Forza Motorsport 7 Features Wish Lists

What features do I wish to see in Forza 7?

Create a driver - Players can create a driver, either male or female, and customize their racing suit to make it unique.

Redesigned Career mode - Instead of having the stories of motorsport like in Forza 6, The career in Forza 7 would be a traditional racing career where players start out as a amateur driver of a race team and start with a basic car like a Ford Ka, or Volkswagon Fox, then go to their first race. However, before starting the race players choose which event to race in based on what car they picked. After that, the rest of the career opens up. Some races can’t be entered until you reach a certain driver level. Some cars can’t be bought until you also reach that driver level as well. Plus, after winning a number of races players enter a championship race which is a series of races based on car class.

Varied event types - One thing that Forza 1-4 did well was how they vary events based on region, car class, body type, engine, layouts, car rivalries, car family, and spec-series based on a particular car. This should be the formula applied in Forza 7.

different race types - having races where it is only racing can get repetitive. So to alleviate this, have different race types to vary the game aside from standard races.

  • Liveroute races - This was a system used in Grid 2 and this only applies to city tracks. Here, the route of the course dynamically changes so no racer is expect be on the same path twice.
  • Head-to-Head - This is mainly one-on-one races. Drivers are lined up in a tournament style bracket and the two drivers race until one wins and advances. The driver who wins the tournament wins.
  • Time Attack - This race type is all about getting the fastest time. The driver with the fastest lap time wins.
  • Elimination - A clock counts down until the driver in last place is elimination. This keeps going until one driver remains.
  • Touge - Players race one opponent on a point-to-point race. Drivers win by either crossing the finish line first, or by getting a 5 second lead.

Special Events - At any point during the career, players can enter special races and events such as Indycar, NASCAR, Japan Super GT, and the Goodwood Festival of Speed.

Give car classes purpose - Another thing that 1-4 did well was how it handled car class. Ranging from F-class to R-classes for race cars, and races were restricted to a certain class. So, instead of having all cars upgraded by default, have players start out with a stock car, and if races have cars of a different class, or have opponents with cars of a higher PI index than theirs, then they have a reason to upgrade. And please, have hypercars separate from the GT3 racecars. This was an issue that bugged me in Forza 4 and onward. Have cars like the Bugatti Veyron in a seperate class like a U-class.

Driver and affinity level rewards - When players reach a new driver level, they can pick one of a handful of reward cars for free like in Forza 4. Plus, if players reach a new affinity level with a manufacturer, they are rewarded credits, and discounts on cars, and upgrades with that particular manufacturer.

Lower rear bumper cam height - Another thing that bugged from Forza 4 on was how the rear bumper cam was high off the ground almost making it look like your playing from an aerial view. At least lower it so it is ground level on certain cars.

Customize race cars - Players are part of a racing team. So when they are given a racing machine such as a F1 car, a NASCAR stock car, or a Le Man prototype, that vehicle is a blank slate and players decorate it with decals, sponsors, and a number to make it their own.

Another thing I forgot to add. When looking at the car’s stats, another set of statistics shows the cars top speed - mph/kph, acceleration - seconds, braking - ft/km, and grip - Gs.

1 Like

Another race type you could add is Lap Knockout, where the last place driver is eliminated after each lap, with the last surviving driver winning. Also allow more than 50 laps in Free Play, or better yet, allow timed Free Play races.

Ditto! I hadn’t thought about that.

Car tuning, paint, vinyl ,upgrade shop via an app from your smartphone, anytime we re going to sleep or something we didnt wish to turn on the gaming room.

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Create a car mode like Sega GT

Better division and PI classifications. This is the biggest one for me. It should be possible to set up spec races, or have period correct races, you get the idea.

The division classifications leads to too many on-track conflicts and feels inauthentic. A Veyron should never be on the track with a proper race car and vice versa. Indy and F1 cars don’t mix, either, and shouldn’t be classified the same.

Leaderboards need to be split out in similar fashion. It would be really nice if they kept track of your time in every car as well.

