Specific to Fanatec on Xbox or PC in Xbox mode (green ring), high FF values scale torques up substantially and will cause clipping. If you run a Fanatec in Xbox mode I recommend setting the wheel FF around 35 as a starting point.
Wheel Control Panel/On Wheel settings should be at 900, forces as below
Probably won’t know for sure till we get our hands on the demo (presuming there will be one), most people that play the games at the events don’t have the slightest clue
And is that a return of the customer motion rig complete with the custom view minus the steering wheel on screen that they don’t think we actually want in the finished product?
Seems like it.
First thing I noticed in the ISRTV hands on.
Turn 10, we don’t need a motion rig to want to remove the in game steering wheel …
Jon from inside sim racing said it felt like forza 6 not good. An ign video is up on youtube and it seems like a dashboard cam like dirt rally is an option so no steering wheel or hands thats good news at least
I wish I could say the same, but a simple addition af a new camera angle isn’t going to do it for me, I’m dying to find out what they’ve done with the simulation of FFB.
All this effort making sure all these wheels work is going to be short lived if their FFB is still the same lackluster, discombobulated mess.
Q: “Is there any word on updates to wheel physics at all?”
A: “There has been huge changes in both the number of wheels supported as well as the FFB effects themselves. This has been a major investment.”
I just can’t get excited by this. I’m sure it’s been said time and time again but it never feels right. Playing Assetto was my biggest mistake because now I compare it to everything.
Has there been anymore said about Fanatecs input on FFB for FM7? I’m crossing my fingers so hard that they’ve managed to nail it this time but I won’t get my hopes up.
Let’s hope Dan’s word on the wheel support is true, I think going after the PC market they have to have improved this area. Much as I want the wheel support to be good and an hopeful it will be Forza 7 is an instant pre-order for me in any case, or it will be when it arrives on the digital store.
I can already tell that the handling model is nearly identical to Forza 6 Of course they will add the FFB effects that was enhanced/updated in FM3 when so many people complained about after the launch of that game. FFB and handling model are two different things, though they impact each other.
The BIGGEST issue with the handling model in recent Forza Motorsport titles, including 7 (deduced from the video), is that it appears the car is simply rotating around one central point (likely center of gravity specific to the car) and the change of direction is simply adjusted by the degree in which the steering wheel turns (in this case and similarly with a controller). What I mean by this is that the change of direction is always lagging because rotation is around the center of the car rather than a model where 4 different axes in play. 2 independent axes in the front wheel (steering) and 2 more for the rear. The steering wheel should have direct impact and immediate impact when the wheel is turned. You can see in the video that Alan is driving - he’s turning the wheel and the car is not responding right away as he tries to correct oversteer. The 911 GT2 RS should be a very responsive car to start with. To test this theory try out the 458 on the Nurbergring in FM 6 and you will see what I mean (SIM steering setting). STEERING RESPONSE IS TOO SLOW OR TOO LAGGY. It appears to be the same in FM7 based on the video.
you will notice a world of difference in steering response and how quickly the car changes attitude based on user input, especially comparing the same make and car layout!
This is one of the biggest reasons Alan from teamvvv.com doesn’t like the handling model in FM, he feels like he doesn’t have direct control of the car. Like your constantly having to fight the car, instead of attacking the road.
^that has nothing to do with the topic other than because the ffb is broken, you dont get proper information at all from the physics engine through the wheel. Things like you have to counter steer when it should self align etc is why it feels like fighting.
EDIT:
If Dan (or someone) would confirm those things are 100% fixed, done to the expected PC standard like all other sims, Id consider pre-ordering.
A small demo like apex with a couple of cars to test would also be really nice
It’s my only wish.
Button boxes and second screen apps would also be welcomed
To all those attempting to find out how the FFB is, keep in mind even if people try the demo at E3 we do t know what the settings/ assists are in the game for them. I remember the Forza Horizon demo that was put out felt really bad but when the game actually came out it felt better… Not perfect but much better than the demo.
We don’t know how many assists are on by default in this demo or what build it is. They can change many things yet before the actual release date. I know in the Forza Apex game even the sliders that were added, to me, was a very nice improvement for the handling. It helped the feel of the car when pushed beyond the edge of grip.
I do agree that up to now the best FFB I have ever played was with Asseto Corsa but before we make our opinion lets first wait for the game tocome out and then try it ourselves. If you have any doubts about purchasing it don’t preorder the game and wait for the tons of comments that will follow the release.
I do hope it’s better myself but feel driving it in a motion rig,with pre-set tracks and cars, not knowing the assist settings, with only 1 race due to the large volume of people waiting to try, is not the best place to properly evaluate the FFB improvements…just saying
This is, unfortunately, the truth of the matter. Demos are for visual/sound only. Gameplay and features continue to be tweaked until almost a month before release. And now that patching in features and fixes is pretty much standard for all games, they can continue to work and tweak them even after the game has hit the shelves. So nothing except the largest sweeping general comments are going to be 100% true for the retail version of the game.
The only thing I expected to get from this reveal was a release date and some 4K footage. The rest is going to be a mystery until the game actually comes out.
Totally agree with Dan. I sold my TX and bought a clubsport v2 and WOW what difference! It was night and day in Forza titles. I went from fighting weird off and on FFB that felt like it was fighting me instead of telling me what the car was doing to being able to be in complete control of the car. I couldn’t believe the difference. The TX was ok in other games/sims but never felt right in Forza. The Clubsport has no dead spot where you have to turn in slightly before you get resistance. The Fanatec just feels right and has enhanced my experience in every other title I play as well. It was an expensive upgrade but totally worth it if you spend a good amount of time racing and really want great FFB. I think the biggest improvement comes from the Fanatec having a very tight v-ribbed belt with no slack and better brush less motor than Thrustmaster with their belt that has teeth and low tension. I believe that’s why Thrustmaster has that delayed off/on FFB, small FFB deadzone at center, and a slight notchy feel to it.