Ive updated the OP, here is a copy for those mid thread. If Ive missed anything let me know. Ive tried to condense it all down to questions and answers.

Is the FFB fixed? No.
Self aligning? Yes.
What steering mode should I use?
Normal.
Why does sim steering have an effect?
Bug.
Soft locking is a thing in FM7 now?
Custom mapping bug:
Heusinkvelds Users:
Weak FFB from Generic Profile:
Wheel Pulls Left Bug:
I’ve looked into the left pull in rumble (specifically the one in the video) and we understand where it’s coming from. We’re investigating why that force would increase with time. What firmware are you on? The issue with the G920 is very different.
Idling Oscillation Bug:
EpicEvan777:
Yeppers I am having the same issue. I linked a video that I took on my phone of it happening in action. Luckily it happened when I was in the menus and when I had my hand on the wheel. From experience with FM6, when driving, the pulling glitch usually occurs just after you either go over a curb or after you start braking. Video is down below. Sorry for the bad quality / audio, I just wanted to take a quick video in the moment…
We’re aware of this one. It’s surprisingly difficult to reproduce in house. I’ve only seen it by leaving my game/wheel idling for several days. We are looking into it along with the G920 issue. The commonality here seems to be that they always pull left.

Note:
Hello everyone. My name is Aaron and I’m a designer at Turn 10. I’ve read several of the concerns here and wanted to address as many of them as possible.
A few quick notes that apply specifically to PC users
- Please update both your firmware and drivers to the latest versions approved by your wheel manufacturer. Over the development of FM7 we worked closely with wheel manufacturers to ensure our game worked with their wheels correctly. In some cases this required driver and/or firmware updates. A list of officially supported drivers will be up soon but for now it’s best to search the manufacturer site for your specific wheel.
- In the case where your wheel has an Xbox mode it’s best to install the driver and run it in PC mode. While it will work in Xbox mode with Forza Motorsport 7 on PC the experience will be better in PC mode as you can tune the driver settings to your liking.
- Specific to Thrustmaster devices on PC please use a USB 2.0 port. The Thrustmaster driver appears to have issues with USB 3.0/3.1 recognition. This issue is ubiquitous across all games and not specific to FM7.
- The tuning in Forza Motorsport 7 was done using the out-of-box settings for all wheels. If you have driver or wheel settings from another title it’s suggested that you start with the defaults and tune to your liking.
- While the Forza Horizon 3 settings menu appears the same the underlying force feedback is not. It’s best to start from scratch.
Known issues we’re working on
- The steering axis inside deadzone should be 0.
- Outside deadzones for functions mapped to a button display a spurious value
- Force Feedback Understeer and Force Feedback Minimum Force sliders produce minimal change
- Steering Sensitivity should engage soft locks instead of altering linearity. I’d strongly suggest setting your DOR in your driver settings.
Let’s keep it clean and keep the feedback coming. If you try your wheel and make a comment in here it’d be appreciated if you post your setup, driver and firmware. We are committed to an accurate, tactile and enjoyable force feedback experience. Objective and detailed feedback is appreciated.