I understand there has to be a limit on length of races, but 50 laps on the ovals and shorter road courses is ridiculous. Please bump the lap count on most tracks to allow some longer races.

And please add a timed plus one lap race length feature, as opposed to the FM4 system which chopped the race when the timer ran out.

Please get rid of the barriers and sticky grass. Instead, bring in a system which DQ’s a player cutting too often. Everyone makes mistakes, so you should maybe start a race with 3 chances, plus one for every two or three laps of race length or so.

As for wreckers, this is a mainstream game, there are going to be wreckers, both of the malicious type and the incompetent type. Use the Truskill system to put clean racers with clean racers, idiots with idiots, etc, it’s already done in single player. And show people their Truskill . Maybe put less emphasis on outright pace and more on the ability to turn clean laps without cutting or hitting other cars. Who you beat should matter, but not as much as how you did it.

Improve the vote to kick system, and make it so you get an automatic time out if you’re kicked too many times.

Please bring in some different career and showcase-type events for drag racing, land speed, and drifting. These are huge car culture communities with cool machinery in them, they should be represented in the ultimate car game. And bring in some specialty cars for each, please. One thing I don’t want in FM7 is off road. Not because I don’t want off road, but because with all of the different types and disciplines of dirt racing, it deserves its own game. Forza Off Road has a ring to it!

Please make career championships. Rather than having to podium a race to move on, make it an entire series. A 12 race Indycar championship in career that loosely followed the real one would be awesome, for example. Give us the option of longer races and qualifying as well, please. And let us make custom championships, both in free play and online.

3 Likes

Hello,
It would be good to be able to delete my time from track leaderboard. We have every week private time attack challenge, and if I have a faster lap time with an other car, I have to take a poto for the private contest.

BR
cactus

1 Like

Things I would like to see in forza 7

More realistic and accurate FFB
More realistic tyre temperature behaviour
Gifting
Custom public lobbies
Dynamic lighting
Practice lobbies with mid session joining
Bring back drag racing but with a working tree
VR support on PC
Bring back all the leaderboards
Bring back all of the fictional tracks
Penalties system

1 Like

I would like to see Turn 10 expand on the different types of Motorsport. Just like the Nascar segment, have the same type of thing for Drag racing, Drifting, Rally. Each with some iconic tracks and cars from the origins of the sport to present day. Have discipline specific cars, parts and upgrades. Maybe even specific tuning parameters for each one.

I love Forza, but its been 6 games of circuit racing only, while other games have been expanding and offering more. No one does it better than Turn 10, I would just like to see something new. Forza Rally, Forza Drag, Forza Drift.

5 Likes

A few things I’d request: - Raise the number of free play laps to at least 200. 50 laps isn’t enough for proper endurance races, especially ovals. - Timed races in Free Play. And make them so that you still have to complete your current lap after time runs out before you are finished. - Dynamic time of day and weather. - Move the cockpit camera closer to the front, more like FM3, FH1 and FH2. - Stingier credits system than FM6. - Unlimited affinity levels. - Option to multiply length of Career races for those who want to do longer races.

2 Likes

Another thing I would like to see is when selecting car manufacturers, there should be an option to sort alphabetically, by region, or country, and there should be text on the side detailing that manufacturer’s history.

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I wasted money on Forza 6. I can’t play it and think it’s pure rubbish. If I’m to shell out for Forza 7 then it needs to be easier to play and more enjoyable than Forza 6.

Endurance races are nice but in Forza 6 you are given a car and that’s that. No tuning or upgrading. As a result the cars are a nightmare to drive.

  • I want to be able to take my own car in after getting it tuned to suit MY ability not what others think i should be capable of. Or to be able to tune the car I’m given.
    Likewise for all the other Showcase Events.

Endurance race : Fuel/tyre and damage.
As it is now car damage & fuel consumption & tyre wear are grouped into one setting. I’m a bad driver so setting the damage to ā€œCosmeticā€ is a must for me but this also turns off tyre and fuel. Making for a slightly boring race.

