Overhaul of how Drivatars are implemented in game. Instead of the game automatically setting up the drivatar at the beginning of the game, the approach from Forza 1 should be re-implemented. Have the Drivatar training be its own selectable section in the menus that the player can access when they are ready. Clearly explain what the purpose of the section is and how Drivatars function and earn credits. Now here is the important part; the Drivatar setup should consist of a series of races no longer than 5 laps each. At the conclusion of each race, there are no credit or XP rewards. This should be emphasized at the beginning that the goal is not to finish on the podium but instead to assess the playerās driving skill throughout the race (ie. Passing, cornering, braking, drafting, etc.) These races can be redone at any time as the player improves naturally.
Iād like to see the addition of a blank āShapeā that is a ārace number layerā.
If an artist paints a club paint, or a team paint, or even a fantasy race livery, they could put that layer where the race number is to be displayed.
A choice,somewhere in the options, of your default race number (& font choice) would allow whoever bought/shared/used that design to have their own number displayed on their car.
Most of what im about to list has been said but here we go anyway ā¦
Qualifying ( for both career mode and the option to force qualitying in online)
Public user created lobbies
Different tyre compound options ( i.e. hards, mediums, softs )
The ablity to set how much fuel is in the vehicle and performance increase or decrease depending on the amount fuel. ( more fuel = heavier = slower; less fuel = lighter = faster )
The abiltiy to force pit stops in online lobbies.
Dynamic time ( day/night )
Dynamic weather
Real life penalties ( stop go penalties or disqualification for contact, corner cutting etc. )
-The ability to increase tyre wear ( so in shorter races, 10ish laps, tyres start to go towards the end of the race. that way weāll have to decide weather to push hard at the start and maybe have to pit or go slower to avoid pitting )
Distance meter for cars ahead and behind
HUD arrows pointing to cars beside and behind us ( so we know where the other cars are and dont turn into them )
Online practice sessions with the ability to tune cars in the session ( so friends can help tune and troubleshoot ideas and be able to test them right away )
and thats all i can think of for now.
I am not spamming I promise lol, I just want to be herd, specially the 90° steering lock that I hate⦠it shouldnāt be locked in the game, each cars should have their respective degree of steering turn.
Body kits - Use the Bentley Continental in Forza 5 as an example. You didnāt give us the GT3 car so you gave us the body kit from the GT3. GREAT IDEA! Please do this for more cars. While we would MUCH prefer a slew of GT and DTM cars, if we canāt have them, give us the GT and DTM body kits.
If no āPorscheā then please give us the entire current lineup of Ruf or Gemballa cars.
Storefronts/Improved searching for tunes & designs, as in Forza 4 - This is sorely missing. Please bring this back.
Day/Night - 24hrs of LeMans needs night. Donāt need weather in this game, IMO.
Garage folders/groups, custom or preset, as in Forza 4
SHOW LAP TIMES AFTER RACES in career and split screen multiplayer, as in Forza 4
Menu system - needs to be more logical, as in Forza 4
Sharing/gifting, as in Forza 4
Qualifying in Career mode - this should be optional
Sticky areas need to be smarter. If I go too wide in a turn and go off track Iām hurting my time for myself. The pack leaves me. The grass doesnāt also need to be sticky in these instances. Now, the inside of the turn, yes, make it sticky. But if by my driving Iām self-penalizing, let that be enough, Sticky areas shouldnāt be in every off track area. The grass should limit traction, but not be slow, unless going through that particular off-track area could lead to an advantage, again, like cutting the inside of a turn. This would take 5 minutes to figure out for each track.
Dirty laps. This needs to be made more consistent. If in a real race going over a line isnāt penalized, why is it in the game. Drastic corner cutting is one thing, but my tire barely crossing a line and ruining my lap is extreme, especially when on other parts of the track the whole car car be over the line and not be dirty.
Better ability to deal with crashers. Their presence cause countless to abandon online play. This needs rectifying.
Much larger limit on tunes and designs.
More real/current race cars. Prototype, FIA, Super and International GT, DTM
Number of cars⦠Iām ok with the car count. But more race cars are needed in a racing game.
Dan, I do not know the numbers of copies sold in my country, Brazil, but bear with me ⦠if 1,000 Brazilians buy the FZ M6 just by having the Interlagos circuit, this gives a total of $ 60,000 ($ 60.00 x 1,000 copies) This reimburse the cost of the production of the Interlagos circuit?
Please Dan, this is the sixth edition of Motorsport series, try inserting the Interlagos circuit.