-limited steering angle alone is particularly frustrating - it doesn’t convey the feeling of taking a sharp hairpin bend as you would in real life. A joystick does the job much better.
In my opinion, it’s best consumed on the gamepad, and some of the best competitive players at the moment are gamepad players.

This is a good point to be taken in moderation.
There’s nothing exceptional about the game’s few and meagre achievements, which on the whole are rather poorly executed.

The repeated laments are deserved, but they are sometimes ugly and redundant because they are never heard, any more than your praises, for that matter.

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I play FM almost everyday on a Fanatec DD+ and love it! once you have the FFB settings right it is a sublime experience. The amount of detail in the FFB especially at the limit is very realistic. I just wish they would implement full force. I heard it was coming a while back but now just crickets…

What are your current settings, on both base and in-game?

I’ve got it going pretty well on the GT DD Pro 8nm, but haven’t changed anything since December.

Have you checked my latest setting in my latest video PJ? I’m using a clubsport now, but running about 9 nm, so not a ton more than the CSL DD+

I have not, pop the vid in here.

Not sure my fanate4c setting are in there, but I use these:

I keep road feel and load sensitivity a little low to avoid it affecting my steering, but you can raise those for more immersion. Feels almost identical to when I race in AMS 2 when combined with tuning suspension geometry.

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These are my settings I use for the wheelbase, the in game tuning menu there is more fine tuning I do based on the car. I always drop the FFB in the game tuning menu to around 54-58% depending on the drivetrain.

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AMS2 is my favorite sim racing game, I love its FFB. However, in Forza, I can’t get a good feeling of the car. I’m very curious to know what settings you’re using in the game. I also have a CS DD+ :slight_smile:

edit : Do you use the settings displayed in the video ?

Yes, I use the settings displayed in the video. One of the keys to getting forza to feel right on a wheel is using the center roll in tuning. Center rolls for the cars are all off, so we get to do it.

What do you mean by ultra limited steering angle? I’m using 900 degrees of rotation on my wheel. I’m sure the side to side rotation is equal between a gamepad and a wheel, so what do you mean by limited steering angle? I’m curious to know what difference there is.