  • separate the three into their own settings so that one can be enabled/disable on it’s own This way i get to keep damage turned off but decide what mood i’m in to turn on fuel and tyres or just fuel or just tyres.

  • per corner tuning When it comes to tuning things like tyre pressures and spring rates they only adjustable between Front and Rear. I’d like to see tuning for each corner of the car.
    Tyre pressures Front-Left, Front-Right, Rear-Left and Rear-Right. Same for suspension settings.

  • dump valvesDump valves/over pressure release valves for Turbos. used in real life by serious tuners to help protect turbos from over pressure. Would be nice to see this in the game too.
    Even if it doesn’t boost performance but does give the sound effect.

I can’t remember them all but I’m sure there is something like six different type of turbo charger? single and twin twin turbos and variable geometry turbos. I’m also sure there is electric turbos for less lag?- Having tune-able turbos and more turbo types would be fun.

A Playable demo with ALL features would be sweet. That way i can decide if l like the game and not waste money on by getting something that turns out i don’t like. Without that there is no chance what so ever I’ll be getting Forza 7.

Thankfully though in Forza 6 in game credits are moderately easy to come by? I HATE having to go over the same race time and time and time again to earn the money to buy and upgrade a car.
So keeping that the same, or making it easier would be nice. I like to get through games quick, get the end credits then set aside for while then come back and start anew at some point.
Most modern games don’t carry that ā€œI’ll start againā€ appeal like games of old. They’re all to hard.

I’m not too good with colours and have an inner ear problem that means i have a really poor sense of balance. racing at night makes it harder for me to see where i’m going and makes it harder for me to keep my balance due to the reduced visibility and the way things move on screen.
How easy would it be to give people day and night but have a setting to turn that off? or a setting that helps improve night time visibility?

When driving in the rain the option to NOT have the rain on the windscreen / camera would be really nice and useful.

That’s my biggest gripes with Forza 6 and what i’d most like to change for Forza 7. everything else is kind of okay and doesn’t really need much changing?
Maybe add in tuning for weight balance/distribution? If you feel the car is too front end/back end heavy then weight can be added/moved to the opposite end to help compensate?

They updated it so that fuel/tire wear can be done without damage. I agree with you that we should be able to use our own cars and tuning setups in Endurance showcases.

I’m sitting here tuning a car and right now I’m giving the Anti-Roll bars a tweak.
The setting goes down to two decimal places (eg 28.16) yet when adjusting the setting i can only adjust to one decimal place (eg 28.06 or 28.26). It would be nice if there was a way to adjust that second decimal place to make 28.15 or 28.17.
Spring rates seem to adjust in steps of 0.5 so again 0.1 accuracy on making tweaks would be nice.
For a game that is supposed to be all about realism and simulation it doesn’t seem to be that much of a simulator missing out stuff that is available in real life and big gaps in how much tuning you can actually do.

1 Like

I have been playing this game (don’t know why because it’s rubbish) but I’m playing the game anyway. With only three games in my library I’m bored with the others and need a change.
I’ve tuned up some and done some races and I’ve spotted something else that could maybe be addressed in the next release of Forza Motorsport.

When I start tuning a car I head straight for all the stuff that improves handling and braking. I want to teach the car manors and get it controllable. But when it comes to racing it seem that the car with the most horsepower is the best move. I change cars or redo the upgrades and tuning on the car I’m already using for higher HP.

Now i have a car that handles like a greased pig with no manors but is quick in a straight line.
Doing it my way I close in on the car in front at turns but loose out on straights. Doing it your way I can pull away from the pack on the straights but loose ground at turns because the car doesn’t go where i want it when i want it.

I want to see better balance between having the horsepower as compete but also the handling.
There is no point in having lots of horses if those horses want to run off and do their own thing. The power needs to be controlled with enough grip and stability as get a move on during the straight but still be able to carry some of that speed around corners.

How about some way to view the ratings of the other cars in the race. Not just the PI = B600, or whatever, but to be able to view the speed, handling, acceleration and braking stats? Or view the HP and torque number of the other cars? or view all the stats?
Allowing players to better tune their car to match what they are up against?

