Tune in at 11am PT on Tuesday for our Forza Monthly livestream, which will show Forza Motorsport gameplay and more information about Builders Cup!
Localized time: Tuesday, June 13, 2023 6:00 PM
Twitch:
Tune in at 11am PT on Tuesday for our Forza Monthly livestream, which will show Forza Motorsport gameplay and more information about Builders Cup!
Localized time: Tuesday, June 13, 2023 6:00 PM
Twitch:
Live now! Motorsport is up first for most of the hour.
There is a giveaway in the Twitch chat for a model car from New Bright.
So far, looks like a preorder
Free dlc of cars and tracks
Not impressed tbh, 6 years to produce a game which looks barely any different to FM7 graphically and has another uninspired copy and paste âcareerâ mode grind.
Each part that can change the sound of the car, will.
Multiple parts will create a unique sound.
That does seem interesting
I audibly groaned at their idea of a single player race weekend. God, what is that Wager the Grid nonsense? Just give us qualifying. All they had to do.
Seems like they copied it from NFS Unbound, which seems out of place for a more serious simcade racer.
So much of what theyâre talking about smacks so hard of âPlayer Engagementâ. The physics and AI had better be phenomenal for me to even consider getting this on sale at a deep discount, because Iâm sure not paying full price for this.
Well 6 years for a copy paste game. Im forsure not spending money on this. FM6 will continue to be the last forza i buy
Wow, that was boring.
Appreciate the effort to try and get players to feel more personally attached to their cars but what weâve seen so far seems to be lacking in some fundamental motorsport features. Namely âChallenge the Gridâ, why not have qualifying and then this as an alternative option for players who just want to go racing
They keep hyping up progression, but it sounds like the same system that Call of Duty uses with guns. Calling it now - at some point, Microsoftâs going to announce that VIP users get a significant boost to XP collection.
Or the same system old forzas had with car levels?
He did say ideas from fm3 & 4.
The sp tours seem like fm6
Itâs not the same system, because now theyâre tying parts unlocks to that system. Which means that now youâre going to have to spend hours driving a car before you can actually start experimenting with a car, and suffer through using parts that donât work the way you want or need to get to the parts that do.
I see this system getting changed quick because a lot of people are not going to want to deal with that crap. Otherwise, theyâd be playing Call of Duty instead.
I hope they have a hardcore leaderboard. That being said thereâs going to be a lot of people using ABS at the top of the leaderboards with cars that donât have ABS. Canât wait to test the new physics even though iâll have to wait. I wonder if they can reveal information in âthe coming monthsâ now that they have a release date.
Donât really know how to feel about it. On one hand they keep talking about âprogressionâ, on the other hand it was just casually dropped that progress will only be saved and stored on MS servers. That last bit is not ok, hopefully Horizon series wonât have that in the future because thatâs a big red flag.
Iâm just shaking my head here. No wonder they didnât want to say anything. This is the absolute wrong way to go about making a racing sim.
Eh, where do you think the cloud saves are saved in horizon?
So the steering wheel rotation is still limited to 180 degrees⌠Thatâs disappointing.
On the other hand, I adore the idea of Tours focused on different types of cars, with GT7-style introductions. And car roster looks very promising.
RPG-inspired progression sounds intriguing, but Iâll need a closer look before I know what to think about it.
Other than that, there are still many questions. Iâd like to see driving without assists and in different conditions. And ForzaVista