Hey everyone,
This is not meant to be a Forza 6 bashing thread. At the same time, in my opinion, there are certain advantages that Forza 4 still has, despite running on 10 year old hardware.
I have been playing Forza 6 regularly for nearly two months now. While I have enjoyed the game so far, it is far from perfect, and a bit disappointing to me as I waited for this game to be announced before I made the decision to purchase an Xbox One. There have been some posts on this forum expressing a continuing preference for Forza 4 over Forza 6, and I wanted to put Forza 4 to the test myself against Forza 6.
First thing I noticed as I took my Mazdaspeed 3 out for a test drive on Maple Valley…the graphics. What was one of the best-looking games of the early part of this decade almost hurt my eyes when I hit the track. The sound though…or should I say DAT EXHAUST. The exhaust note, especially with a sport or race exhaust, is visceral and engaging, and makes you just want to drive around the track and rev the snot out of the engine. Forza 6 in comparison, sounds sterile. With most cars, it brings back bad memories of Gran Turismo. Just like GT, a lot of V8 cars sound generic. Forza 4 is a little heavy on the distortion with some of the more aggressive exhaust systems, but I’ll take that any day over the sterile and boring sound of Forza 6.
Cars in Forza 6, especially RWD cars, require a lot of tuning. Most cars IRL are set up to understeer at/past the limit of traction, but a lot of RWD cars serve up a heaping helping of oversteer, especially off throttle. Some cars don’t understeer no matter what you do. Tuning the differential deceleration rate helps, but it can be time consuming unless you just crank it up to 100% all the time. Forza 4 doesn’t have this problem. Instead, RWD cars come stock with 0 rear camber, which means oversteer on corner exit. To fix this, a race suspension must be fitted. More time spent tuning instead of racing.
After nearly two months of Forza 6, Forza 4 seems to have exaggerated tire grip. However, tire temperature and pressure is simulated more realistically. In Forza 6, the front and rear tires, once warmed up, are equal in temperature and pressure when the car is not being overdriven. It is just plain stupid for a 2000-2500 pound FWD car with 60-65% of its weight over the front axle to have its rear tires at 190+ degrees F.
It’s easier to modulate the throttle and brake in Forza 4 because of the smaller deadzones of the Xbox 360 controller’s triggers. The steering also feels less sensitive. On the other hand, the trigger vibrations in Forza 6 give very helpful feedback as you’re pushing your car’s limits.
I don’t know why so many of the tracks from Forza 4 had to be taken out. I like tracks that resemble public roads and find tracks like Circuit of the Americas boring, with so many corners being identical.
Finally, even if Forza 4 had no advantages whatsoever over Forza 6, it has the 2005 Mazda 3 hatch in it. That alone makes it one of the greatest racing games of all time ![]()
I’m probably forgetting a couple of things, but I only played Forza 4 for about an hour last night. So who else still goes back to Forza 4 (or earlier games)?