-Career races as a whole need to be longer.
-Add a championship to series in career.
-Remove finish third or higher requirement from career races.
-Unique series for each division (I don’t want to do the exact same series for six different divisions).
-Implement rolling starts in more career races.
-Manufacture, model family, and rival based career races (like earlier titles).
-More grinding in career.
-More specific car classes (e.g. LMP1 2012-Present, LMP1 2007-2011, LMP900 1998-2006, Group C, Daytona Prototype, GT1 post 2000, GT1 pre 2000, GT2, GT3, etc.)
-DLC cars that introduce a new type of racing (e.g. 60’s Indy 500, Racing Truck, 90’s indycar, Super GT) should have at least on competitor (of a different manufacture) in the same group in the same car pack, and be added to the career mode.
-The ability to chose which car each drivatar and/or AI uses in freeplay and custom player lobbies.
-New tag location and/or ability to play tag on race tracks (like FM3 and FM4). If included (race tracks), add option to open track (no barriers to block off sections).
-Multiclass races add to normal career (non showcase).
-Some multiclass races that allow you to compete in the lower class.
-Qualifying in career and some multiplayer races.
-Include a changing division in class open hoppers to add more variety.
-Allow cockpit camera view on all cars in replays and spectate.
-More realistic views in replay camera.
-Mini championship series (3-6 races) in multiplayer
-More tiers in leagues.
-Track DLC available separate from expansion and free to use in multiplayer (public or as guest in private lobby).
-More realistic dirty lap indicator.
-Penalties for corner cutting, track extending, pit road speeding, and dirty driving (spinning, crashing, wrecking, ramming, etc. other players).
-License system in multiplayer for higher classes (S, R, P, and X).
-Dawn (sunrise) and dusk (sunset) race options.
-Night and rain options on more tracks.

4 Likes

Yeah, just doing 2-3 laps is a bit quick, more so on the shorter tracks.

I like the sound of this. starting in the middle of the pack is really annoying, trying to negotiate your way past 12ish other cars every race is tedious. Being able to start at the front and disappear into the distance is what i want to do. Unless of course the ā€œmodsā€ system stays and you choose to run with ā€œsevere setbackā€ then there would be no point in running a qualifying session.

I can’t drive a clean lap so makes no difference to me how realistic that is.

PLEASE NO! I rely heavily on being able to cut corners and nudge other cars off track.
Sticky grass was also mentioned in an earlier post. Please no. Or make all this options that can be enabled/disabled. my driving skills are poor and the game needs to be made easier for the likes of me but still provide a challenge for those with the skills.

Only if the licenses are easy to get. I don’t see the point of them personally
.

I’m giving my feedback as for years video games have only ever gotten harder and harder and i just can’t play them it’s as simple as that.
But for years I’ve sat back and let it happen. game developers NEED to know there is people out there that can’t play games. Developers NEED to find ways of giving both the unskilled and skilled players what they want.
Spend less time on tarting up the graphics (which in Forza 6 are amazing) so instead turn their attentions to adding more features / options / customisation to suit the varying skill levels of players.
I’ll maybe buy Forza 7? But any mention of penalties and that ain’t gonna happen.
Skip the intro race in the playable demo (if you all make one) and let us see the menus and options, give us a car to tune and 2-3 race tracks to test drive on. let us play with the options. let us play the game.

Please tell me you ain’t serious bloke!?!?

2 Likes

Everything in the OP!

Better wheel FFB.

Stunt mode to test tuning capability.

Track editor/creator

The ability to assign cars from your own garage to the AI in custom, private lobbies.

Season mode with racing pionts.

Goals for driving a specific car. Badge/unicorn.
For example : Drive a BMW M3 for 10,000 miles
Dont make them easy! :smiling_imp:

Even though M. MAX already listed this feature:
LOCAL LEADERBOARD! SERIOUSLY how hard is this!? :slightly_smiling_face:

Thanks!