What features do I wish to see in Forza 7?
Create a driver - Players can create a driver, either male or female, and customize their racing suit to make it unique.
Redesigned Career mode - Instead of having the stories of motorsport like in Forza 6, The career in Forza 7 would be a traditional racing career where players start out as a amateur driver of a race team and start with a basic car like a Ford Ka, or Volkswagon Fox, then go to their first race. However, before starting the race players choose which event to race in based on what car they picked. After that, the rest of the career opens up. Some races canāt be entered until you reach a certain driver level. Some cars canāt be bought until you also reach that driver level as well. Plus, after winning a number of races players enter a championship race which is a series of races based on car class.
Varied event types - One thing that Forza 1-4 did well was how they vary events based on region, car class, body type, engine, layouts, car rivalries, car family, and spec-series based on a particular car. This should be the formula applied in Forza 7.
different race types - having races where it is only racing can get repetitive. So to alleviate this, have different race types to vary the game aside from standard races.
- Liveroute races - This was a system used in Grid 2 and this only applies to city tracks. Here, the route of the course dynamically changes so no racer is expect be on the same path twice.
- Head-to-Head - This is mainly one-on-one races. Drivers are lined up in a tournament style bracket and the two drivers race until one wins and advances. The driver who wins the tournament wins.
- Time Attack - This race type is all about getting the fastest time. The driver with the fastest lap time wins.
- Elimination - A clock counts down until the driver in last place is elimination. This keeps going until one driver remains.
- Touge - Players race one opponent on a point-to-point race. Drivers win by either crossing the finish line first, or by getting a 5 second lead.
Special Events - At any point during the career, players can enter special races and events such as Indycar, NASCAR, Japan Super GT, and the Goodwood Festival of Speed.
Give car classes purpose - Another thing that 1-4 did well was how it handled car class. Ranging from F-class to R-classes for race cars, and races were restricted to a certain class. So, instead of having all cars upgraded by default, have players start out with a stock car, and if races have cars of a different class, or have opponents with cars of a higher PI index than theirs, then they have a reason to upgrade. And please, have hypercars separate from the GT3 racecars. This was an issue that bugged me in Forza 4 and onward. Have cars like the Bugatti Veyron in a seperate class like a U-class.
Driver and affinity level rewards - When players reach a new driver level, they can pick one of a handful of reward cars for free like in Forza 4. Plus, if players reach a new affinity level with a manufacturer, they are rewarded credits, and discounts on cars, and upgrades with that particular manufacturer.
Lower rear bumper cam height - Another thing that bugged from Forza 4 on was how the rear bumper cam was high off the ground almost making it look like your playing from an aerial view. At least lower it so it is ground level on certain cars.
Customize race cars - Players are part of a racing team. So when they are given a racing machine such as a F1 car, a NASCAR stock car, or a Le Man prototype, that vehicle is a blank slate and players decorate it with decals, sponsors, and a number to make it their own.