Forza Motorsport 7 Features Wish Lists
Please use this thread for game feature elements you would like to see in Forza Motorsport 7. This single thread helps consolidate wishlists that would otherwise overwhelm the forum with individual threads for each user. For specific cars and tracks, use the other wishlist threads pinned at the top of the forum.
Format Tips
- Don’t debate another user’s list; your own wish is the counterpoint. In other words: one user, one vote.
- Don’t +1 other posts; add all the features you like from other lists into your single post.
- Typical features commonly listed include menu format, career format, game economy, weather, leaderboards, paint, file save limits, photo and video capabilities, etc. See the Forza Motorsport 6 Features Wish List thread for examples.
- Leave specific car models and tracks out of this thread - use those other wish list threads.
- Be concise and make your list easy to read. Think about what it would be like for a developer to read through hundreds of requests looking for commonly requested features. A single paragraph wall of text is not effective. Use bullet points to separate each feature item, identify it clearly, and where necessary provide an “as opposed to” reference to help indicate why the feature would be useful.
List of commonly requested features from the FM6 thread:
- Weather - dynamic effects (with setting, adjustable transition speed), snow, ice, fog, lightnint, night+precipitation, optional rain without puddles on track
- HUD - Always On - position, competitor distance, competitor time difference, current/best lap times, split times
- HUD - All Off
- HUD - mixed unit display for kmh, mph, kw, hp, etc not limited to localization
- HUD - adjustable Field of View, adjustable Point of View, cockpit animation matches shifting/steering settings, wheel delete view in cockpit, rear view mirror option for all views
- HUD proximity arrows
- Audio mixer - separate engine/tire/impact/opponent/camera view/environmental sounds with volume sliders
- Audio - improved volume for blow off valves, opponent car proximity, sound by camera angle
- Assists - match ABS/TCS/STM/shifting to cars by real-life characteristics
- Racing tutorials in game
- Post race stats - lap times, total time, average speed
- Loading times for the next track reduced
- Track customization - start/stop points for P2P/drag/drifting, layout creator
- Dirty lap consistency with track boundaries
- Curb consistency when unsettling cars
- Track Anti-cutting penalties - sticky grass vs slick grass vs obstacles to prevent corner cutting, time penalties for cutting
- DLC track integration into regular career and multiplayer (auto-spectate for non-owners)
- Crowds - better 3D rendering, more animation, more in stands
- Animated flags - yellow, checkered
- Leaderboards - available on website and companion app, local leaderboards for split screen, career event restriction leaderboards, by car model, stock only, Hardcore (no assists), wheel users, aspiration, drivetrain, tire type, overall leaderboards, for all modes including Drag, Drift, P2P
- Career - racing team management
- Career length - 2-lap races are too short, more endurance racing, less grinding/repetition for completion
- Career hire driver (AI/Drivatar) to run your race for you as in FM4
- Career option to race stock against stock Drivatars
- Career event customization - adjustable lap count, optional qualifying, rolling starts
- Level up perks - win cars/unicorns instead of just credits
- Unicorn cars - pro or con
- Drivatar selection - car model, division, tuning, paint, choose by gamertag (Friends and your own)
- Test drive - use your drivatar to test tuning setups consistently
- Free Play - all the same customization options and modes (Drifting etc) as in private multiplayer fields
- Split Screen - guest access to host garage, include Drivatars
- PI - balancing improvements (including upgrades) to prevent cars that dominate an entire class, keep race cars separate from fast production cars
- Tournaments as in FM2
- Pitstops - selectable repair strategies, animated repairs
- Drag racing - leaderboards, pre-race tire staging, christmas tree
- Searchable custom public lobbies with names
- Multiplayer Qualifying - to determine grid ordering and to assist competitive racing series
- Multiplayer anti-griefing - visible vote to kick, stewards, stop/go penalties, better reporting system, ghost lapped cars
- Multiplayer lobby - allow upgrades and tuning after you have selected your car
- Matchmaking - avoid/block players for matchmaking, favorite players for more frequent matchmaking
- Multiplayer modes - cat & mouse on all tracks, multi-class hoppers, drag, drift,
- Multiplayer Endurance - 24-hour racing to mimic real-world events, co-op to allow team driver stints
- Multiplayer Chat - fixed to hear all players, quick Mute All
- Multiplayer HUD - turn off Quit notifications
- Private lobby settings - sticky grass on/off, saved lobby settings for future sessions
- Ranked multiplayer - accessible time windows
- Spectator HUD - positions, lap #, lap times, distances
- Clubs - with leaderboards and car/tune/paint sharing
- Auction House - monitoring available via website or companion app
- Sell cars back to the game for credits
- Gifting - cars and unlocked paints and tuning files
- ForzaVista - ability to open hoods on all cars, visible changes to engine upgrades
- Garage/Homespace - more locations, ability to walk through garage (like FH2 car meets)
- Garage display - show car type, country, engine cylinders/pressure, aspiration, tire type, tune/paint creator
- Garage sorting - by horsepower, country, etc as in FM3, group cars with labels
- Car divisions - make all cars (including DLC) available/featured in career
- Car damage - brake fade, bumpers/panels break off, paint peeling, visible alignment damage, realistic fuel usage, pay for damage out of race earnings
- Car customization - more body kits, extreme ride height, extreme camber, wheel offset, more engine swaps, diffusers, intakes, full race conversion for every model, customizable license plates, custom tire lettering, multiple tire compounds, headlight color, brake disc type, more/updated rims list
- Car tuning - engine boost pressure, individual wheel settings
- Car Paintable surfaces - window stickers, brake calipers, engine, engine bay, multipart rims
- Car Interior customization - trim color
- Driver customization - helmet paint, suit colors, gender/ethnicity
- Storefront/files - see all paints and tunes by creator in one place, 360-degree view of paints before you buy
- Livery Editor - better lighting/shadow visibility, mixed surface types for vinyls
- Tuning/Paint descriptions - more space to describe, visible character remaining limit, no forced keywords
- Sort paints by download popularity, age, etc
- Search paints without owning the required car
- Search tuning files without owning the required car
- File storage - unlimited spaces for cars (at least enough to hold one of every car in the roster including future DLC), liveries, paints, pics, replays
- Photo Mode - higher/longer distance limits, driver delete, quick car placement, erase damage
- Replays - view every car telemetry
- Companion app - garage management, painting, upgrade/tuning, sharing/editing pics/replays, rear view mirror, track map, auction house, leaderboards
- Graphical improvements - more smoke from tires, more backfire, prioritize reduction in jagged edges
- Pad controllers - fully adjustable button mapping, saved button maps/sensitivity
- Wheel controllers - force-feedback improvements, wheel delete view in cockpit, animation matching degree of rotation setting and shifting
- Multi-screen support
- More cars and tracks from different regions, emphasis on race cars, more rally cars, more trucks, motorcycles, etc