My big concern right now is that it’s not going to be anywhere near as dynamic as Turn 10’s claiming it will be. Really, Chris spent a lot of time talking about the AI today and then didn’t show much of it off, if at all. That’s a red flag. That says to me that whatever they were trying to do, they missed, and they’re hoping that the other parts of the game dazzle enough to distract until they can figure out why they missed.
I’m also becoming less convinced about their tire model. Turn 10 keeps using the same buzzwords, but limiting compound changes to just racing-spec tires is not good. Assigning arbitrary tire life numbers to those compounds is even worse. DOT-approved track tires last longer than four laps, and those can often have treads meant for street use. Slicks are going to have a lot longer life than four laps. They’re also not “qualifying” tires, as Chris felt it was necessary to point out; if that was the case, no one in F1 or WEC or IndyCar or IMSA would ever use them in a race. But they do, because that’s what individual team strategies can call for from time to time.
This game is sounding less like a simcade and more like what a Need for Speed player thinks a simcade is.