Thought this might be of some use, its a better/more accurate description of advanced settings thanks to Aaron.
Vibration scale: controls the scale of haptic vibration
FFB scale: controls the scale of combined trail feedback and dynamic forces
Steering sensitivity: Adjusts the DOR with a soft lock
Steering linearity: Adjusts the linearity curve of the steering input, higher makes it more sensitive around center/less sensitive at full lock, lower values make it less sensitive around center/more sensitive at full lock. 50= linear
FFB understeer: this scales the aligning torque from machanical trail, lower values increase its affect, higher values reduce its effects giving a higher feel for understeer (ffb drop off)
FFB minimum force: scales the aligning torque from pneumatic trail (on my setup lower values increase the aligning force from pneumatic trail and higher values decrease it) default value gives unscaled pneumatic trail ffb data
Damper scale: adjust the weight of the wheel
Center spring scale: the spring is the force pulling the steering wheel toward center; that is to say gravity through caster, KPI and scrub radius. This force is overcome at speed through pneumatic and mechanical trail, the causes of align torque. It’s an active force in Forza Motorsport 7 and at racing speed it’s very minimal.Some extra info
Mechanical trail: this is the distance the center of the wheel trails behind the steering axis and is the main cause of aligning torque
Pneumatic trail: as the tyre deforms and stretches with speed the contact patch of the tyre trails behind the centre of the wheel and gives extra aligning torque
If the goal is raw trail the community is very much on the right track. Setting the damper and spring to 0 removes most of the tricks. Reduce rumble until you can barely just feel it. Reducing Force Feedback Understeer will increase the trail effects and contribute to oversteer feel. 0 is okay here but may be excessive for some. At 0 a good drifter should be able to link turns without touching the wheel, it’ll just follow through. FFB Understeer is working, it’s just very subtle and masked by other forces.
Try leaving FFB minimum at the default setting. This will, roughly, give you pneumatic in raw. FFB Minimum alters the ramp-up of pneumatic trail (somewhat counterintuitively) . Turning it down all the way is almost like having a flat tire; high forces at low lateral loads.
I’m looking at the center feel and have identified a couple areas where we can calculate it better. Noted. Thanks.
Somewhat simplified here but the game sends the wheel a normalized torque value. In general, the wheel processes that value as a scale of its total available torque. In a pure linear wheel with no tricks this torque is what you get. Some wheels and drivers may scale that value (FF) or add to it (dampers and springs) depending on your settings. This is what happens with Fanatecs FF setting.
I noted it earlier but it may have been buried. The FFB setting in game isn’t an overall gain setting. It’s specific to the align torque function and strongly related to both the understeer dropoff and oversteer feel/follow through. It also scales rumble outputs. You can set your wheel wherever best suits you. I generally suggest setting the game FFB high and use the wheel for gain. This retains as much align torque as possible.This may be why some people prefer such small spring and damper values, as moving all three values is analogous to reducing gain.

NORMAL STEERING IN GAME
FANATEC USERS:
Specific to Fanatec on Xbox or PC in Xbox mode (green ring), high FF values scale torques up substantially and will cause clipping. If you run a Fanatec in Xbox mode I recommend setting the wheel FF around 35 as a starting point.
Wheel Control Panel/On Wheel settings should be at 900, forces as below
50% in TM Control Panel = 80% strength. (Its hot where I live, motor preservation).
T500RS - PC (no on wheel config) connected to a [Inateck USB3.0 PCIe card](https://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/ **** 6ZCNGM/ref=sr_1_15?ie=UTF8&qid=1505870646&sr=8-15&keywords=inateck) - powered via PSU.
NORMAL STEERING!!
my Settings:
All deadzones 0 - 100, clutch 0-0.
Vibration: 100
FFB Scale: 90
Steering Sens: 100
Steering Lin: 50
FFB Understeer: 0
FFB Min force: 80
Wheel Damper:0
Center spring:0NOTE BELOW:
T10Driver:
- The center strength of align torque falls into the Force Feedback slider. This is where align torque lives and where the Force Feedback Minimum and Understeer values are intended to help. Our align torque has always come from our extensive tire tests and was defined as the pneumatic trail of the tire. One of the largest changes this time is the addition of mechanical trail. Mechanical trail doesn’t diminish as much as pneumatic trail at break-away. This is the missing magic force that makes the wheel follow through in oversteer and we touched on it slightly in FH3 but it was overrun by the spring. It’s a double edged sword; more mechanical trail means more subtle feeling at the edge of understeer since there is now another force beyond peak slip angle. Basically, we’re trading understeer feel for oversteer feel. Force Feedback Understeer is intended to allow you to find your balance between understeer and oversteer. At the moment, it isn’t working as intended.
This brings me to my final point. In working with the Elite I discovered an issue with custom mappings which in some cases is turning off force feedback. The forces you’re experiencing may be coming entirely from your wheel and not at all from the game. We’re looking into this now.
Adjust further to liking.

